summaryrefslogtreecommitdiff
path: root/offapi/com/sun/star/chart2/LightSource.idl
blob: 47ff944d760a47d9992d24067c332f34d1e97940 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * Copyright 2008 by Sun Microsystems, Inc.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * $RCSfile: LightSource.idl,v $
 * $Revision: 1.3 $
 *
 * This file is part of OpenOffice.org.
 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
 *
 ************************************************************************/
#ifndef com_sun_star_chart_LightSource_idl
#define com_sun_star_chart_LightSource_idl

#include <com/sun/star/drawing/Direction3D.idl>

module com
{
module sun
{
module star
{
module chart2
{

/**
 */
struct LightSource
{
    /** the light source's color
     */
    long                        nDiffuseColor;

    /** the direction into which the light-source points
     */
    ::com::sun::star::drawing::Direction3D   aDirection;

    /**
     */
    boolean                     bIsEnabled;

    /** When <TRUE/>, the specularity of material is taken into
        account when lighting an object.
     */
    boolean                     bSpecular;
};

} ; // chart2
} ; // com
} ; // sun
} ; // star

#endif