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path: root/slideshow/Package_opengl.mk
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2016-01-05slideshow: Improve the Vortex transition to match PowerPoint betterEmmanuel Gil Peyrot1-1/+0
Change-Id: I60e0b71d41a726459baeb7e590745d6bfb58e884
2015-12-11slideshow: Improve the performances of the Glitter transitionEmmanuel Gil Peyrot1-0/+2
Change-Id: Iaf482b357577ff8a5511607844a69c90ea28d29f
2015-12-11slideshow: Improve the performances of the Honeycomb transitionEmmanuel Gil Peyrot1-0/+3
Change-Id: Iacddc7b84bf0be8bb112cba88cc7fd36f72e7ca0
2015-11-20slideshow: Reimplement reflections in shaders, and port Rochade and TurnAroundEmmanuel Gil Peyrot1-0/+2
This removes the hack reflections were previously, where a black quad was drawn on top of a mirror version of the first primitive only. Change-Id: I8c0863ab30e85d0130a8d7e838f3514e9be93788
2015-11-20slideshow: Reimplement both Fade transitions in shadersEmmanuel Gil Peyrot1-0/+2
Change-Id: I94187b9316a206578bb738411053afe070703f09
2015-11-20slideshow: Make SimpleTransition inherit from ShaderTransitionEmmanuel Gil Peyrot1-0/+1
Many transitions don’t like the simplistic default shader, especially since it doesn’t handle lighting or reflections properly. Those issues are addressed in the following commits. TODO: except lighting. Change-Id: Ia99308deb87c97d9bbe1da32aac64d0437061a84
2015-11-06Add a 'Ripple' transitionTor Lillqvist1-0/+1
Change-Id: I18efe35c299bc3a4a2a5e449021323fc1f53f378
2015-10-27Initial work on a "Vortex" transitionTor Lillqvist1-0/+2
The actual transition is not yet at all like the one in the competing product. But some basic ideas are in place. Change-Id: Ie17a4fe03ae93abe51a2f1f760f417ee4b193e2c
2014-10-03GLSL files should go into $(LIBO_ETC_FOLDER)/openglTor Lillqvist1-1/+1
(And not $(LIBO_BIN_FOLDER)/opengl. Note that on Linux and Windows, LIBO_ETC_FOLDER and LIBO_BIN_FOLDER are the same, "program".) That's where getShaderFolder() in vcl/source/opengl/OpenGLHelper.cxx looks for them. Also, as they are data and not executable code, to conform to strict OS X code signing and sandboxing requirements, they definitely should not be in $(LIBO_BIN_FOLDER) Change-Id: I902e08f7a1f142697df827d50e0bda74be918eb4
2014-08-13fix problems around shadersMarkus Mohrhard1-3/+3
Change-Id: I1577fb81cb3cf1fac3f5ba5d560d96cb83d4483d
2014-08-13remove useless OGL transition shader codeMarkus Mohrhard1-0/+18
Change-Id: I8930aab2b4d3fd00916f12b86fa06b5e011542ac