diff options
Diffstat (limited to 'slideshow/source/engine')
-rw-r--r-- | slideshow/source/engine/animationfactory.cxx | 7 | ||||
-rw-r--r-- | slideshow/source/engine/box2dtools.cxx | 56 |
2 files changed, 57 insertions, 6 deletions
diff --git a/slideshow/source/engine/animationfactory.cxx b/slideshow/source/engine/animationfactory.cxx index db141c906a50..e874b0924cd8 100644 --- a/slideshow/source/engine/animationfactory.cxx +++ b/slideshow/source/engine/animationfactory.cxx @@ -288,7 +288,8 @@ namespace slideshow::internal if( mpShape->isContentChanged() ) mpShapeManager->notifyShapeUpdate( mpShape ); - // since animation ended zero out the linear velocity + // if there is a physics animation going on report the animation ending + // and zero out the velocity of the shape if( mpBox2DWorld->isInitialized() ) mpBox2DWorld->queueLinearVelocityUpdate( mpShape->getXShape(), {0,0}); } @@ -323,6 +324,8 @@ namespace slideshow::internal if( mpShape->isContentChanged() ) { mpShapeManager->notifyShapeUpdate( mpShape ); + + // if there's a physics animation going on report the change to it if ( mpBox2DWorld->isInitialized() ) { mpBox2DWorld->queueShapePathAnimationUpdate( mpShape->getXShape(), @@ -654,6 +657,7 @@ namespace slideshow::internal if( mpBox2DWorld && mpBox2DWorld->isInitialized() ) { + // if there's a physics animation going on report the animation ending to it mpBox2DWorld->queueShapeAnimationEndUpdate( mpShape->getXShape(), meAttrType ); } @@ -717,6 +721,7 @@ namespace slideshow::internal if( mpBox2DWorld && mpBox2DWorld->isInitialized() ) { + // if there's a physics animation going on report the change to it mpBox2DWorld->queueShapeAnimationUpdate( mpShape->getXShape(), mpAttrLayer, meAttrType, mbAnimationFirstUpdate ); } diff --git a/slideshow/source/engine/box2dtools.cxx b/slideshow/source/engine/box2dtools.cxx index 5cefff743b2e..3c7c3deb657c 100644 --- a/slideshow/source/engine/box2dtools.cxx +++ b/slideshow/source/engine/box2dtools.cxx @@ -35,6 +35,8 @@ double calculateScaleFactor(const ::basegfx::B2DVector& rSlideSize) double fWidth = rSlideSize.getX(); double fHeight = rSlideSize.getY(); + // Scale factor is based on whatever is the larger + // value between slide width and height if (fWidth > fHeight) return BOX2D_SLIDE_SIZE_IN_METERS / fWidth; else @@ -90,6 +92,8 @@ void addTriangleVectorToBody(const basegfx::triangulator::B2DTriangleVector& rTr convertB2DPointToBox2DVec2(aTriangle.getC(), fScaleFactor) }; bool bValidPointDistance = true; + + // check whether the triangle has degenerately close points for (int nPointIndexA = 0; nPointIndexA < 3; nPointIndexA++) { for (int nPointIndexB = 0; nPointIndexB < 3; nPointIndexB++) @@ -97,7 +101,6 @@ void addTriangleVectorToBody(const basegfx::triangulator::B2DTriangleVector& rTr if (nPointIndexA == nPointIndexB) continue; - // check whether the triangle would be a degenerately small one if (b2DistanceSquared(aTriangleVertices[nPointIndexA], aTriangleVertices[nPointIndexB]) < 0.003f) @@ -106,8 +109,10 @@ void addTriangleVectorToBody(const basegfx::triangulator::B2DTriangleVector& rTr } } } + if (bValidPointDistance) { + // create a fixture that represents the triangle aPolygonShape.Set(aTriangleVertices, 3); aFixture.shape = &aPolygonShape; aFixture.density = fDensity; @@ -141,6 +146,7 @@ void addEdgeShapeToBody(const basegfx::B2DPolygon& rPolygon, b2Body* aBody, cons basegfx::B2DPoint aPointB; if (nIndex != 0) { + // get two adjacent points to create an edge out of aPointA = aPolygon.getB2DPoint(nIndex - 1); aPointB = aPolygon.getB2DPoint(nIndex); } @@ -155,14 +161,22 @@ void addEdgeShapeToBody(const basegfx::B2DPolygon& rPolygon, b2Body* aBody, cons continue; } + // create a vector that represents the direction of the edge + // and make it a unit vector b2Vec2 aEdgeUnitVec(convertB2DPointToBox2DVec2(aPointB, fScaleFactor) - convertB2DPointToBox2DVec2(aPointA, fScaleFactor)); aEdgeUnitVec.Normalize(); + // create a unit vector that represents Normal of the edge b2Vec2 aEdgeNormal(-aEdgeUnitVec.y, aEdgeUnitVec.x); + // if there was an edge previously created it should just connect + // using it's ending points so that there are no empty spots + // between edge segments, if not use wherever aPointA is at if (!bHasPreviousQuadrilateralEdge) { + // the point is translated along the edge normal both directions by + // fHalfWidth to create a quadrilateral edge aQuadrilateralVertices[0] = convertB2DPointToBox2DVec2(aPointA, fScaleFactor) + fHalfWidth * aEdgeNormal; aQuadrilateralVertices[1] @@ -174,11 +188,13 @@ void addEdgeShapeToBody(const basegfx::B2DPolygon& rPolygon, b2Body* aBody, cons aQuadrilateralVertices[3] = convertB2DPointToBox2DVec2(aPointB, fScaleFactor) + -fHalfWidth * aEdgeNormal; + // check whether the edge would have degenerately close points bool bValidPointDistance = b2DistanceSquared(aQuadrilateralVertices[0], aQuadrilateralVertices[2]) > 0.003f; if (bValidPointDistance) { + // create a quadrilateral shaped fixture to represent the edge aPolygonShape.Set(aQuadrilateralVertices, 4); aFixture.shape = &aPolygonShape; aFixture.density = fDensity; @@ -243,7 +259,8 @@ void box2DWorld::createStaticFrameAroundSlide(const ::basegfx::B2DVector& rSlide aBodyDef.type = b2_staticBody; aBodyDef.position.Set(0, 0); - // not going to be stored anywhere, Box2DWorld will handle this body + // not going to be stored anywhere, will live + // as long as the Box2DWorld does b2Body* pStaticBody = mpBox2DWorld->CreateBody(&aBodyDef); // create an edge loop that represents slide frame @@ -256,6 +273,7 @@ void box2DWorld::createStaticFrameAroundSlide(const ::basegfx::B2DVector& rSlide b2ChainShape aEdgesChainShape; aEdgesChainShape.CreateLoop(aEdgePoints, 4); + // create the fixture for the shape b2FixtureDef aFixtureDef; aFixtureDef.shape = &aEdgesChainShape; pStaticBody->CreateFixture(&aFixtureDef); @@ -379,6 +397,8 @@ void box2DWorld::initateAllShapesAsStaticBodies( std::unordered_map<css::uno::Reference<css::drawing::XShape>, bool> aXShapeBelongsToAGroup; // iterate over the shapes in the current slide and flag them if they belong to a group + // will flag the only ones that are belong to a group since std::unordered_map operator[] + // defaults the value to false if the key doesn't have a corresponding value for (auto aIt = aXShapeToShapeMap.begin(); aIt != aXShapeToShapeMap.end(); aIt++) { slideshow::internal::ShapeSharedPtr pShape = aIt->second; @@ -387,6 +407,7 @@ void box2DWorld::initateAllShapesAsStaticBodies( SdrObject* pTemp = SdrObject::getSdrObjectFromXShape(pShape->getXShape()); if (pTemp && pTemp->IsGroupObject()) { + // if it is a group object iterate over it's childs and flag them SdrObjList* aObjList = pTemp->GetSubList(); const size_t nObjCount(aObjList->GetObjCount()); @@ -404,6 +425,9 @@ void box2DWorld::initateAllShapesAsStaticBodies( for (auto aIt = aXShapeToShapeMap.begin(); aIt != aXShapeToShapeMap.end(); aIt++) { slideshow::internal::ShapeSharedPtr pShape = aIt->second; + // only create static bodies for the shapes that do not belong to a group + // groups themselves will have one body that represents the whole shape + // collection if (pShape->isForeground() && !aXShapeBelongsToAGroup[pShape->getXShape()]) { Box2DBodySharedPtr pBox2DBody = createStaticBody(pShape); @@ -411,7 +435,7 @@ void box2DWorld::initateAllShapesAsStaticBodies( mpXShapeToBodyMap.insert(std::make_pair(pShape->getXShape(), pBox2DBody)); if (!pShape->isVisible()) { - // if the shape isn't visible, mark it + // if the shape isn't visible, queue an update for it queueShapeVisibilityUpdate(pShape->getXShape(), false); } } @@ -504,7 +528,7 @@ void box2DWorld::queueShapeAnimationUpdate( return; case slideshow::internal::AttributeType::PosX: case slideshow::internal::AttributeType::PosY: - if (bIsFirstUpdate) + if (bIsFirstUpdate) // if it is the first update shape should _teleport_ to the position queueShapePositionUpdate(xShape, { pAttrLayer->getPosX(), pAttrLayer->getPosY() }); else queueDynamicPositionUpdate(xShape, @@ -521,6 +545,8 @@ void box2DWorld::queueShapeAnimationEndUpdate( { switch (eAttrType) { + // end updates that change the velocity are delayed for a step + // since we do not want them to override the last position/angle case slideshow::internal::AttributeType::Rotate: queueAngularVelocityUpdate(xShape, 0.0, 1); return; @@ -536,12 +562,16 @@ void box2DWorld::queueShapeAnimationEndUpdate( void box2DWorld::alertPhysicsAnimationEnd(const slideshow::internal::ShapeSharedPtr& pShape) { Box2DBodySharedPtr pBox2DBody = mpXShapeToBodyMap.find(pShape->getXShape())->second; + // since the animation ended make the body static makeBodyStatic(pBox2DBody); pBox2DBody->setRestitution(fDefaultStaticBodyBounciness); if (--mnPhysicsAnimationCounter == 0) { + // if there are no more physics animation effects going on clean up maShapeParallelUpdateQueue = {}; mbShapesInitialized = false; + // clearing the map will make the box2d bodies get + // destroyed if there's nothing else that owns them mpXShapeToBodyMap.clear(); } } @@ -572,8 +602,11 @@ double box2DWorld::stepAmount(const double fPassedTime, const float fTimeStep, assert(mpBox2DWorld); unsigned int nStepAmount = static_cast<unsigned int>(std::round(fPassedTime / fTimeStep)); + // find the actual time that will be stepped through so + // that the updates can be processed using that value double fTimeSteppedThrough = fTimeStep * nStepAmount; + // do the updates required to simulate other animaton effects going in parallel processUpdateQueue(fTimeSteppedThrough); for (unsigned int nStepCounter = 0; nStepCounter < nStepAmount; nStepCounter++) @@ -647,9 +680,11 @@ Box2DBodySharedPtr box2DWorld::createStaticBody(const slideshow::internal::Shape ->getTopmostAttributeLayer(); if (pShapeAttributeLayer && pShapeAttributeLayer->isRotationAngleValid()) { + // if the shape's rotation value was altered by another animation effect set it. aBodyDef.angle = ::basegfx::deg2rad(-pShapeAttributeLayer->getRotationAngle()); } + // create a shared pointer with a destructor so that the body will be properly destroyed std::shared_ptr<b2Body> pBody(mpBox2DWorld->CreateBody(&aBodyDef), [](b2Body* pB2Body) { pB2Body->GetWorld()->DestroyBody(pB2Body); }); @@ -679,6 +714,7 @@ Box2DBodySharedPtr box2DWorld::createStaticBody(const