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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#ifndef __com_sun_star_animations_XAnimationListener_idl__
#define __com_sun_star_animations_XAnimationListener_idl__
#include <com/sun/star/lang/XEventListener.idl>
#include <com/sun/star/animations/XAnimationNode.idl>
module com { module sun { module star { module animations {
/** makes it possible to register listeners, which are called whenever
an animation event occurs.
@since OOo 3.0
*/
interface XAnimationListener : ::com::sun::star::lang::XEventListener
{
/** This event is raised when the element local timeline begins to play.
<p>It will be raised each time the element begins the active duration (i.e. when it restarts, but not when it repeats).</p>
<p>It may be raised both in the course of normal (i.e. scheduled or interactive) timeline play, as well as in the
case that the element was begun with an interface method.</p>
@param Node
The node that begins to play.
*/
void beginEvent( [in] XAnimationNode Node );
/** This event is raised at the active end of the element.
<p>Note that this event is not raised at the simple end of each repeat.</p>
<p>This event may be raised both in the course of normal (i.e. scheduled or interactive) timeline play, as well as in the
case that the element was ended with a DOM method.</p>
@param Node
The node that stops playing.
*/
void endEvent( [in] XAnimationNode Node );
/** This event is raised when the element local timeline repeats.
<p>It will be raised each time the element repeats, after the first iteration.</p>
<p>Associated with the repeat event is an integer that indicates which repeat iteration is
beginning.
@param Node
The node that repeats.
@param Repeat
The value is a 0-based integer, but the repeat event is not raised for the first iteration and so the observed values will be >= 1.
*/
void repeat( [in] XAnimationNode Node, [in] long Repeat );
};
}; }; }; };
#endif
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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