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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#include <svx/sdr/contact/viewcontactofsdrobj.hxx>
#include <svx/sdr/contact/viewobjectcontactofsdrobj.hxx>
#include <svx/sdr/contact/viewobjectcontact.hxx>
#include <svx/svdobj.hxx>
#include <svx/sdr/contact/displayinfo.hxx>
#include <vcl/outdev.hxx>
#include <svx/svdoole2.hxx>
#include <svx/svdpage.hxx>
#include <svx/sdr/contact/objectcontact.hxx>
#include <basegfx/color/bcolor.hxx>
#include <drawinglayer/primitive2d/markerarrayprimitive2d.hxx>
#include <svx/sdr/contact/objectcontactofpageview.hxx>
#include <svx/sdrpagewindow.hxx>
#include <svx/sdrpaintwindow.hxx>
#include <svx/svdhdl.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace sdr
{
namespace contact
{
// Create a Object-Specific ViewObjectContact, set ViewContact and
// ObjectContact. Always needs to return something.
ViewObjectContact& ViewContactOfSdrObj::CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact)
{
ViewObjectContact* pRetval = new ViewObjectContactOfSdrObj(rObjectContact, *this);
DBG_ASSERT(pRetval, "ViewContactOfSdrObj::CreateObjectSpecificViewObjectContact() failed (!)");
return *pRetval;
}
ViewContactOfSdrObj::ViewContactOfSdrObj(SdrObject& rObj)
: ViewContact(),
mrObject(rObj),
meRememberedAnimationKind(SDRTEXTANI_NONE)
{
// init AnimationKind
if(GetSdrObject().ISA(SdrTextObj))
{
SdrTextObj& rTextObj = (SdrTextObj&)GetSdrObject();
meRememberedAnimationKind = rTextObj.GetTextAniKind();
}
}
ViewContactOfSdrObj::~ViewContactOfSdrObj()
{
}
// Access to possible sub-hierarchy
sal_uInt32 ViewContactOfSdrObj::GetObjectCount() const
{
if(GetSdrObject().GetSubList())
{
return GetSdrObject().GetSubList()->GetObjCount();
}
return 0L;
}
ViewContact& ViewContactOfSdrObj::GetViewContact(sal_uInt32 nIndex) const
{
DBG_ASSERT(GetSdrObject().GetSubList(),
"ViewContactOfSdrObj::GetViewContact: Access to non-existent Sub-List (!)");
SdrObject* pObj = GetSdrObject().GetSubList()->GetObj(nIndex);
DBG_ASSERT(pObj, "ViewContactOfSdrObj::GetViewContact: Corrupt SdrObjList (!)");
return pObj->GetViewContact();
}
ViewContact* ViewContactOfSdrObj::GetParentContact() const
{
ViewContact* pRetval = 0L;
SdrObjList* pObjList = GetSdrObject().GetObjList();
if(pObjList)
{
if(pObjList->ISA(SdrPage))
{
// Is a page
pRetval = &(((SdrPage*)pObjList)->GetViewContact());
}
else
{
// Is a group?
if(pObjList->GetOwnerObj())
{
pRetval = &(pObjList->GetOwnerObj()->GetViewContact());
}
}
}
return pRetval;
}
// React on changes of the object of this ViewContact
void ViewContactOfSdrObj::ActionChanged()
{
// look for own changes
if(GetSdrObject().ISA(SdrTextObj))
{
SdrTextObj& rTextObj = (SdrTextObj&)GetSdrObject();
if(rTextObj.GetTextAniKind() != meRememberedAnimationKind)
{
// #i38135# now remember new type
meRememberedAnimationKind = rTextObj.GetTextAniKind();
}
}
// call parent
ViewContact::ActionChanged();
}
// overload for acessing the SdrObject
SdrObject* ViewContactOfSdrObj::TryToGetSdrObject() const
{
return &GetSdrObject();
}
//////////////////////////////////////////////////////////////////////////////
// primitive stuff
// add Gluepoints (if available)
drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrObj::createGluePointPrimitive2DSequence() const
{
drawinglayer::primitive2d::Primitive2DSequence xRetval;
const SdrGluePointList* pGluePointList = GetSdrObject().GetGluePointList();
if(pGluePointList)
{
const sal_uInt32 nCount(pGluePointList->GetCount());
if(nCount)
{
// prepare point vector
std::vector< basegfx::B2DPoint > aGluepointVector;
// create GluePoint primitives. ATM these are relative to the SnapRect
for(sal_uInt32 a(0L); a < nCount; a++)
{
const SdrGluePoint& rCandidate = (*pGluePointList)[(sal_uInt16)a];
const Point aPosition(rCandidate.GetAbsolutePos(GetSdrObject()));
aGluepointVector.push_back(basegfx::B2DPoint(aPosition.X(), aPosition.Y()));
}
if(!aGluepointVector.empty())
{
const drawinglayer::primitive2d::Primitive2DReference xReference(
new drawinglayer::primitive2d::MarkerArrayPrimitive2D(
aGluepointVector, SdrHdl::createGluePointBitmap()));
xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
}
}
}
return xRetval;
}
} // end of namespace contact
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
// eof
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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