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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#ifndef _SDR_ANIMATION_SCHEDULER_HXX
#define _SDR_ANIMATION_SCHEDULER_HXX
#include <sal/types.h>
#include <vcl/timer.hxx>
#include <svx/svxdllapi.h>
//////////////////////////////////////////////////////////////////////////////
// event class
namespace sdr
{
namespace animation
{
class Event
{
// time of event in ms
sal_uInt32 mnTime;
// pointer for simply linked list
Event* mpNext;
public:
// constructor/destructor
Event(sal_uInt32 nTime);
SVX_DLLPUBLIC virtual ~Event();
// access to mpNext
Event* GetNext() const;
void SetNext(Event* pNew);
// get/set time
sal_uInt32 GetTime() const;
void SVX_DLLPUBLIC SetTime(sal_uInt32 nNew);
// execute event
virtual void Trigger(sal_uInt32 nTime) = 0;
};
} // end of namespace animation
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
// eventlist class
namespace sdr
{
namespace animation
{
class EventList
{
// pointer to first entry
Event* mpHead;
public:
// constructor/destructor
EventList();
SVX_DLLPUBLIC virtual ~EventList();
// insert/remove time dependent
void Insert(Event* pNew);
void Remove(Event* pOld);
// clear list
void Clear();
// get first
Event* GetFirst();
};
} // end of namespace animation
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
// scheduler class
namespace sdr
{
namespace animation
{
class Scheduler : public Timer
{
// time in ms
sal_uInt32 mnTime;
// next delta time
sal_uInt32 mnDeltaTime;
// list of events
EventList maList;
// Flag which remembers if this timer is paused. Default
// is false.
bool mbIsPaused;
public:
// constructor/destructor
Scheduler();
SVX_DLLPUBLIC virtual ~Scheduler();
// From baseclass Timer, the timeout call
SVX_DLLPUBLIC virtual void Timeout();
// get time
sal_uInt32 GetTime();
// #i38135#
void SetTime(sal_uInt32 nTime);
// reset
void Reset(sal_uInt32 nTime);
// execute all ripe events, removes executed ones from the scheduler
void triggerEvents();
// re-start or stop timer according to event list
void checkTimeout();
// insert/remove events, wrapper to EventList methods
void SVX_DLLPUBLIC InsertEvent(Event* pNew);
void RemoveEvent(Event* pOld);
// get/set pause
bool IsPaused() const { return mbIsPaused; }
void SetPaused(bool bNew);
};
} // end of namespace animation
} // end of namespace sdr
//////////////////////////////////////////////////////////////////////////////
#endif //_SDR_ANIMATION_SCHEDULER_HXX
// eof
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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