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-rw-r--r--vcl/source/outdev/mask.cxx17
1 files changed, 0 insertions, 17 deletions
diff --git a/vcl/source/outdev/mask.cxx b/vcl/source/outdev/mask.cxx
index 9a7b57c6b3bb..cd07b33ae0dd 100644
--- a/vcl/source/outdev/mask.cxx
+++ b/vcl/source/outdev/mask.cxx
@@ -140,23 +140,6 @@ void OutputDevice::DrawDeviceMask( const Bitmap& rMask, const Color& rMaskColor,
}
}
-
- // TODO: Use mask here
- if( !mpAlphaVDev )
- return;
-
- const Bitmap aAlphaMask( rMask.CreateMask( rMaskColor ) );
-
- // #i25167# Restrict mask painting to _opaque_ areas
- // of the mask, otherwise we spoil areas where no
- // bitmap content was ever visible. Interestingly
- // enough, this can be achieved by taking the mask as
- // the transparency mask of itself
- mpAlphaVDev->DrawBitmapEx( rDestPt,
- rDestSize,
- rSrcPtPixel,
- rSrcSizePixel,
- BitmapEx( aAlphaMask, rMask ) );
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */