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Diffstat (limited to 'svx/source/engine3d/cube3d.cxx')
-rw-r--r-- | svx/source/engine3d/cube3d.cxx | 471 |
1 files changed, 471 insertions, 0 deletions
diff --git a/svx/source/engine3d/cube3d.cxx b/svx/source/engine3d/cube3d.cxx new file mode 100644 index 000000000000..969cc8275e57 --- /dev/null +++ b/svx/source/engine3d/cube3d.cxx @@ -0,0 +1,471 @@ +/************************************************************************* + * + * $RCSfile: cube3d.cxx,v $ + * + * $Revision: 1.1.1.1 $ + * + * last change: $Author: hr $ $Date: 2000-09-18 17:01:14 $ + * + * The Contents of this file are made available subject to the terms of + * either of the following licenses + * + * - GNU Lesser General Public License Version 2.1 + * - Sun Industry Standards Source License Version 1.1 + * + * Sun Microsystems Inc., October, 2000 + * + * GNU Lesser General Public License Version 2.1 + * ============================================= + * Copyright 2000 by Sun Microsystems, Inc. + * 901 San Antonio Road, Palo Alto, CA 94303, USA + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License version 2.1, as published by the Free Software Foundation. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, + * MA 02111-1307 USA + * + * + * Sun Industry Standards Source License Version 1.1 + * ================================================= + * The contents of this file are subject to the Sun Industry Standards + * Source License Version 1.1 (the "License"); You may not use this file + * except in compliance with the License. You may obtain a copy of the + * License at http://www.openoffice.org/license.html. + * + * Software provided under this License is provided on an "AS IS" basis, + * WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, + * WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS, + * MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING. + * See the License for the specific provisions governing your rights and + * obligations concerning the Software. + * + * The Initial Developer of the Original Code is: Sun Microsystems, Inc. + * + * Copyright: 2000 by Sun Microsystems, Inc. + * + * All Rights Reserved. + * + * Contributor(s): _______________________________________ + * + * + ************************************************************************/ + +#include "svdstr.hrc" +#include "svdglob.hxx" + +#ifndef _E3D_CUBE3D_HXX +#include "cube3d.hxx" +#endif + +#ifndef _E3D_GLOBL3D_HXX +#include "globl3d.hxx" +#endif + +#ifndef _POLY3D_HXX +#include "poly3d.hxx" +#endif + +#ifndef _SVX_VECTOR3D_HXX +#include <goodies/vector3d.hxx> +#endif + +#ifndef _E3D_E3DIOCMPT_HXX +#include "e3dcmpt.hxx" +#endif + +TYPEINIT1(E3dCubeObj, E3dCompoundObject); + +/************************************************************************* +|* +|* Konstruktor: | +|* 3D-Quader erzeugen; aPos: Zentrum oder links, unten, hinten |__ +|* (abhaengig von bPosIsCenter) / +|* +\************************************************************************/ + +E3dCubeObj::E3dCubeObj(E3dDefaultAttributes& rDefault, Vector3D aPos, const Vector3D& r3DSize) +: E3dCompoundObject(rDefault) +{ + // Defaults setzen + SetDefaultAttributes(rDefault); + + // uebergebene drueberbuegeln + aCubePos = aPos; + aCubeSize = r3DSize; + + // Geometrie erzeugen + CreateGeometry(); +} + +E3dCubeObj::E3dCubeObj() +: E3dCompoundObject() +{ + // Defaults setzen + E3dDefaultAttributes aDefault; + SetDefaultAttributes(aDefault); +} + +void E3dCubeObj::SetDefaultAttributes(E3dDefaultAttributes& rDefault) +{ + aCubePos = rDefault.GetDefaultCubePos(); + aCubeSize = rDefault.GetDefaultCubeSize(); + nSideFlags = rDefault.GetDefaultCubeSideFlags(); + bPosIsCenter = rDefault.GetDefaultCubePosIsCenter(); +} + +/************************************************************************* +|* +|* Identifier zurueckgeben +|* +\************************************************************************/ + +UINT16 E3dCubeObj::GetObjIdentifier() const +{ + return E3D_CUBEOBJ_ID; +} + +/************************************************************************* +|* +|* Wandle das Objekt in ein Gruppenobjekt bestehend aus 6 Polygonen +|* +\************************************************************************/ + +SdrObject *E3dCubeObj::DoConvertToPolyObj(BOOL bBezier) const +{ + return NULL; +} + +/************************************************************************* +|* +|* Geometrieerzeugung +|* +\************************************************************************/ + +void E3dCubeObj::CreateGeometry() +{ + Vector3D aPos(aCubePos); + Polygon3D aRect3D(4); + Polygon3D aNormals3D(4); + Polygon3D aTexture3D(4); + short nV1, nV2; + UINT16 nSideBit = 0x0001; + + // Start der Geometrieerzeugung ankuendigen + StartCreateGeometry(); + + if ( bPosIsCenter ) + aCubePos -= aCubeSize / 2; + + for (nV1 = 0; nV1 < 3; nV1++) + { + if ( nV1 == 0 ) nV2 = 2; + else nV2 = nV1 - 1; + + // Nur die Flaechen erzeugen, fuer die ein Bit + if ( nSideFlags & nSideBit ) + { // Flaechenpunkte entgegen dem Uhrzeigersinn generieren + aRect3D[0] = aPos; aPos[nV1] += aCubeSize[nV1]; + aRect3D[1] = aPos; aPos[nV2] += aCubeSize[nV2]; + aRect3D[2] = aPos; aPos[nV1] -= aCubeSize[nV1]; + aRect3D[3] = aPos; aPos[nV2] -= aCubeSize[nV2]; + + if(GetCreateNormals()) + { + aNormals3D = aRect3D; + aNormals3D[0].Normalize(); + aNormals3D[1].Normalize(); + aNormals3D[2].Normalize(); + aNormals3D[3].Normalize(); + + if(GetCreateTexture()) + { + aTexture3D[1].X() = 0.0; + aTexture3D[1].Y() = 0.0; + + aTexture3D[0].X() = 1.0; + aTexture3D[0].Y() = 0.0; + + aTexture3D[2].X() = 0.0; + aTexture3D[2].Y() = 1.0; + + aTexture3D[3].X() = 1.0; + aTexture3D[3].Y() = 1.0; + + AddGeometry(aRect3D, aNormals3D, aTexture3D, FALSE); + } + else + AddGeometry(aRect3D, aNormals3D, FALSE); + } + else + { + AddGeometry(aRect3D, FALSE); + } + } + nSideBit <<= 1; + } + aPos += aCubeSize; + + for (nV1 = 2; nV1 >= 0; nV1--) + { + if ( nV1 == 2 ) nV2 = 0; + else nV2 = nV1 + 1; + + if ( nSideFlags & nSideBit ) + { // Flaechenpunkte entgegen dem Uhrzeigersinn generieren + aRect3D[0] = aPos; aPos[nV1] -= aCubeSize[nV1]; + aRect3D[1] = aPos; aPos[nV2] -= aCubeSize[nV2]; + aRect3D[2] = aPos; aPos[nV1] += aCubeSize[nV1]; + aRect3D[3] = aPos; aPos[nV2] += aCubeSize[nV2]; + + if(GetCreateTexture()) + { + aTexture3D[1].X() = 0.0; + aTexture3D[1].Y() = 0.0; + + aTexture3D[0].X() = 1.0; + aTexture3D[0].Y() = 0.0; + + aTexture3D[2].X() = 0.0; + aTexture3D[2].Y() = 1.0; + + aTexture3D[3].X() = 1.0; + aTexture3D[3].Y() = 1.0; + } + + if(GetCreateNormals()) + { + aNormals3D = aRect3D; + aNormals3D[0].Normalize(); + aNormals3D[1].Normalize(); + aNormals3D[2].Normalize(); + aNormals3D[3].Normalize(); + + if(GetCreateTexture()) + AddGeometry(aRect3D, aNormals3D, aTexture3D, FALSE); + else + AddGeometry(aRect3D, aNormals3D, FALSE); + } + else + { + AddGeometry(aRect3D, FALSE); + } + } + nSideBit <<= 1; + } + + // call parent + E3dCompoundObject::CreateGeometry(); +} + +/************************************************************************* +|* +|* Objektdaten in Stream speichern +|* +\************************************************************************/ + +void E3dCubeObj::WriteData(SvStream& rOut) const +{ + long nVersion = rOut.GetVersion(); // Build_Nr * 10 z.B. 3810 + if(nVersion < 3800) + { + // Alte Geometrie erzeugen, um die E3dPolyObj's zu haben + ((E3dCompoundObject*)this)->ReCreateGeometry(TRUE); + } + + // call parent, schreibt die SubList (alte Geometrie) raus + E3dCompoundObject::WriteData(rOut); + + E3dIOCompat aCompat(rOut, STREAM_WRITE, 1); + rOut << aCubePos; + rOut << aCubeSize; + rOut << BOOL(bPosIsCenter); + rOut << nSideFlags; + + if(nVersion < 3800) + { + // Geometrie neu erzeugen, um E3dPolyObj's wieder loszuwerden + ((E3dCompoundObject*)this)->ReCreateGeometry(); + } +} + +/************************************************************************* +|* +|* Objektdaten aus Stream laden +|* +\************************************************************************/ + +void E3dCubeObj::ReadData(const SdrObjIOHeader& rHead, SvStream& rIn) +{ + // call parent + E3dCompoundObject::ReadData(rHead, rIn); + + // Fuer Abwaertskompatibilitaet (Lesen neuer Daten mit altem Code) + BOOL bAllDone(FALSE); + if(AreBytesLeft()) + { + E3dIOCompat aIoCompat(rIn, STREAM_READ); + if(aIoCompat.GetVersion() >= 1) + { + BOOL bTmp; + rIn >> aCubePos; + rIn >> aCubeSize; + rIn >> bTmp; bPosIsCenter = bTmp; + rIn >> nSideFlags; + bAllDone = TRUE; + } + } + + if(!bAllDone) + { + // Geometrie aus erzeugten PolyObj's rekonstruieren + const Volume3D& rVolume = GetLocalBoundVolume(); + aCubeSize = rVolume.MaxVec() - rVolume.MinVec(); + aCubePos = rVolume.MinVec(); + bPosIsCenter = FALSE; + nSideFlags = CUBE_FULL; + } + + // Geometrie neu erzeugen, mit oder ohne E3dPolyObj's + ReCreateGeometry(); +} + +/************************************************************************* +|* +|* Zuweisungsoperator +|* +\************************************************************************/ + +void E3dCubeObj::operator=(const SdrObject& rObj) +{ + // erstmal alle Childs kopieren + E3dCompoundObject::operator=(rObj); + + // weitere Parameter kopieren + const E3dCubeObj& r3DObj = (const E3dCubeObj&)rObj; + + aCubePos = r3DObj.aCubePos; + aCubeSize = r3DObj.aCubeSize; + bPosIsCenter = r3DObj.bPosIsCenter; + nSideFlags = r3DObj.nSideFlags; +} + +/************************************************************************* +|* +|* uebergebene Transformationsmatrix anwenden +|* +\************************************************************************/ + +void E3dCubeObj::ApplyTransform(const Matrix4D& rMatrix) +{ + // call parent + E3dCompoundObject::ApplyTransform(rMatrix); + + // Anwenden auf lokale geometrie + Vector3D aOuterEdge = aCubePos + aCubeSize; + aCubePos *= rMatrix; + aOuterEdge *= rMatrix; + aCubeSize = aOuterEdge - aCubePos; +} + +/************************************************************************* +|* +|* Lokale Parameter setzen mit Geometrieneuerzeugung +|* +\************************************************************************/ + +void E3dCubeObj::SetCubePos(const Vector3D& rNew) +{ + if(aCubePos != rNew) + { + aCubePos = rNew; + bGeometryValid = FALSE; + } +} + +void E3dCubeObj::SetCubeSize(const Vector3D& rNew) +{ + if(aCubeSize != rNew) + { + aCubeSize = rNew; + bGeometryValid = FALSE; + } +} + +void E3dCubeObj::SetPosIsCenter(BOOL bNew) +{ + if(bPosIsCenter != bNew) + { + bPosIsCenter = bNew; + bGeometryValid = FALSE; + } +} + +void E3dCubeObj::SetSideFlags(UINT16 nNew) +{ + if(nSideFlags != nNew) + { + nSideFlags = nNew; + bGeometryValid = FALSE; + } +} + +/************************************************************************* +|* +|* Attribute setzen +|* +\************************************************************************/ + +void E3dCubeObj::NbcSetAttributes(const SfxItemSet& rAttr, FASTBOOL bReplaceAll) +{ + // call parent + E3dCompoundObject::NbcSetAttributes(rAttr, bReplaceAll); + + // special Attr for E3dCubeObj +} + +/************************************************************************* +|* +|* Attribute lesen +|* +\************************************************************************/ + +void E3dCubeObj::TakeAttributes(SfxItemSet& rAttr, FASTBOOL bMerge, FASTBOOL bOnlyHardAttr) const +{ + // call parent + E3dCompoundObject::TakeAttributes(rAttr, bMerge, bOnlyHardAttr); + + // special Attr for E3dCubeObj +} + +/************************************************************************* +|* +|* Get the name of the object (singular) +|* +\************************************************************************/ + +void E3dCubeObj::TakeObjNameSingul(XubString& rName) const +{ + rName=ImpGetResStr(STR_ObjNameSingulCube3d); +} + +/************************************************************************* +|* +|* Get the name of the object (plural) +|* +\************************************************************************/ + +void E3dCubeObj::TakeObjNamePlural(XubString& rName) const +{ + rName=ImpGetResStr(STR_ObjNamePluralCube3d); +} + + |