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path: root/drawinglayer/source/processor2d/vclhelperbufferdevice.cxx
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
 * This file is part of the LibreOffice project.
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
 *   with this work for additional information regarding copyright
 *   ownership. The ASF licenses this file to you under the Apache
 *   License, Version 2.0 (the "License"); you may not use this file
 *   except in compliance with the License. You may obtain a copy of
 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
 */

#include <vclhelperbufferdevice.hxx>
#include <basegfx/range/b2drange.hxx>
#include <vcl/bitmapex.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <tools/stream.hxx>
#include <vcl/timer.hxx>
#include <comphelper/broadcasthelper.hxx>
#include <vcl/lazydelete.hxx>
#include <vcl/dibtools.hxx>


// buffered VDev usage

namespace
{
    typedef ::std::vector< VirtualDevice* > aBuffers;

    class VDevBuffer : public Timer, protected comphelper::OBaseMutex
    {
    private:
        // available buffers
        aBuffers            maFreeBuffers;

        // allocated/used buffers (remembered to allow deleting them in destructor)
        aBuffers            maUsedBuffers;

    public:
        VDevBuffer();
        virtual ~VDevBuffer();

        VirtualDevice* alloc(OutputDevice& rOutDev, const Size& rSizePixel, bool bClear, sal_Int32 nBits);
        void free(VirtualDevice& rDevice);

        // Timer virtuals
        virtual void Invoke() SAL_OVERRIDE;
    };

    VDevBuffer::VDevBuffer()
    :   Timer(),
        maFreeBuffers(),
        maUsedBuffers()
    {
        SetTimeout(10L * 1000L); // ten seconds
    }

    VDevBuffer::~VDevBuffer()
    {
        ::osl::MutexGuard aGuard(m_aMutex);
        Stop();

        while(!maFreeBuffers.empty())
        {
            delete *(maFreeBuffers.end() - 1);
            maFreeBuffers.pop_back();
        }

        while(!maUsedBuffers.empty())
        {
            delete *(maUsedBuffers.end() - 1);
            maUsedBuffers.pop_back();
        }
    }

    VirtualDevice* VDevBuffer::alloc(OutputDevice& rOutDev, const Size& rSizePixel, bool bClear, sal_Int32 nBits)
    {
        ::osl::MutexGuard aGuard(m_aMutex);
        VirtualDevice* pRetval = 0;

        if (nBits == 0)
            nBits = rOutDev.GetBitCount();

        if(!maFreeBuffers.empty())
        {
            bool bOkay(false);
            aBuffers::iterator aFound(maFreeBuffers.end());

            for(aBuffers::iterator a(maFreeBuffers.begin()); a != maFreeBuffers.end(); ++a)
            {
                OSL_ENSURE(*a, "Empty pointer in VDevBuffer (!)");

                if(nBits == (*a)->GetBitCount())
                {
                    // candidate is valid due to bit depth
                    if(aFound != maFreeBuffers.end())
                    {
                        // already found
                        if(bOkay)
                        {
                            // found is valid
                            const bool bCandidateOkay((*a)->GetOutputWidthPixel() >= rSizePixel.getWidth() && (*a)->GetOutputHeightPixel() >= rSizePixel.getHeight());

                            if(bCandidateOkay)
                            {
                                // found and candidate are valid
                                const sal_uLong aSquare((*aFound)->GetOutputWidthPixel() * (*aFound)->GetOutputHeightPixel());
                                const sal_uLong aCandidateSquare((*a)->GetOutputWidthPixel() * (*a)->GetOutputHeightPixel());

                                if(aCandidateSquare < aSquare)
                                {
                                    // candidate is valid and smaller, use it
                                    aFound = a;
                                }
                            }
                            else
                            {
                                // found is valid, candidate is not. Keep found
                            }
                        }
                        else
                        {
                            // found is invalid, use candidate
                            aFound = a;
                            bOkay = (*aFound)->GetOutputWidthPixel() >= rSizePixel.getWidth() && (*aFound)->GetOutputHeightPixel() >= rSizePixel.getHeight();
                        }
                    }
                    else
                    {
                        // none yet, use candidate
                        aFound = a;
                        bOkay = (*aFound)->GetOutputWidthPixel() >= rSizePixel.getWidth() && (*aFound)->GetOutputHeightPixel() >= rSizePixel.getHeight();
                    }
                }
            }

            if(aFound != maFreeBuffers.end())
            {
                pRetval = *aFound;
                maFreeBuffers.erase(aFound);

                if(bOkay)
                {
                    if(bClear)
                    {
                        pRetval->Erase(Rectangle(0, 0, rSizePixel.getWidth(), rSizePixel.getHeight()));
                    }
                }
                else
                {
                    pRetval->SetOutputSizePixel(rSizePixel, bClear);
                }
            }
        }

