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authorTor Lillqvist <tml@collabora.com>2015-10-26 17:05:38 +0200
committerTor Lillqvist <tml@collabora.com>2015-10-27 14:39:48 +0200
commit30cdd16cbfaaa34fd0da010bf4de18f9d649d22e (patch)
tree59ced89373a03d755050b5ae3d91f3d447428cce /slideshow/Package_opengl.mk
parentf8d0dc09e15b36ae83a5e89280d1f7fbc01da48b (diff)
Initial work on a "Vortex" transition
The actual transition is not yet at all like the one in the competing product. But some basic ideas are in place. Change-Id: Ie17a4fe03ae93abe51a2f1f760f417ee4b193e2c
Diffstat (limited to 'slideshow/Package_opengl.mk')
-rw-r--r--slideshow/Package_opengl.mk2
1 files changed, 2 insertions, 0 deletions
diff --git a/slideshow/Package_opengl.mk b/slideshow/Package_opengl.mk
index d5634a426a3f..440c03d0ac1a 100644
--- a/slideshow/Package_opengl.mk
+++ b/slideshow/Package_opengl.mk
@@ -13,6 +13,8 @@ $(eval $(call gb_Package_add_files,slideshow_opengl_shader,$(LIBO_ETC_FOLDER)/op
basicVertexShader.glsl \
dissolveFragmentShader.glsl \
staticFragmentShader.glsl \
+ vortexFragmentShader.glsl \
+ vortexVertexShader.glsl \
))
# vim: set noet sw=4 ts=4: