Age | Commit message (Expand) | Author | Files | Lines |
---|---|---|---|---|
2015-11-08 | Now I understand why that multiplication by 10 was there originally | Tor Lillqvist | 1 | -1/+1 |
2015-11-07 | Improve transition shader portability | Tor Lillqvist | 1 | -0/+2 |
2015-10-26 | Actually, the permTexture is 256*256 pixels | Tor Lillqvist | 1 | -3/+1 |
2015-10-26 | Add confused comment | Tor Lillqvist | 1 | -0/+2 |
2014-08-13 | remove useless OGL transition shader code | Markus Mohrhard | 1 | -0/+48 |