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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* OpenOffice.org - a multi-platform office productivity suite
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
*
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2005 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
************************************************************************/
#ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTATTRIBUTE3D_HXX
#define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTATTRIBUTE3D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <sal/types.h>
//////////////////////////////////////////////////////////////////////////////
// predefines
namespace basegfx {
class BColor;
class B3DVector;
}
namespace drawinglayer { namespace attribute {
class ImpSdr3DLightAttribute;
}}
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace attribute
{
class DRAWINGLAYER_DLLPUBLIC Sdr3DLightAttribute
{
private:
ImpSdr3DLightAttribute* mpSdr3DLightAttribute;
public:
// constructors/destructor
Sdr3DLightAttribute(
const basegfx::BColor& rColor,
const basegfx::B3DVector& rDirection,
bool bSpecular);
Sdr3DLightAttribute(const basegfx::BColor& rColor);
Sdr3DLightAttribute(const Sdr3DLightAttribute& rCandidate);
~Sdr3DLightAttribute();
// assignment operator
Sdr3DLightAttribute& operator=(const Sdr3DLightAttribute& rCandidate);
// checks if the incarnation is default constructed
bool isDefault() const;
// compare operator
bool operator==(const Sdr3DLightAttribute& rCandidate) const;
// data read access
const basegfx::BColor& getColor() const;
const basegfx::B3DVector& getDirection() const;
bool getSpecular() const;
};
} // end of namespace attribute
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTATTRIBUTE3D_HXX
// eof
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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