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-rw-r--r--sw/source/filter/ww8/ww8graf.cxx6
1 files changed, 3 insertions, 3 deletions
diff --git a/sw/source/filter/ww8/ww8graf.cxx b/sw/source/filter/ww8/ww8graf.cxx
index a6b659775660..7d843a225a0a 100644
--- a/sw/source/filter/ww8/ww8graf.cxx
+++ b/sw/source/filter/ww8/ww8graf.cxx
@@ -1347,7 +1347,7 @@ SdrObject* SwWW8ImplReader::ReadGrafPrimitive(short& rLeft, SfxAllItemSet &rSet)
if( rLeft >= SVBT16ToShort(aHd.cb) ) // Vorsichtsmassmahme
{
- rSet.Put(SwFormatSurround(css::text::WrapTextMode_THROUGHT));
+ rSet.Put(SwFormatSurround(css::text::WrapTextMode_THROUGH));
switch (SVBT16ToShort(aHd.dpk) & 0xff )
{
case 0:
@@ -2541,7 +2541,7 @@ SwFrameFormat* SwWW8ImplReader::Read_GrafLayer( long nGrafAnchorCp )
eSurround = css::text::WrapTextMode_NONE;
break;
case 3: // 3 wrap as if no object present
- eSurround = css::text::WrapTextMode_THROUGHT;
+ eSurround = css::text::WrapTextMode_THROUGH;
break;
case 4: // 4 wrap tightly around object
case 5: // 5 wrap tightly, but allow holes
@@ -2612,7 +2612,7 @@ SwFrameFormat* SwWW8ImplReader::Read_GrafLayer( long nGrafAnchorCp )
// #i18732# - Switch on 'follow text flow', if object is laid out
// inside table cell and its wrapping isn't 'SURROUND_THROUGH'
- if (bLayoutInTableCell && eSurround != css::text::WrapTextMode_THROUGHT)
+ if (bLayoutInTableCell && eSurround != css::text::WrapTextMode_THROUGH)
{
SwFormatFollowTextFlow aFollowTextFlow( true );
aFlySet.Put( aFollowTextFlow );