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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#include <svx/sdr/contact/viewcontactofsdrole2obj.hxx>
#include <svx/svdoole2.hxx>
#include <svx/sdr/contact/viewobjectcontactofsdrole2obj.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <svx/sdr/primitive2d/sdrole2primitive2d.hxx>
#include <drawinglayer/primitive2d/graphicprimitive2d.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
#include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
#include <svtools/colorcfg.hxx>
#include <svx/sdr/primitive2d/sdrattributecreator.hxx>
#include <vcl/svapp.hxx>
#include <svx/sdr/primitive2d/sdrolecontentprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrixtools.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace sdr
{
namespace contact
{
// Create a Object-Specific ViewObjectContact, set ViewContact and
// ObjectContact. Always needs to return something.
ViewObjectContact& ViewContactOfSdrOle2Obj::CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact)
{
ViewObjectContact* pRetval = new ViewObjectContactOfSdrOle2Obj(rObjectContact, *this);
DBG_ASSERT(pRetval, "ViewContact::CreateObjectSpecificViewObjectContact() failed (!)");
return *pRetval;
}
ViewContactOfSdrOle2Obj::ViewContactOfSdrOle2Obj(SdrOle2Obj& rOle2Obj)
: ViewContactOfSdrRectObj(rOle2Obj)
{
}
ViewContactOfSdrOle2Obj::~ViewContactOfSdrOle2Obj()
{
}
drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrOle2Obj::createPrimitive2DSequenceWithParameters() const
{
// take unrotated snap rect (direct model data) for position and size
const Rectangle& rRectangle = GetOle2Obj().GetGeoRect();
const basegfx::B2DRange aObjectRange(rRectangle.Left(), rRectangle.Top(), rRectangle.Right(), rRectangle.Bottom());
// create object matrix
const GeoStat& rGeoStat(GetOle2Obj().GetGeoStat());
const double fShearX(rGeoStat.nShearWink ? tan((36000 - rGeoStat.nShearWink) * F_PI18000) : 0.0);
const double fRotate(rGeoStat.nDrehWink ? (36000 - rGeoStat.nDrehWink) * F_PI18000 : 0.0);
const basegfx::B2DHomMatrix aObjectMatrix(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix(
aObjectRange.getWidth(), aObjectRange.getHeight(), fShearX, fRotate,
aObjectRange.getMinX(), aObjectRange.getMinY()));
// Prepare attribute settings, will be used soon anyways
const SfxItemSet& rItemSet = GetOle2Obj().GetMergedItemSet();
const drawinglayer::attribute::SdrLineFillShadowTextAttribute aAttribute(
drawinglayer::primitive2d::createNewSdrLineFillShadowTextAttribute(
rItemSet,
GetOle2Obj().getText(0)));
// #i102063# embed OLE content in an own primitive; this will be able to decompose accessing
// the weak SdrOle2 reference and will also implement getB2DRange() for fast BoundRect
// calculations without OLE Graphic access (which may trigger e.g. chart recalculation).
// It will also take care of HighContrast and ScaleContent
const drawinglayer::primitive2d::Primitive2DReference xOleContent(
new drawinglayer::primitive2d::SdrOleContentPrimitive2D(
GetOle2Obj(),
aObjectMatrix,
// #i104867# add GraphicVersion number to be able to check for
// content change in the primitive later
GetOle2Obj().getEmbeddedObjectRef().getGraphicVersion()
));
// create primitive. Use Ole2 primitive here. Prepare attribute settings, will
// be used soon anyways. Always create primitives to allow the decomposition of
// SdrOle2Primitive2D to create needed invisible elements for HitTest and/or BoundRect
const drawinglayer::primitive2d::Primitive2DSequence xOLEContent(&xOleContent, 1);
const drawinglayer::primitive2d::Primitive2DReference xReference(
new drawinglayer::primitive2d::SdrOle2Primitive2D(
xOLEContent,
aObjectMatrix,
aAttribute));
return drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
}
drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrOle2Obj::createViewIndependentPrimitive2DSequence() const
{
return createPrimitive2DSequenceWithParameters();
}
} // end of namespace contact
} // end of namespace sdr
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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