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/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_GROUPPRIMITIVE3D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_GROUPPRIMITIVE3D_HXX
#include <drawinglayer/primitive3d/baseprimitive3d.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace primitive3d
{
/** GroupPrimitive3D class
Baseclass for all grouping 3D primitives
The description/functionality is identical with the 2D case in groupprimitive2d.hxx,
please see there for detailed information.
Current Basic 3D StatePrimitives are:
- ModifiedColorPrimitive3D (for a stack of color modifications)
- ShadowPrimitive3D (for 3D objects with shadow; this is a special case
since the shadow of a 3D primitive is a 2D primitive set)
- TexturePrimitive3D (with the following variations)
- GradientTexturePrimitive3D (for 3D gradient fill)
- BitmapTexturePrimitive3D (for 3D Bitmap fill)
- TransparenceTexturePrimitive3D (for 3D transparence)
- HatchTexturePrimitive3D (for 3D hatch fill)
- TransformPrimitive3D (for a transformation stack)
*/
class GroupPrimitive3D : public BasePrimitive3D
{
private:
/// the children. Declared private since this shall never be changed at all after construction
Primitive3DSequence maChildren;
public:
/// constructor
GroupPrimitive3D(const Primitive3DSequence& rChildren);
/// data read access
Primitive3DSequence getChildren() const { return maChildren; }
/// compare operator
virtual bool operator==( const BasePrimitive3D& rPrimitive ) const;
/// local decomposition. Implementation will just return children
virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
/// provide unique ID
DeclPrimitrive3DIDBlock()
};
} // end of namespace primitive3d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_GROUPPRIMITIVE3D_HXX
//////////////////////////////////////////////////////////////////////////////
// eof
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