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-rw-r--r--svx/source/sdr/contact/viewobjectcontactofgraphic.cxx21
1 files changed, 13 insertions, 8 deletions
diff --git a/svx/source/sdr/contact/viewobjectcontactofgraphic.cxx b/svx/source/sdr/contact/viewobjectcontactofgraphic.cxx
index 53fc85de13db..ebca769743d3 100644
--- a/svx/source/sdr/contact/viewobjectcontactofgraphic.cxx
+++ b/svx/source/sdr/contact/viewobjectcontactofgraphic.cxx
@@ -134,22 +134,30 @@ namespace sdr
rGrafObj.mbInsidePaint = false;
}
- // Invalidate paint areas.
- GetViewContact().ActionChanged();
-
bRetval = true;
}
}
}
else
{
- // it is not swapped out, somehow it was loaded. In that case, forget
+ // it is not swapped out, somehow[1] it was loaded. In that case, forget
// about an existing triggered event
- if(mpAsynchLoadEvent)
+ if (mpAsynchLoadEvent)
{
// just delete it, this will remove it from the EventHandler and
// will trigger forgetAsynchGraphicLoadingEvent from the destructor
delete mpAsynchLoadEvent;
+
+ // Invalidate paint areas.
+ // [1] If a calc document with graphics is loaded then OnLoad will
+ // be emitted before the graphic are due to be swapped in asynchronously
+ // In sfx2 we generate a preview on receiving onload, which forces
+ // the graphics to be swapped in to generate the preview. When
+ // the timer triggers it find the graphics already swapped in. So
+ // we should still invalidate the paint area on finding the graphic
+ // swapped in seeing as we're still waiting in calc to draw the
+ // graphics on receipt of their contents.
+ GetViewContact().ActionChanged();
}
}
@@ -189,9 +197,6 @@ namespace sdr
rGrafObj.mbInsidePaint = false;
}
- // Invalidate paint areas.
- GetViewContact().ActionChanged();
-
bRetval = true;
}
}