summaryrefslogtreecommitdiff
path: root/svx/source/engine3d/cube3d.cxx
diff options
context:
space:
mode:
Diffstat (limited to 'svx/source/engine3d/cube3d.cxx')
-rw-r--r--svx/source/engine3d/cube3d.cxx471
1 files changed, 471 insertions, 0 deletions
diff --git a/svx/source/engine3d/cube3d.cxx b/svx/source/engine3d/cube3d.cxx
new file mode 100644
index 000000000000..969cc8275e57
--- /dev/null
+++ b/svx/source/engine3d/cube3d.cxx
@@ -0,0 +1,471 @@
+/*************************************************************************
+ *
+ * $RCSfile: cube3d.cxx,v $
+ *
+ * $Revision: 1.1.1.1 $
+ *
+ * last change: $Author: hr $ $Date: 2000-09-18 17:01:14 $
+ *
+ * The Contents of this file are made available subject to the terms of
+ * either of the following licenses
+ *
+ * - GNU Lesser General Public License Version 2.1
+ * - Sun Industry Standards Source License Version 1.1
+ *
+ * Sun Microsystems Inc., October, 2000
+ *
+ * GNU Lesser General Public License Version 2.1
+ * =============================================
+ * Copyright 2000 by Sun Microsystems, Inc.
+ * 901 San Antonio Road, Palo Alto, CA 94303, USA
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License version 2.1, as published by the Free Software Foundation.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston,
+ * MA 02111-1307 USA
+ *
+ *
+ * Sun Industry Standards Source License Version 1.1
+ * =================================================
+ * The contents of this file are subject to the Sun Industry Standards
+ * Source License Version 1.1 (the "License"); You may not use this file
+ * except in compliance with the License. You may obtain a copy of the
+ * License at http://www.openoffice.org/license.html.
+ *
+ * Software provided under this License is provided on an "AS IS" basis,
+ * WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
+ * WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
+ * MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
+ * See the License for the specific provisions governing your rights and
+ * obligations concerning the Software.
+ *
+ * The Initial Developer of the Original Code is: Sun Microsystems, Inc.
+ *
+ * Copyright: 2000 by Sun Microsystems, Inc.
+ *
+ * All Rights Reserved.
+ *
+ * Contributor(s): _______________________________________
+ *
+ *
+ ************************************************************************/
+
+#include "svdstr.hrc"
+#include "svdglob.hxx"
+
+#ifndef _E3D_CUBE3D_HXX
+#include "cube3d.hxx"
+#endif
+
+#ifndef _E3D_GLOBL3D_HXX
+#include "globl3d.hxx"
+#endif
+
+#ifndef _POLY3D_HXX
+#include "poly3d.hxx"
+#endif
+
+#ifndef _SVX_VECTOR3D_HXX
+#include <goodies/vector3d.hxx>
+#endif
+
+#ifndef _E3D_E3DIOCMPT_HXX
+#include "e3dcmpt.hxx"
+#endif
+
+TYPEINIT1(E3dCubeObj, E3dCompoundObject);
+
+/*************************************************************************
+|*
+|* Konstruktor: |
+|* 3D-Quader erzeugen; aPos: Zentrum oder links, unten, hinten |__
+|* (abhaengig von bPosIsCenter) /
+|*
+\************************************************************************/
+
+E3dCubeObj::E3dCubeObj(E3dDefaultAttributes& rDefault, Vector3D aPos, const Vector3D& r3DSize)
+: E3dCompoundObject(rDefault)
+{
+ // Defaults setzen
+ SetDefaultAttributes(rDefault);
+
+ // uebergebene drueberbuegeln
+ aCubePos = aPos;
+ aCubeSize = r3DSize;
+
+ // Geometrie erzeugen
+ CreateGeometry();
+}
+
+E3dCubeObj::E3dCubeObj()
+: E3dCompoundObject()
+{
+ // Defaults setzen
+ E3dDefaultAttributes aDefault;
+ SetDefaultAttributes(aDefault);
+}
+
+void E3dCubeObj::SetDefaultAttributes(E3dDefaultAttributes& rDefault)
+{
+ aCubePos = rDefault.GetDefaultCubePos();
+ aCubeSize = rDefault.GetDefaultCubeSize();
+ nSideFlags = rDefault.GetDefaultCubeSideFlags();
+ bPosIsCenter = rDefault.GetDefaultCubePosIsCenter();
+}
+
+/*************************************************************************
+|*
+|* Identifier zurueckgeben
+|*
+\************************************************************************/
+
+UINT16 E3dCubeObj::GetObjIdentifier() const
+{
+ return E3D_CUBEOBJ_ID;
+}
+
+/*************************************************************************
+|*
+|* Wandle das Objekt in ein Gruppenobjekt bestehend aus 6 Polygonen
+|*
+\************************************************************************/
+
+SdrObject *E3dCubeObj::DoConvertToPolyObj(BOOL bBezier) const
+{
+ return NULL;
+}
+
+/*************************************************************************
+|*
+|* Geometrieerzeugung
+|*
+\************************************************************************/
+
+void E3dCubeObj::CreateGeometry()
+{
+ Vector3D aPos(aCubePos);
+ Polygon3D aRect3D(4);
+ Polygon3D aNormals3D(4);
+ Polygon3D aTexture3D(4);
+ short nV1, nV2;
+ UINT16 nSideBit = 0x0001;
+
+ // Start der Geometrieerzeugung ankuendigen
+ StartCreateGeometry();
+
+ if ( bPosIsCenter )
+ aCubePos -= aCubeSize / 2;
+
+ for (nV1 = 0; nV1 < 3; nV1++)
+ {
+ if ( nV1 == 0 ) nV2 = 2;
+ else nV2 = nV1 - 1;
+
+ // Nur die Flaechen erzeugen, fuer die ein Bit
+ if ( nSideFlags & nSideBit )
+ { // Flaechenpunkte entgegen dem Uhrzeigersinn generieren
+ aRect3D[0] = aPos; aPos[nV1] += aCubeSize[nV1];
+ aRect3D[1] = aPos; aPos[nV2] += aCubeSize[nV2];
+ aRect3D[2] = aPos; aPos[nV1] -= aCubeSize[nV1];
+ aRect3D[3] = aPos; aPos[nV2] -= aCubeSize[nV2];
+
+ if(GetCreateNormals())
+ {
+ aNormals3D = aRect3D;
+ aNormals3D[0].Normalize();
+ aNormals3D[1].Normalize();
+ aNormals3D[2].Normalize();
+ aNormals3D[3].Normalize();
+
+ if(GetCreateTexture())
+ {
+ aTexture3D[1].X() = 0.0;
+ aTexture3D[1].Y() = 0.0;
+
+ aTexture3D[0].X() = 1.0;
+ aTexture3D[0].Y() = 0.0;
+
+ aTexture3D[2].X() = 0.0;
+ aTexture3D[2].Y() = 1.0;
+
+ aTexture3D[3].X() = 1.0;
+ aTexture3D[3].Y() = 1.0;
+
+ AddGeometry(aRect3D, aNormals3D, aTexture3D, FALSE);
+ }
+ else
+ AddGeometry(aRect3D, aNormals3D, FALSE);
+ }
+ else
+ {
+ AddGeometry(aRect3D, FALSE);
+ }
+ }
+ nSideBit <<= 1;
+ }
+ aPos += aCubeSize;
+
+ for (nV1 = 2; nV1 >= 0; nV1--)
+ {
+ if ( nV1 == 2 ) nV2 = 0;
+ else nV2 = nV1 + 1;
+
+ if ( nSideFlags & nSideBit )
+ { // Flaechenpunkte entgegen dem Uhrzeigersinn generieren
+ aRect3D[0] = aPos; aPos[nV1] -= aCubeSize[nV1];
+ aRect3D[1] = aPos; aPos[nV2] -= aCubeSize[nV2];
+ aRect3D[2] = aPos; aPos[nV1] += aCubeSize[nV1];
+ aRect3D[3] = aPos; aPos[nV2] += aCubeSize[nV2];
+
+ if(GetCreateTexture())
+ {
+ aTexture3D[1].X() = 0.0;
+ aTexture3D[1].Y() = 0.0;
+
+ aTexture3D[0].X() = 1.0;
+ aTexture3D[0].Y() = 0.0;
+
+ aTexture3D[2].X() = 0.0;
+ aTexture3D[2].Y() = 1.0;
+
+ aTexture3D[3].X() = 1.0;
+ aTexture3D[3].Y() = 1.0;
+ }
+
+ if(GetCreateNormals())
+ {
+ aNormals3D = aRect3D;
+ aNormals3D[0].Normalize();
+ aNormals3D[1].Normalize();
+ aNormals3D[2].Normalize();
+ aNormals3D[3].Normalize();
+
+ if(GetCreateTexture())
+ AddGeometry(aRect3D, aNormals3D, aTexture3D, FALSE);
+ else
+ AddGeometry(aRect3D, aNormals3D, FALSE);
+ }
+ else
+ {
+ AddGeometry(aRect3D, FALSE);
+ }
+ }
+ nSideBit <<= 1;
+ }
+
+ // call parent
+ E3dCompoundObject::CreateGeometry();
+}
+
+/*************************************************************************
+|*
+|* Objektdaten in Stream speichern
+|*
+\************************************************************************/
+
+void E3dCubeObj::WriteData(SvStream& rOut) const
+{
+ long nVersion = rOut.GetVersion(); // Build_Nr * 10 z.B. 3810
+ if(nVersion < 3800)
+ {
+ // Alte Geometrie erzeugen, um die E3dPolyObj's zu haben
+ ((E3dCompoundObject*)this)->ReCreateGeometry(TRUE);
+ }
+
+ // call parent, schreibt die SubList (alte Geometrie) raus
+ E3dCompoundObject::WriteData(rOut);
+
+ E3dIOCompat aCompat(rOut, STREAM_WRITE, 1);
+ rOut << aCubePos;
+ rOut << aCubeSize;
+ rOut << BOOL(bPosIsCenter);
+ rOut << nSideFlags;
+
+ if(nVersion < 3800)
+ {
+ // Geometrie neu erzeugen, um E3dPolyObj's wieder loszuwerden
+ ((E3dCompoundObject*)this)->ReCreateGeometry();
+ }
+}
+
+/*************************************************************************
+|*
+|* Objektdaten aus Stream laden
+|*
+\************************************************************************/
+
+void E3dCubeObj::ReadData(const SdrObjIOHeader& rHead, SvStream& rIn)
+{
+ // call parent
+ E3dCompoundObject::ReadData(rHead, rIn);
+
+ // Fuer Abwaertskompatibilitaet (Lesen neuer Daten mit altem Code)
+ BOOL bAllDone(FALSE);
+ if(AreBytesLeft())
+ {
+ E3dIOCompat aIoCompat(rIn, STREAM_READ);
+ if(aIoCompat.GetVersion() >= 1)
+ {
+ BOOL bTmp;
+ rIn >> aCubePos;
+ rIn >> aCubeSize;
+ rIn >> bTmp; bPosIsCenter = bTmp;
+ rIn >> nSideFlags;
+ bAllDone = TRUE;
+ }
+ }
+
+ if(!bAllDone)
+ {
+ // Geometrie aus erzeugten PolyObj's rekonstruieren
+ const Volume3D& rVolume = GetLocalBoundVolume();
+ aCubeSize = rVolume.MaxVec() - rVolume.MinVec();
+ aCubePos = rVolume.MinVec();
+ bPosIsCenter = FALSE;
+ nSideFlags = CUBE_FULL;
+ }
+
+ // Geometrie neu erzeugen, mit oder ohne E3dPolyObj's
+ ReCreateGeometry();
+}
+
+/*************************************************************************
+|*
+|* Zuweisungsoperator
+|*
+\************************************************************************/
+
+void E3dCubeObj::operator=(const SdrObject& rObj)
+{
+ // erstmal alle Childs kopieren
+ E3dCompoundObject::operator=(rObj);
+
+ // weitere Parameter kopieren
+ const E3dCubeObj& r3DObj = (const E3dCubeObj&)rObj;
+
+ aCubePos = r3DObj.aCubePos;
+ aCubeSize = r3DObj.aCubeSize;
+ bPosIsCenter = r3DObj.bPosIsCenter;
+ nSideFlags = r3DObj.nSideFlags;
+}
+
+/*************************************************************************
+|*
+|* uebergebene Transformationsmatrix anwenden
+|*
+\************************************************************************/
+
+void E3dCubeObj::ApplyTransform(const Matrix4D& rMatrix)
+{
+ // call parent
+ E3dCompoundObject::ApplyTransform(rMatrix);
+
+ // Anwenden auf lokale geometrie
+ Vector3D aOuterEdge = aCubePos + aCubeSize;
+ aCubePos *= rMatrix;
+ aOuterEdge *= rMatrix;
+ aCubeSize = aOuterEdge - aCubePos;
+}
+
+/*************************************************************************
+|*
+|* Lokale Parameter setzen mit Geometrieneuerzeugung
+|*
+\************************************************************************/
+
+void E3dCubeObj::SetCubePos(const Vector3D& rNew)
+{
+ if(aCubePos != rNew)
+ {
+ aCubePos = rNew;
+ bGeometryValid = FALSE;
+ }
+}
+
+void E3dCubeObj::SetCubeSize(const Vector3D& rNew)
+{
+ if(aCubeSize != rNew)
+ {
+ aCubeSize = rNew;
+ bGeometryValid = FALSE;
+ }
+}
+
+void E3dCubeObj::SetPosIsCenter(BOOL bNew)
+{
+ if(bPosIsCenter != bNew)
+ {
+ bPosIsCenter = bNew;
+ bGeometryValid = FALSE;
+ }
+}
+
+void E3dCubeObj::SetSideFlags(UINT16 nNew)
+{
+ if(nSideFlags != nNew)
+ {
+ nSideFlags = nNew;
+ bGeometryValid = FALSE;
+ }
+}
+
+/*************************************************************************
+|*
+|* Attribute setzen
+|*
+\************************************************************************/
+
+void E3dCubeObj::NbcSetAttributes(const SfxItemSet& rAttr, FASTBOOL bReplaceAll)
+{
+ // call parent
+ E3dCompoundObject::NbcSetAttributes(rAttr, bReplaceAll);
+
+ // special Attr for E3dCubeObj
+}
+
+/*************************************************************************
+|*
+|* Attribute lesen
+|*
+\************************************************************************/
+
+void E3dCubeObj::TakeAttributes(SfxItemSet& rAttr, FASTBOOL bMerge, FASTBOOL bOnlyHardAttr) const
+{
+ // call parent
+ E3dCompoundObject::TakeAttributes(rAttr, bMerge, bOnlyHardAttr);
+
+ // special Attr for E3dCubeObj
+}
+
+/*************************************************************************
+|*
+|* Get the name of the object (singular)
+|*
+\************************************************************************/
+
+void E3dCubeObj::TakeObjNameSingul(XubString& rName) const
+{
+ rName=ImpGetResStr(STR_ObjNameSingulCube3d);
+}
+
+/*************************************************************************
+|*
+|* Get the name of the object (plural)
+|*
+\************************************************************************/
+
+void E3dCubeObj::TakeObjNamePlural(XubString& rName) const
+{
+ rName=ImpGetResStr(STR_ObjNamePluralCube3d);
+}
+
+