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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#include <svx/sdr/overlay/overlaymanagerbuffered.hxx>
#include <vcl/outdev.hxx>
#include <basegfx/point/b2dpoint.hxx>
#include <basegfx/range/b2drange.hxx>
#include <vcl/window.hxx>
#include <vcl/bitmap.hxx>
#include <tools/stream.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <vcl/cursor.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace sdr
{
namespace overlay
{
void OverlayManagerBuffered::ImpPrepareBufferDevice()
{
// compare size of maBufferDevice with size of visible area
if(maBufferDevice.GetOutputSizePixel() != getOutputDevice().GetOutputSizePixel())
{
// set new buffer size, copy as much content as possible (use bool parameter for vcl).
// Newly uncovered regions will be repainted.
maBufferDevice.SetOutputSizePixel(getOutputDevice().GetOutputSizePixel(), false);
}
// compare the MapModes for zoom/scroll changes
if(maBufferDevice.GetMapMode() != getOutputDevice().GetMapMode())
{
const bool bZoomed(
maBufferDevice.GetMapMode().GetScaleX() != getOutputDevice().GetMapMode().GetScaleX()
|| maBufferDevice.GetMapMode().GetScaleY() != getOutputDevice().GetMapMode().GetScaleY());
if(!bZoomed)
{
const Point& rOriginOld = maBufferDevice.GetMapMode().GetOrigin();
const Point& rOriginNew = getOutputDevice().GetMapMode().GetOrigin();
const bool bScrolled(rOriginOld != rOriginNew);
if(bScrolled)
{
// get pixel bounds
const Point aOriginOldPixel(maBufferDevice.LogicToPixel(rOriginOld));
const Point aOriginNewPixel(maBufferDevice.LogicToPixel(rOriginNew));
const Size aOutputSizePixel(maBufferDevice.GetOutputSizePixel());
// remember and switch off MapMode
const bool bMapModeWasEnabled(maBufferDevice.IsMapModeEnabled());
maBufferDevice.EnableMapMode(false);
// scroll internally buffered stuff
const Point aDestinationOffsetPixel(aOriginNewPixel - aOriginOldPixel);
maBufferDevice.DrawOutDev(
aDestinationOffsetPixel, aOutputSizePixel, // destination
Point(), aOutputSizePixel); // source
// restore MapMode
maBufferDevice.EnableMapMode(bMapModeWasEnabled);
// scroll remembered region, too.
if(!maBufferRememberedRangePixel.isEmpty())
{
const basegfx::B2IPoint aIPointDestinationOffsetPixel(aDestinationOffsetPixel.X(), aDestinationOffsetPixel.Y());
const basegfx::B2IPoint aNewMinimum(maBufferRememberedRangePixel.getMinimum() + aIPointDestinationOffsetPixel);
const basegfx::B2IPoint aNewMaximum(maBufferRememberedRangePixel.getMaximum() + aIPointDestinationOffsetPixel);
maBufferRememberedRangePixel = basegfx::B2IRange(aNewMinimum, aNewMaximum);
}
}
}
// copy new MapMode
maBufferDevice.SetMapMode(getOutputDevice().GetMapMode());
}
// #i29186#
maBufferDevice.SetDrawMode(getOutputDevice().GetDrawMode());
maBufferDevice.SetSettings(getOutputDevice().GetSettings());
maBufferDevice.SetAntialiasing(getOutputDevice().GetAntialiasing());
}
void OverlayManagerBuffered::ImpRestoreBackground() const
{
const Rectangle aRegionRectanglePixel(
maBufferRememberedRangePixel.getMinX(), maBufferRememberedRangePixel.getMinY(),
maBufferRememberedRangePixel.getMaxX(), maBufferRememberedRangePixel.getMaxY());
const Region aRegionPixel(aRegionRectanglePixel);
ImpRestoreBackground(aRegionPixel);
}
void OverlayManagerBuffered::ImpRestoreBackground(const Region& rRegionPixel) const
{
// local region
Region aRegionPixel(rRegionPixel);
RegionHandle aRegionHandle(aRegionPixel.BeginEnumRects());
Rectangle aRegionRectanglePixel;
// MapModes off
const bool bMapModeWasEnabledDest(getOutputDevice().IsMapModeEnabled());
const bool bMapModeWasEnabledSource(maBufferDevice.IsMapModeEnabled());
getOutputDevice().EnableMapMode(false);
((OverlayManagerBuffered*)this)->maBufferDevice.EnableMapMode(false);
while(aRegionPixel.GetEnumRects(aRegionHandle, aRegionRectanglePixel))
{
#ifdef DBG_UTIL
// #i72754# possible graphical region test only with non-pro
static bool bDoPaintForVisualControl(false);
if(bDoPaintForVisualControl)
{
getOutputDevice().SetLineColor(COL_LIGHTGREEN);
getOutputDevice().SetFillColor();
getOutputDevice().DrawRect(aRegionRectanglePixel);
}
#endif
// restore the area
const Point aTopLeft(aRegionRectanglePixel.TopLeft());
const Size aSize(aRegionRectanglePixel.GetSize());
getOutputDevice().DrawOutDev(
aTopLeft, aSize, // destination
aTopLeft, aSize, // source
maBufferDevice);
}
aRegionPixel.EndEnumRects(aRegionHandle);
// restore MapModes
getOutputDevice().EnableMapMode(bMapModeWasEnabledDest);
((OverlayManagerBuffered*)this)->maBufferDevice.EnableMapMode(bMapModeWasEnabledSource);
}
void OverlayManagerBuffered::ImpSaveBackground(const Region& rRegion, OutputDevice* pPreRenderDevice)
{
// prepare source
OutputDevice& rSource = (pPreRenderDevice) ? *pPreRenderDevice : getOutputDevice();
// Ensure buffer is valid
ImpPrepareBufferDevice();
// build region which needs to be copied
Region aRegion(rSource.LogicToPixel(rRegion));
// limit to PaintRegion if it's a window. This will be evtl. the expanded one,
// but always the exact redraw area
if(OUTDEV_WINDOW == rSource.GetOutDevType())
{
Window& rWindow = (Window&)rSource;
Region aPaintRegionPixel = rWindow.LogicToPixel(rWindow.GetPaintRegion());
aRegion.Intersect(aPaintRegionPixel);
// #i72754# Make sure content is completetly rendered, the window
// will be used as source of a DrawOutDev soon
rWindow.Flush();
}
// also limit to buffer size
const Rectangle aBufferDeviceRectanglePixel = Rectangle(Point(), maBufferDevice.GetOutputSizePixel());
aRegion.Intersect(aBufferDeviceRectanglePixel);
// prepare to iterate over the rectangles from the region in pixels
RegionHandle aRegionHandle(aRegion.BeginEnumRects());
Rectangle aRegionRectanglePixel;
// MapModes off
const bool bMapModeWasEnabledDest(rSource.IsMapModeEnabled());
const bool bMapModeWasEnabledSource(maBufferDevice.IsMapModeEnabled());
rSource.EnableMapMode(false);
maBufferDevice.EnableMapMode(false);
while(aRegion.GetEnumRects(aRegionHandle, aRegionRectanglePixel))
{
// for each rectangle, save the area
Point aTopLeft(aRegionRectanglePixel.TopLeft());
Size aSize(aRegionRectanglePixel.GetSize());
maBufferDevice.DrawOutDev(
aTopLeft, aSize, // destination
aTopLeft, aSize, // source
rSource);
}
aRegion.EndEnumRects(aRegionHandle);
// restore MapModes
rSource.EnableMapMode(bMapModeWasEnabledDest);
maBufferDevice.EnableMapMode(bMapModeWasEnabledSource);
}
IMPL_LINK(OverlayManagerBuffered, ImpBufferTimerHandler, AutoTimer*, /*pTimer*/)
{
//Resolves: fdo#46728 ensure this exists until end of scope
rtl::Reference<OverlayManager> xRef(this);
// stop timer
maBufferTimer.Stop();
if(!maBufferRememberedRangePixel.isEmpty())
{
// logic size for impDrawMember call
basegfx::B2DRange aBufferRememberedRangeLogic(
maBufferRememberedRangePixel.getMinX(), maBufferRememberedRangePixel.getMinY(),
maBufferRememberedRangePixel.getMaxX(), maBufferRememberedRangePixel.getMaxY());
aBufferRememberedRangeLogic.transform(getOutputDevice().GetInverseViewTransformation());
// prepare cursor handling
const bool bTargetIsWindow(OUTDEV_WINDOW == rmOutputDevice.GetOutDevType());
bool bCursorWasEnabled(false);
// #i80730# switch off VCL cursor during overlay refresh
if(bTargetIsWindow)
{
Window& rWindow = static_cast< Window& >(rmOutputDevice);
Cursor* pCursor = rWindow.GetCursor();
if(pCursor && pCursor->IsVisible())
{
pCursor->Hide();
bCursorWasEnabled = true;
}
}
if(DoRefreshWithPreRendering())
{
// #i73602# ensure valid and sized maOutputBufferDevice
const Size aDestinationSizePixel(maBufferDevice.GetOutputSizePixel());
const Size aOutputBufferSizePixel(maOutputBufferDevice.GetOutputSizePixel());
if(aDestinationSizePixel != aOutputBufferSizePixel)
{
maOutputBufferDevice.SetOutputSizePixel(aDestinationSizePixel);
}
maOutputBufferDevice.SetMapMode(getOutputDevice().GetMapMode());
maOutputBufferDevice.EnableMapMode(false);
maOutputBufferDevice.SetDrawMode(maBufferDevice.GetDrawMode());
maOutputBufferDevice.SetSettings(maBufferDevice.GetSettings());
maOutputBufferDevice.SetAntialiasing(maBufferDevice.GetAntialiasing());
// calculate sizes
Rectangle aRegionRectanglePixel(
maBufferRememberedRangePixel.getMinX(), maBufferRememberedRangePixel.getMinY(),
maBufferRememberedRangePixel.getMaxX(), maBufferRememberedRangePixel.getMaxY());
// truncate aRegionRectanglePixel to destination pixel size, more does
// not need to be prepared since destination is a buffer for a window. So,
// maximum size indirectly shall be limited to getOutputDevice().GetOutputSizePixel()
if(aRegionRectanglePixel.Left() < 0L)
{
aRegionRectanglePixel.Left() = 0L;
}
if(aRegionRectanglePixel.Top() < 0L)
{
aRegionRectanglePixel.Top() = 0L;
}
if(aRegionRectanglePixel.Right() > aDestinationSizePixel.getWidth())
{
aRegionRectanglePixel.Right() = aDestinationSizePixel.getWidth();
}
if(aRegionRectanglePixel.Bottom() > aDestinationSizePixel.getHeight())
{
aRegionRectanglePixel.Bottom() = aDestinationSizePixel.getHeight();
}
// get sizes
const Point aTopLeft(aRegionRectanglePixel.TopLeft());
const Size aSize(aRegionRectanglePixel.GetSize());
{
const bool bMapModeWasEnabledDest(maBufferDevice.IsMapModeEnabled());
maBufferDevice.EnableMapMode(false);
maOutputBufferDevice.DrawOutDev(
aTopLeft, aSize, // destination
aTopLeft, aSize, // source
maBufferDevice);
// restore MapModes
maBufferDevice.EnableMapMode(bMapModeWasEnabledDest);
}
// paint overlay content for remembered region, use
// method from base class directly
maOutputBufferDevice.EnableMapMode(true);
OverlayManager::ImpDrawMembers(aBufferRememberedRangeLogic, maOutputBufferDevice);
maOutputBufferDevice.EnableMapMode(false);
// copy to output
{
const bool bMapModeWasEnabledDest(getOutputDevice().IsMapModeEnabled());
getOutputDevice().EnableMapMode(false);
getOutputDevice().DrawOutDev(
aTopLeft, aSize, // destination
aTopLeft, aSize, // source
maOutputBufferDevice);
// debug
/*getOutputDevice().SetLineColor(COL_RED);
getOutputDevice().SetFillColor();
getOutputDevice().DrawRect(Rectangle(aTopLeft, aSize));*/
// restore MapModes
getOutputDevice().EnableMapMode(bMapModeWasEnabledDest);
}
}
else
{
// Restore all rectangles for remembered region from buffer
ImpRestoreBackground();
// paint overlay content for remembered region, use
// method from base class directly
OverlayManager::ImpDrawMembers(aBufferRememberedRangeLogic, getOutputDevice());
}
// VCL hack for transparent child windows
// Problem is e.g. a radiobuttion form control in life mode. The used window
// is a transparence vcl childwindow. This flag only allows the parent window to
// paint into the child windows area, but there is no mechanism which takes
// care for a repaint of the child window. A transparent child window is NOT
// a window which always keeps it's content consistent over the parent, but it's
// more like just a paint flag for the parent.
// To get the update, the windows in question are updated manulally here.
if(bTargetIsWindow)
{
Window& rWindow = static_cast< Window& >(rmOutputDevice);
if(rWindow.IsChildTransparentModeEnabled() && rWindow.GetChildCount())
{
const Rectangle aRegionRectanglePixel(
maBufferRememberedRangePixel.getMinX(), maBufferRememberedRangePixel.getMinY(),
maBufferRememberedRangePixel.getMaxX(), maBufferRememberedRangePixel.getMaxY());
for(sal_uInt16 a(0); a < rWindow.GetChildCount(); a++)
{
Window* pCandidate = rWindow.GetChild(a);
if(pCandidate && pCandidate->IsPaintTransparent())
{
const Rectangle aCandidatePosSizePixel(pCandidate->GetPosPixel(), pCandidate->GetSizePixel());
if(aCandidatePosSizePixel.IsOver(aRegionRectanglePixel))
{
pCandidate->Invalidate(INVALIDATE_NOTRANSPARENT|INVALIDATE_CHILDREN);
pCandidate->Update();
}
}
}
}
}
// #i80730# restore visibility of VCL cursor
if(bCursorWasEnabled)
{
Window& rWindow = static_cast< Window& >(rmOutputDevice);
Cursor* pCursor = rWindow.GetCursor();
if(pCursor)
{
// check if cursor still exists. It may have been deleted from someone
pCursor->Show();
}
}
// forget remembered Region
maBufferRememberedRangePixel.reset();
}
return 0;
}
OverlayManagerBuffered::OverlayManagerBuffered(
OutputDevice& rOutputDevice,
OverlayManager* pOldOverlayManager,
bool bRefreshWithPreRendering)
: OverlayManager(rOutputDevice, pOldOverlayManager),
mbRefreshWithPreRendering(bRefreshWithPreRendering)
{
// Init timer
maBufferTimer.SetTimeout(1);
maBufferTimer.SetTimeoutHdl(LINK(this, OverlayManagerBuffered, ImpBufferTimerHandler));
}
rtl::Reference<OverlayManager> OverlayManagerBuffered::create(
OutputDevice& rOutputDevice,
OverlayManager* pOldOverlayManager,
bool bRefreshWithPreRendering)
{
return rtl::Reference<OverlayManager>(new OverlayManagerBuffered(rOutputDevice,
pOldOverlayManager, bRefreshWithPreRendering));
}
OverlayManagerBuffered::~OverlayManagerBuffered()
{
// Clear timer
maBufferTimer.Stop();
if(!maBufferRememberedRangePixel.isEmpty())
{
// Restore all rectangles for remembered region from buffer
ImpRestoreBackground();
}
}
void OverlayManagerBuffered::completeRedraw(const Region& rRegion, OutputDevice* pPreRenderDevice) const
{
if(!rRegion.IsEmpty())
{
// save new background
((OverlayManagerBuffered*)this)->ImpSaveBackground(rRegion, pPreRenderDevice);
}
// call parent
OverlayManager::completeRedraw(rRegion, pPreRenderDevice);
}
void OverlayManagerBuffered::flush()
{
// call timer handler direct
ImpBufferTimerHandler(0);
}
// #i68597# part of content gets copied, react on it
void OverlayManagerBuffered::copyArea(const Point& rDestPt, const Point& rSrcPt, const Size& rSrcSize)
{
// scroll local buffered area
maBufferDevice.CopyArea(rDestPt, rSrcPt, rSrcSize);
}
void OverlayManagerBuffered::restoreBackground(const Region& rRegion) const
{
// restore
const Region aRegionPixel(getOutputDevice().LogicToPixel(rRegion));
ImpRestoreBackground(aRegionPixel);
// call parent
OverlayManager::restoreBackground(rRegion);
}
void OverlayManagerBuffered::invalidateRange(const basegfx::B2DRange& rRange)
{
if(!rRange.isEmpty())
{
// buffered output, do not invalidate but use the timer
// to trigger a timer event for refresh
maBufferTimer.Start();
// add the discrete range to the remembered region
// #i75163# use double precision and floor/ceil rounding to get overlapped pixel region, even
// when the given logic region has a width/height of 0.0. This does NOT work with LogicToPixel
// since it just transforms the top left and bottom right points equally without taking
// discrete pixel coverage into account. An empty B2DRange and thus empty logic Rectangle translated
// to an also empty discrete pixel rectangle - what is wrong.
basegfx::B2DRange aDiscreteRange(rRange);
aDiscreteRange.transform(getOutputDevice().GetViewTransformation());
if(maDrawinglayerOpt.IsAntiAliasing())
{
// assume AA needs one pixel more and invalidate one pixel more
const double fDiscreteOne(getDiscreteOne());
const basegfx::B2IPoint aTopLeft(
(sal_Int32)floor(aDiscreteRange.getMinX() - fDiscreteOne),
(sal_Int32)floor(aDiscreteRange.getMinY() - fDiscreteOne));
const basegfx::B2IPoint aBottomRight(
(sal_Int32)ceil(aDiscreteRange.getMaxX() + fDiscreteOne),
(sal_Int32)ceil(aDiscreteRange.getMaxY() + fDiscreteOne));
maBufferRememberedRangePixel.expand(aTopLeft);
maBufferRememberedRangePixel.expand(aBottomRight);
}
else
{
const basegfx::B2IPoint aTopLeft((sal_Int32)floor(aDiscreteRange.getMinX()), (sal_Int32)floor(aDiscreteRange.getMinY()));
const basegfx::B2IPoint aBottomRight((sal_Int32)ceil(aDiscreteRange.getMaxX()), (sal_Int32)ceil(aDiscreteRange.getMaxY()));
maBufferRememberedRangePixel.expand(aTopLeft);
maBufferRememberedRangePixel.expand(aBottomRight);
}
}
}
} // end of namespace overlay
} // end of namespace sdr
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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