        // no success yet, create new buffer
        if(!pRetval)
        {
            pRetval = new VirtualDevice(rOutDev, nBits);
            pRetval->SetOutputSizePixel(rSizePixel, bClear);
        }
        else
        {
            // reused, reset some values
            pRetval->SetMapMode();
        }

        // remember allocated buffer
        maUsedBuffers.push_back(pRetval);

        return pRetval;
    }

    void VDevBuffer::free(VirtualDevice& rDevice)
    {
        ::osl::MutexGuard aGuard(m_aMutex);
        const aBuffers::iterator aUsedFound(::std::find(maUsedBuffers.begin(), maUsedBuffers.end(), &rDevice));
        OSL_ENSURE(aUsedFound != maUsedBuffers.end(), "OOps, non-registered buffer freed (!)");

        maUsedBuffers.erase(aUsedFound);
        maFreeBuffers.push_back(&rDevice);
        SAL_WARN_IF(maFreeBuffers.size() > 1000, "drawinglayer", "excessive cached buffers, "
            << maFreeBuffers.size() << " entries!");
        Start();
    }

    void VDevBuffer::Invoke()
    {
        ::osl::MutexGuard aGuard(m_aMutex);

        while(!maFreeBuffers.empty())
        {
            delete *(maFreeBuffers.end() - 1);
            maFreeBuffers.pop_back();
        }
    }
}


// support for rendering Bitmap and BitmapEx contents

namespace drawinglayer
{
    // static global VDev buffer for the VclProcessor2D's (VclMetafileProcessor2D and VclPixelProcessor2D)
    VDevBuffer& getVDevBuffer()
    {
        // secure global instance with Vcl's safe desroyer of external (seen by
        // library base) stuff, the remembered VDevs need to be deleted before
        // Vcl's deinit
        static vcl::DeleteOnDeinit< VDevBuffer > aVDevBuffer(new VDevBuffer());
        return *aVDevBuffer.get();
    }

    impBufferDevice::impBufferDevice(
        OutputDevice& rOutDev,
        const basegfx::B2DRange& rRange,
        bool bAddOffsetToMapping)
    :   mrOutDev(rOutDev),
        mpContent(0),
        mpMask(0),
        mpAlpha(0)
    {
        basegfx::B2DRange aRangePixel(rRange);
        aRangePixel.transform(mrOutDev.GetViewTransformation());
        const Rectangle aRectPixel(
            (sal_Int32)floor(aRangePixel.getMinX()), (sal_Int32)floor(aRangePixel.getMinY()),
            (sal_Int32)ceil(aRangePixel.getMaxX()), (sal_Int32)ceil(aRangePixel.getMaxY()));
        const Point aEmptyPoint;
        maDestPixel = Rectangle(aEmptyPoint, mrOutDev.GetOutputSizePixel());
        maDestPixel.Intersection(aRectPixel);

        if(isVisible())
        {
#ifdef IOS
            // Exact mechanism unknown, but for some reason SmartArt
            // rendering, especially shadows, is broken on iOS unless
            // we pass 'true' here. Are virtual devices always de
            // facto cleared when created on other platforms?
            mpContent = getVDevBuffer().alloc(mrOutDev, maDestPixel.GetSize(), true, 0);
#else
            mpContent = getVDevBuffer().alloc(mrOutDev, maDestPixel.GetSize(), false, 0);
#endif

            // #i93485# assert when copying from window to VDev is used
            OSL_ENSURE(mrOutDev.GetOutDevType() != OUTDEV_WINDOW,
                "impBufferDevice render helper: Copying from Window to VDev, this should be avoided (!)");

            const bool bWasEnabledSrc(mrOutDev.IsMapModeEnabled());
            mrOutDev.EnableMapMode(false);
            mpContent->DrawOutDev(aEmptyPoint, maDestPixel.GetSize(), maDestPixel.TopLeft(), maDestPixel.GetSize(), mrOutDev);
            mrOutDev.EnableMapMode(bWasEnabledSrc);

