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path: root/include/svx/sdr/contact/viewobjectcontact.hxx
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
 * This file is part of the LibreOffice project.
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
 *   with this work for additional information regarding copyright
 *   ownership. The ASF licenses this file to you under the Apache
 *   License, Version 2.0 (the "License"); you may not use this file
 *   except in compliance with the License. You may obtain a copy of
 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
 */

#ifndef _SDR_CONTACT_VIEWOBJECTCONTACT_HXX
#define _SDR_CONTACT_VIEWOBJECTCONTACT_HXX

#include <sal/types.h>

#include <vector>
#include "svx/svxdllapi.h"
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>

//////////////////////////////////////////////////////////////////////////////
// predeclarations

class Region;

namespace sdr { namespace contact {
    class DisplayInfo;
    class ObjectContact;
    class ViewContact;
    class ViewObjectContactRedirector;
}}

namespace sdr { namespace animation {
    class PrimitiveAnimation;
}}

//////////////////////////////////////////////////////////////////////////////

namespace sdr
{
    namespace contact
    {
        class SVX_DLLPUBLIC ViewObjectContact
        {
        private:
            // must-exist and constant contacts
            ObjectContact&                                  mrObjectContact;
            ViewContact&                                    mrViewContact;

            // This range defines the object's BoundRect
            basegfx::B2DRange                               maObjectRange;

            // PrimitiveSequence of the ViewContact. This contains all necessary information
            // for the graphical visualisation and needs to be supported by all VCs which
            // can be visualized.
            drawinglayer::primitive2d::Primitive2DSequence  mxPrimitive2DSequence;

            // the PrimitiveAnimation if Primitive2DSequence contains animations
            sdr::animation::PrimitiveAnimation*             mpPrimitiveAnimation;

            // bitfield
            // This bool gets set when the object gets invalidated by ActionChanged() and
            // can be used from the OC to late-invalidates
            unsigned                                        mbLazyInvalidate : 1;

        protected:
            // make redirector a protected friend, it needs to call createPrimitives as default action
            friend class ViewObjectContactRedirector;

            // Called from getPrimitive2DSequence() when vector has changed. Evaluate object animation
            // and setup accordingly
            void checkForPrimitive2DAnimations();

            // This method is responsible for creating the graphical visualisation data which is
            // stored/cached in the local primitive. Default gets view-independent Primitive
            // from the ViewContact using ViewContact::getViewIndependentPrimitive2DSequence(), takes care of
            // visibility, handles glue and ghosted.
            // This method will not handle included hierarchies and not check geometric visibility.
            virtual drawinglayer::primitive2d::Primitive2DSequence createPrimitive2DSequence(const DisplayInfo& rDisplayInfo) const;

            // method for flushing Primitive2DSequence for VOC implementations
            void flushPrimitive2DSequence() { mxPrimitive2DSequence.realloc(0); }

        public:
            // basic constructor.
            ViewObjectContact(ObjectContact& rObjectContact, ViewContact& rViewContact);
            virtual ~ViewObjectContact();

            // access to ObjectContact
            ObjectContact& GetObjectContact() const { return mrObjectContact; }

            // access to ViewContact
            ViewContact& GetViewContact() const { return mrViewContact; }

            // get the oebject's size range
            const basegfx::B2DRange& getObjectRange() const;

            // A ViewObjectContact was deleted and shall be forgotten.
            void RemoveViewObjectContact(ViewObjectContact& rVOContact);

            // React on changes of the object of this ViewContact
            virtual void ActionChanged();

            // LazyInvalidate handling
            void triggerLazyInvalidate();

            // Check if this primitive is animated in any OC (View) which means it has
            // generated a PrimitiveAnimation
            bool isAnimated() const { return (0 != mpPrimitiveAnimation); }

            // Take some action when new objects are inserted
            virtual void ActionChildInserted(ViewContact& rChild);

            // access to the local primitive. This will ensure that the local primitive is
            // current in comparing the local one with a fresh created incarnation
            // This method will not handle included hierarchies and not check visibility.
            drawinglayer::primitive2d::Primitive2DSequence getPrimitive2DSequence(const DisplayInfo& rDisplayInfo) const;

            // test this VOC for visibility concerning model-view stuff like e.g. Layer
            virtual bool isPrimitiveVisible(const DisplayInfo& rDisplayInfo) const;

            // test this VOC for ghosted mode
            virtual bool isPrimitiveGhosted(const DisplayInfo& rDisplayInfo) const;

            // process this primitive: Eventually also recursively travel an existing hierarchy,
            // e.g. for group objects, scenes or pages. This method will test geometrical visibility.
            virtual drawinglayer::primitive2d::Primitive2DSequence getPrimitive2DSequenceHierarchy(DisplayInfo& rDisplayInfo) const;

            // just process the sub-hierarchy, used as tooling from getPrimitive2DSequenceHierarchy
            drawinglayer::primitive2d::Primitive2DSequence getPrimitive2DSequenceSubHierarchy(DisplayInfo& rDisplayInfo) const;
        };
    } // end of namespace contact
} // end of namespace sdr

//////////////////////////////////////////////////////////////////////////////

#endif //_SDR_CONTACT_VIEWOBJECTCONTACT_HXX

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