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/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2008 by Sun Microsystems, Inc.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: IntegerBitmapLayout.idl,v $
* $Revision: 1.7 $
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#ifndef __com_sun_star_rendering_IntegerBitmapLayout_idl__
#define __com_sun_star_rendering_IntegerBitmapLayout_idl__
#ifndef __com_sun_star_rendering_Endianness_idl__
#include <com/sun/star/rendering/Endianness.idl>
#endif
#ifndef __com_sun_star_rendering_IntegerBitmapFormat_idl__
#include <com/sun/star/rendering/IntegerBitmapFormat.idl>
#endif
#ifndef __com_sun_star_rendering_XColorSpace_idl__
#include <com/sun/star/rendering/XColorSpace.idl>
#endif
#ifndef __com_sun_star_rendering_XBitmapPalette_idl__
#include <com/sun/star/rendering/XBitmapPalette.idl>
#endif
module com { module sun { module star { module rendering {
/** This structure describes the memory layout of a bitmap having
integer color channels.<p>
This structure collects all necessary information to describe the
memory layout of a bitmap having integer color channels<p>
@since OOo 2.0.0
*/
struct IntegerBitmapLayout
{
/** Number of scanlines for this bitmap.
This value must not be negative
*/
long ScanLines;
/** Number of data bytes per scanline.
This value must not be negative
*/
long ScanLineBytes;
/** Byte offset between the start of two consecutive scanlines.
This value is permitted to be negative, denoting a bitmap
whose content is flipped at the x axis.
*/
long ScanLineStride;
/** Byte offset between the start of two consecutive planes.
This value is permitted to be negative.
*/
long PlaneStride;
/// Color space the bitmap colors shall be interpreted within.
XColorSpace ColorSpace;
/** Number of color components per pixel.
This value must not be negative
*/
long NumComponents;
/** Mask values for packed bitmaps
This member contains NumComponents 64 bit masks, which can be
used to mask out the corresponding color component from the
bitmap data. For the typical 32 bit RGBA color data, the four
mask values would look like 0xFF000000, 0x00FF0000,
0x0000FF00, and 0x000000FF.
*/
sequence<hyper> ComponentMasks;
/** This member determines whether the bitmap data are actually
indices into a color map.<p>
When set to the nil reference, the bitmap data is assumed to
contain direct color values (to be interpreted according to
the associated color space).<p>
*/
XBitmapPalette Palette;
/** Endianness of the pixel values.
This value must be one of the <type>Endianness</type> constants
*/
byte Endianness;
/** Format type of this bitmap.<p>
This value must be one of the <type>IntegerBitmapFormat</type>
constants. The precise layout of the color channels within a
bitmap pixel is further specified via the ComponentMasks member.<p>
*/
byte Format;
/** This member determines the bit order (only relevant if a pixel
uses less than 8 bits, of course).<p>
When <TRUE/>, this member denotes that the leftmost pixel from
an 8 bit amount of pixel data consists of the bits starting
with the most significant bit. When <FALSE/>, it's starting
with the least significant bit.<p>
Example: for a 1bpp bitmap, each pixel is represented by
exactly one bit. If this member is <TRUE/>, the first pixel is
the MSB of the first byte, and the eighth pixel is the LSB of
the first byte. If this member is <FALSE/>, it's just the
opposite.
*/
boolean IsMsbFirst;
};
}; }; }; };
#endif
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