            MapMode aNewMapMode(mrOutDev.GetMapMode());

            if(bAddOffsetToMapping)
            {
                const Point aLogicTopLeft(mrOutDev.PixelToLogic(maDestPixel.TopLeft()));
                aNewMapMode.SetOrigin(Point(-aLogicTopLeft.X(), -aLogicTopLeft.Y()));
            }

            mpContent->SetMapMode(aNewMapMode);

            // copy AA flag for new target
            mpContent->SetAntialiasing(mrOutDev.GetAntialiasing());
        }
    }

    impBufferDevice::~impBufferDevice()
    {
        if(mpContent)
        {
            getVDevBuffer().free(*mpContent);
        }

        if(mpMask)
        {
            getVDevBuffer().free(*mpMask);
        }

        if(mpAlpha)
        {
            getVDevBuffer().free(*mpAlpha);
        }
    }

    void impBufferDevice::paint(double fTrans)
    {
        if(isVisible())
        {
            const Point aEmptyPoint;
            const Size aSizePixel(maDestPixel.GetSize());
            const bool bWasEnabledDst(mrOutDev.IsMapModeEnabled());
            static bool bDoSaveForVisualControl(false);

            mrOutDev.EnableMapMode(false);
            mpContent->EnableMapMode(false);
            Bitmap aContent(mpContent->GetBitmap(aEmptyPoint, aSizePixel));

            if(bDoSaveForVisualControl)
            {
                SvFileStream aNew( "c:\\content.bmp", StreamMode::WRITE|StreamMode::TRUNC);
                WriteDIB(aContent, aNew, false, true);
            }

            if(mpAlpha)
            {
                mpAlpha->EnableMapMode(false);
                const AlphaMask aAlphaMask(mpAlpha->GetBitmap(aEmptyPoint, aSizePixel));

                if(bDoSaveForVisualControl)
                {
                    SvFileStream aNew( "c:\\transparence.bmp", StreamMode::WRITE|StreamMode::TRUNC);
                    WriteDIB(aAlphaMask.GetBitmap(), aNew, false, true);
                }

                mrOutDev.DrawBitmapEx(maDestPixel.TopLeft(), BitmapEx(aContent, aAlphaMask));
            }
            else if(mpMask)
            {
                mpMask->EnableMapMode(false);
                const Bitmap aMask(mpMask->GetBitmap(aEmptyPoint, aSizePixel));

                if(bDoSaveForVisualControl)
                {
                    SvFileStream aNew( "c:\\mask.bmp", StreamMode::WRITE|StreamMode::TRUNC);
                    WriteDIB(aMask, aNew, false, true);
                }

                mrOutDev.DrawBitmapEx(maDestPixel.TopLeft(), BitmapEx(aContent, aMask));
            }
            else if(0.0 != fTrans)
            {
                sal_uInt8 nMaskValue((sal_uInt8)basegfx::fround(fTrans * 255.0));
                const AlphaMask aAlphaMask(aSizePixel, &nMaskValue);
                mrOutDev.DrawBitmapEx(maDestPixel.TopLeft(), BitmapEx(aContent, aAlphaMask));
            }
            else
            {
                mrOutDev.DrawBitmap(maDestPixel.TopLeft(), aContent);
            }

            mrOutDev.EnableMapMode(bWasEnabledDst);
        }
    }

    VirtualDevice& impBufferDevice::getContent()
    {
        assert(mpContent && "impBufferDevice: No content, check isVisible() before accessing (!)");
        return *mpContent;
    }

    VirtualDevice& impBufferDevice::getMask()
    {
        assert(mpContent && "impBufferDevice: No content, check isVisible() before accessing (!)");
        if (!mpMask)
        {
            mpMask = getVDevBuffer().alloc(mrOutDev, maDestPixel.GetSize(), true, 1);
            mpMask->SetMapMode(mpContent->GetMapMode());

            // do NOT copy AA flag for mask!
        }

        return *mpMask;
    }

    VirtualDevice& impBufferDevice::getTransparence()
    {
        OSL_ENSURE(mpContent, "impBufferDevice: No content, check isVisible() before accessing (!)");
        if(!mpAlpha)
        {
            mpAlpha = getVDevBuffer().alloc(mrOutDev, maDestPixel.GetSize(), true, 0);
            mpAlpha->SetMapMode(mpContent->GetMapMode());

            // copy AA flag for new target; masking needs to be smooth
            mpAlpha->SetAntialiasing(mpContent->GetAntialiasing());
        }

        return *mpAlpha;
    }
} // end of namespace drawinglayer

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */