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-rw-r--r--include/svx/sdr/properties/properties.hxx14
1 files changed, 7 insertions, 7 deletions
diff --git a/include/svx/sdr/properties/properties.hxx b/include/svx/sdr/properties/properties.hxx
index 511b74956acc..d25970d46976 100644
--- a/include/svx/sdr/properties/properties.hxx
+++ b/include/svx/sdr/properties/properties.hxx
@@ -66,7 +66,7 @@ namespace sdr
SdrObject& GetSdrObject();
// Test changeability for a single item. If a implementation wants to prevent
- // changing an item this method may be overloaded.
+ // changing an item it should override this method.
virtual bool AllowItemChange(const sal_uInt16 nWhich, const SfxPoolItem* pNewItem = 0) const = 0;
// Do the internal ItemChange. If only nWhich is given, the item needs to be cleared.
@@ -99,8 +99,8 @@ namespace sdr
// merging of ItemSets is done for e.g. Group objects.
virtual const SfxItemSet& GetObjectItemSet() const = 0;
- // get merged ItemSet. Normappl, this maps directly to GetObjectItemSet(), but may
- // be overloaded e.g for group objects to return a merged ItemSet of the object.
+ // get merged ItemSet. Normally, this maps directly to GetObjectItemSet(), but may
+ // be overridden e.g for group objects to return a merged ItemSet of the object.
// When using this method the returned ItemSet may contain items in the state
// SfxItemState::DONTCARE which means there were several such items with different
// values.
@@ -145,12 +145,12 @@ namespace sdr
// Get the installed StyleSheet.
virtual SfxStyleSheet* GetStyleSheet() const = 0;
- // Scale the local ItemSet as far as it contains metric items. This needs to be
- // overloaded to do it for hierarchical objects like e.g. groups.
+ // Scale the local ItemSet as far as it contains metric items.
+ // Override this to do it for hierarchical objects like e.g. groups.
virtual void Scale(const Fraction& rScale);
- // Move local items to a new ItemPool. This needs to be
- // overloaded to do it for hierarchical objects like e.g. groups.
+ // Move local items to a new ItemPool.
+ // Override this to do it for hierarchical objects like e.g. groups.
virtual void MoveToItemPool(SfxItemPool* pSrcPool, SfxItemPool* pDestPool, SdrModel* pNewModel = 0L);
// Set new model.