diff options
Diffstat (limited to 'vcl/opengl/framebuffer.cxx')
-rw-r--r-- | vcl/opengl/framebuffer.cxx | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/vcl/opengl/framebuffer.cxx b/vcl/opengl/framebuffer.cxx new file mode 100644 index 000000000000..29f9a781130a --- /dev/null +++ b/vcl/opengl/framebuffer.cxx @@ -0,0 +1,70 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + */ + +#include <sal/log.hxx> + +#include <opengl/framebuffer.hxx> + +#include <vcl/opengl/OpenGLHelper.hxx> + +OpenGLFramebuffer::OpenGLFramebuffer() : + mnId( 0 ), + mpPrevFramebuffer( NULL ), + mpNextFramebuffer( NULL ) +{ + glGenFramebuffers( 1, &mnId ); + SAL_INFO( "vcl.opengl", "Created framebuffer " << (int)mnId ); +} + +OpenGLFramebuffer::~OpenGLFramebuffer() +{ + glDeleteFramebuffers( 1, &mnId ); +} + +void OpenGLFramebuffer::Bind() +{ + glBindFramebuffer( GL_FRAMEBUFFER, mnId ); + SAL_INFO( "vcl.opengl", "Binding framebuffer " << (int)mnId ); + CHECK_GL_ERROR(); +} + +void OpenGLFramebuffer::Unbind() +{ + glBindFramebuffer( GL_FRAMEBUFFER, 0 ); + SAL_INFO( "vcl.opengl", "Binding default framebuffer" ); + CHECK_GL_ERROR(); +} + +bool OpenGLFramebuffer::IsFree() const +{ + return (!maAttachedTexture); +} + +bool OpenGLFramebuffer::IsAttached( const OpenGLTexture& rTexture ) const +{ + return ( maAttachedTexture == rTexture ); +} + +void OpenGLFramebuffer::AttachTexture( const OpenGLTexture& rTexture ) +{ + SAL_INFO( "vcl.opengl", "Attaching texture " << rTexture.Id() << " to framebuffer " << (int)mnId ); + maAttachedTexture = rTexture; + glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, + maAttachedTexture.Id(), 0 ); + CHECK_GL_ERROR(); +} + +void OpenGLFramebuffer::DetachTexture() +{ + maAttachedTexture = OpenGLTexture(); + glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0 ); + CHECK_GL_ERROR(); +} + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |