summaryrefslogtreecommitdiff
path: root/sd/source/ui/view/drviewsh.cxx
blob: 4fd78e7229f7517acee5d7e1323375bc9cdf35be (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
/**************************************************************
 *
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 * KIND, either express or implied.  See the License for the
 * specific language governing permissions and limitations
 * under the License.
 *
 *************************************************************/



// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_sd.hxx"

#include "DrawViewShell.hxx"
#include <svl/aeitem.hxx>
#include <svl/itemset.hxx>
#include <sfx2/request.hxx>
#ifndef _SVXIDS_HRC
#include <svx/svxids.hrc>
#endif


#include <svx/fmshell.hxx>
#include <sfx2/dispatch.hxx>

#include "app.hrc"
#include "strings.hrc"
#include "sdpage.hxx"
#ifndef SD_FRAME_VIEW
#include "FrameView.hxx"
#endif
#include "sdresid.hxx"
#include "drawdoc.hxx"
#include "DrawDocShell.hxx"
#include "Window.hxx"
#include "GraphicViewShell.hxx"
#include "drawview.hxx"

#include "slideshow.hxx"

namespace sd {

#define TABCONTROL_INITIAL_SIZE     500

/*************************************************************************
|*
|* Sprung zu Bookmark
|*
\************************************************************************/

sal_Bool DrawViewShell::GotoBookmark(const String& rBookmark)
{
    sal_Bool bRet = sal_False;
    ::sd::DrawDocShell* pDocSh = GetDocSh();
    if( pDocSh )
    {
        if( !pDocSh->GetViewShell() ) //#i26016# this case occurs if the jump-target-document was opened already with file open dialog before triggering the jump via hyperlink
            pDocSh->Connect(this);
        bRet = (pDocSh->GotoBookmark(rBookmark));
    }
    return bRet;
}

/*************************************************************************
|*
|* Bereich sichtbar machen (Bildausschnitt scrollen)
|*
\************************************************************************/

void DrawViewShell::MakeVisible(const Rectangle& rRect, ::Window& rWin)
{
    // #98568# In older versions, if in X or Y the size of the object was
    // smaller than the visible area, the user-defined zoom was
    // changed. This was decided to be a bug for 6.x, thus I developed a
    // version which instead handles X/Y bigger/smaller and visibility
    // questions separately. The new behaviour is triggered with the
    // bZoomAllowed parameter which for old behaviour should be set to
    // sal_True. I looked at all uses of MakeVisible() in the application
    // and found no valid reason for really changing the zoom factor, thus I
    // decided to NOT expand (incompatible) this virtual method to get one
    // more parameter. If this is wanted in later versions, feel free to add
    // that bool to the parameter list.
    sal_Bool bZoomAllowed(sal_False);
    Size aLogicSize(rRect.GetSize());

    // Sichtbarer Bereich
    Size aVisSizePixel(rWin.GetOutputSizePixel());
    Rectangle aVisArea(rWin.PixelToLogic(Rectangle(Point(0,0), aVisSizePixel)));
    Size aVisAreaSize(aVisArea.GetSize());

    if(!aVisArea.IsInside(rRect) && !SlideShow::IsRunning( GetViewShellBase() ) )
    {
        // Objekt liegt nicht komplett im sichtbaren Bereich
        sal_Int32 nFreeSpaceX(aVisAreaSize.Width() - aLogicSize.Width());
        sal_Int32 nFreeSpaceY(aVisAreaSize.Height() - aLogicSize.Height());

        if(bZoomAllowed && (nFreeSpaceX < 0 || nFreeSpaceY < 0))
        {
            // Objekt passt nicht in sichtbaren Bereich -> auf Objektgroesse zoomen
            SetZoomRect(rRect);
        }
        else
        {
            // #98568# allow a mode for move-only visibility without zooming.
            const sal_Int32 nPercentBorder(30);
            const Rectangle aInnerRectangle(
                aVisArea.Left() + ((aVisAreaSize.Width() * nPercentBorder) / 200),
                aVisArea.Top() + ((aVisAreaSize.Height() * nPercentBorder) / 200),
                aVisArea.Right() - ((aVisAreaSize.Width() * nPercentBorder) / 200),
                aVisArea.Bottom() - ((aVisAreaSize.Height() * nPercentBorder) / 200)
                );
            Point aNewPos(aVisArea.TopLeft());

            if(nFreeSpaceX < 0)
            {
                if(aInnerRectangle.Left() > rRect.Right())
                {
                    // object moves out to the left
                    aNewPos.X() -= aVisAreaSize.Width() / 2;
                }

                if(aInnerRectangle.Right() < rRect.Left())
                {
                    // object moves out to the right
                    aNewPos.X() += aVisAreaSize.Width() / 2;
                }
            }
            else
            {
                if(nFreeSpaceX > rRect.GetWidth())
                    nFreeSpaceX = rRect.GetWidth();

                while(rRect.Right() > aNewPos.X() + aVisAreaSize.Width())
                    aNewPos.X() += nFreeSpaceX;

                while(rRect.Left() < aNewPos.X())
                    aNewPos.X() -= nFreeSpaceX;
            }

            if(nFreeSpaceY < 0)
            {
                if(aInnerRectangle.Top() > rRect.Bottom())
                {
                    // object moves out to the top
                    aNewPos.Y() -= aVisAreaSize.Height() / 2;
                }

                if(aInnerRectangle.Bottom() < rRect.Top())
                {
                    // object moves out to the right
                    aNewPos.Y() += aVisAreaSize.Height() / 2;
                }
            }
            else
            {
                if(nFreeSpaceY > rRect.GetHeight())
                    nFreeSpaceY = rRect.GetHeight();

                while(rRect.Bottom() > aNewPos.Y() + aVisAreaSize.Height())
                    aNewPos.Y() += nFreeSpaceY;

                while(rRect.Top() < aNewPos.Y())
                    aNewPos.Y() -= nFreeSpaceY;
            }

            // did position change? Does it need to be set?
            if(aNewPos != aVisArea.TopLeft())
            {
                aVisArea.SetPos(aNewPos);
                SetZoomRect(aVisArea);
            }
        }
    }
}

}