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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPRIMITIVE3D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPRIMITIVE3D_HXX
#include <drawinglayer/primitive3d/baseprimitive3d.hxx>
#include <basegfx/matrix/b3dhommatrix.hxx>
#include <basegfx/vector/b2dvector.hxx>
#include <drawinglayer/attribute/sdrallattribute3d.hxx>
#include <drawinglayer/primitive3d/sdrextrudelathetools3d.hxx>
#include <drawinglayer/attribute/sdrobjectattribute3d.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
/** SdrPrimitive3D class
Base class for the more complicated geometric primitives, so
derive from buffered primitive to allow overloading of
create3DDecomposition there.
*/
namespace primitive3d
{
class SdrPrimitive3D : public BufferedDecompositionPrimitive3D
{
private:
/// object surface attributes
basegfx::B3DHomMatrix maTransform;
basegfx::B2DVector maTextureSize;
attribute::SdrLineFillShadowAttribute3D maSdrLFSAttribute;
attribute::Sdr3DObjectAttribute maSdr3DObjectAttribute;
protected:
/** Standard implementation for primitive3D which
will use maTransform as range and expand by evtl. line width / 2
*/
basegfx::B3DRange getStandard3DRange() const;
/** implementation for primitive3D which
will use given Slice3Ds and expand by evtl. line width / 2
*/
basegfx::B3DRange get3DRangeFromSlices(const Slice3DVector& rSlices) const;
public:
/// constructor
SdrPrimitive3D(
const basegfx::B3DHomMatrix& rTransform,
const basegfx::B2DVector& rTextureSize,
const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute,
const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute);
/// data read access
const basegfx::B3DHomMatrix& getTransform() const { return maTransform; }
const basegfx::B2DVector& getTextureSize() const { return maTextureSize; }
const attribute::SdrLineFillShadowAttribute3D& getSdrLFSAttribute() const { return maSdrLFSAttribute; }
const attribute::Sdr3DObjectAttribute getSdr3DObjectAttribute() const { return maSdr3DObjectAttribute; }
/// compare operator
virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
};
} // end of namespace primitive3d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPRIMITIVE3D_HXX
//////////////////////////////////////////////////////////////////////////////
// eof
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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