slideshow::internal::Shape aPolyPolygon.removeDoublePoints(); // make polygon coordinates relative to the center of the shape instead of top left of the slide + // since box2d shapes are expressed this way aPolyPolygon = basegfx::utils::distort(aPolyPolygon, aPolyPolygon.getB2DRange(), { -aShapeBounds.getWidth() / 2, -aShapeBounds.getHeight() / 2 }, @@ -689,8 +725,10 @@ Box2DBodySharedPtr box2DWorld::createStaticBody(const slideshow::internal::Shape if (pSdrObject->IsClosedObj() && !pSdrObject->IsEdgeObj() && pSdrObject->HasFillStyle()) { basegfx::triangulator::B2DTriangleVector aTriangleVector; + // iterate over the polygons of the shape and create representations for them for (auto& rPolygon : aPolyPolygon) { + // if the polygon is closed it will be represented by triangles if (rPolygon.isClosed()) { basegfx::triangulator::B2DTriangleVector aTempTriangleVector( @@ -698,7 +736,7 @@ Box2DBodySharedPtr box2DWorld::createStaticBody(const slideshow::internal::Shape aTriangleVector.insert(aTriangleVector.end(), aTempTriangleVector.begin(), aTempTriangleVector.end()); } - else + else // otherwise it will be an edge representation (example: smile line of the smiley shape) { addEdgeShapeToBody(rPolygon, pBody.get(), fDensity, fFriction, static_cast<float>(fDefaultStaticBodyBounciness), mfScaleFactor); @@ -739,10 +777,12 @@ void box2DBody::setPosition(const basegfx::B2DPoint& rPos) void box2DBody::setPositionByLinearVelocity(const basegfx::B2DPoint& rDesiredPos, const double fPassedTime) { + // kinematic bodies are not affected by other bodies, but unlike static ones can still have velocity if (mpBox2DBody->GetType() != b2_kinematicBody) mpBox2DBody->SetType(b2_kinematicBody); ::basegfx::B2DPoint aCurrentPos = getPosition(); + // calculate the velocity needed to reach the rDesiredPos in the given time frame ::basegfx::B2DVector aVelocity = (rDesiredPos - aCurrentPos) / fPassedTime; setLinearVelocity(aVelocity); @@ -750,6 +790,7 @@ void box2DBody::setPositionByLinearVelocity(const basegfx::B2DPoint& rDesiredPos void box2DBody::setAngleByAngularVelocity(const double fDesiredAngle, const double fPassedTime) { + // kinematic bodies are not affected by other bodies, but unlike static ones can still have velocity if (mpBox2DBody->GetType() != b2_kinematicBody) mpBox2DBody->SetType(b2_kinematicBody); @@ -779,10 +820,13 @@ void box2DBody::setAngularVelocity(const double fAngularVelocity) void box2DBody::setCollision(const bool bCanCollide) { + // collision have to be set for each fixture of the body individually for (b2Fixture* pFixture = mpBox2DBody->GetFixtureList(); pFixture; pFixture = pFixture->GetNext()) { b2Filter aFilter = pFixture->GetFilterData(); + // 0xFFFF means collides with everything + // 0x0000 means collides with nothing aFilter.maskBits = bCanCollide ? 0xFFFF : 0x0000; pFixture->SetFilterData(aFilter); } @@ -801,12 +845,14 @@ void box2DBody::setAngle(const double fAngle) void box2DBody::setDensityAndRestitution(const double fDensity, const double fRestitution) { + // density and restitution have to be set for each fixture of the body individually for (b2Fixture* pFixture = mpBox2DBody->GetFixtureList(); pFixture; pFixture = pFixture->GetNext()) { pFixture->SetDensity(static_cast<float>(fDensity)); pFixture->SetRestitution(static_cast<float>(fRestitution)); } + // without resetting the massdata of the body, density change won't take effect mpBox2DBody->ResetMassData(); } |