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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#include "svx/svdstr.hrc"
#include "svx/svdglob.hxx"
#include <svx/svdmodel.hxx>
#include <svx/svdpage.hxx>
#include "svx/globl3d.hxx"
#include <svx/sphere3d.hxx>
#include <svx/svxids.hrc>
#include <svx/svx3ditems.hxx>
#include <svx/sdr/properties/e3dsphereproperties.hxx>
#include <basegfx/vector/b3dvector.hxx>
#include <basegfx/point/b3dpoint.hxx>
#include <svx/sdr/contact/viewcontactofe3dsphere.hxx>
#include <basegfx/polygon/b3dpolygon.hxx>
//////////////////////////////////////////////////////////////////////////////
// DrawContact section
sdr::contact::ViewContact* E3dSphereObj::CreateObjectSpecificViewContact()
{
return new sdr::contact::ViewContactOfE3dSphere(*this);
}
//////////////////////////////////////////////////////////////////////////////
sdr::properties::BaseProperties* E3dSphereObj::CreateObjectSpecificProperties()
{
return new sdr::properties::E3dSphereProperties(*this);
}
//////////////////////////////////////////////////////////////////////////////
TYPEINIT1(E3dSphereObj, E3dCompoundObject);
// Build Sphere from polygon facets in latitude and longitude
E3dSphereObj::E3dSphereObj(E3dDefaultAttributes& rDefault, const basegfx::B3DPoint& rCenter, const basegfx::B3DVector& r3DSize)
: E3dCompoundObject(rDefault)
{
// Set defaults
SetDefaultAttributes(rDefault);
aCenter = rCenter;
aSize = r3DSize;
}
// Create Sphere without creating the Polygons within
// This call is from the 3D Object Factory (objfac3d.cxx) and only when loading
// of documents. Here you do not need CreateSphere call, since the real number
// of segments is not even known yet. This was until 10.02.1997 a (small)
// memory leak.
E3dSphereObj::E3dSphereObj(int /*dummy*/)
// the parameters it needs to be able to distinguish which
// constructors of the two is meant. The above is the default.
{
// Set defaults
E3dDefaultAttributes aDefault;
SetDefaultAttributes(aDefault);
}
void E3dSphereObj::SetDefaultAttributes(E3dDefaultAttributes& rDefault)
{
// Set defaults
aCenter = rDefault.GetDefaultSphereCenter();
aSize = rDefault.GetDefaultSphereSize();
}
sal_uInt16 E3dSphereObj::GetObjIdentifier() const
{
return E3D_SPHEREOBJ_ID;
}
// Convert the object into a group object consisting of n polygons
SdrObject *E3dSphereObj::DoConvertToPolyObj(sal_Bool /*bBezier*/) const
{
return NULL;
}
E3dSphereObj* E3dSphereObj::Clone() const
{
return CloneHelper< E3dSphereObj >();
}
// Set local parameters with geometry re-creating
void E3dSphereObj::SetCenter(const basegfx::B3DPoint& rNew)
{
if(aCenter != rNew)
{
aCenter = rNew;
ActionChanged();
}
}
void E3dSphereObj::SetSize(const basegfx::B3DVector& rNew)
{
if(aSize != rNew)
{
aSize = rNew;
ActionChanged();
}
}
// Get the name of the object (singular)
void E3dSphereObj::TakeObjNameSingul(XubString& rName) const
{
rName=ImpGetResStr(STR_ObjNameSingulSphere3d);
String aName( GetName() );
if(aName.Len())
{
rName += sal_Unicode(' ');
rName += sal_Unicode('\'');
rName += aName;
rName += sal_Unicode('\'');
}
}
// Get the name of the object (plural)
void E3dSphereObj::TakeObjNamePlural(XubString& rName) const
{
rName=ImpGetResStr(STR_ObjNamePluralSphere3d);
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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