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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef SVTOOLS_INC_TABLE_ABSTRACTTABLECONTROL_HXX
+#define SVTOOLS_INC_TABLE_ABSTRACTTABLECONTROL_HXX
+
+#include <sal/types.h>
+#include <vcl/event.hxx>
+#include <vcl/seleng.hxx>
+
+#include "svtools/table/tabletypes.hxx"
+#include "svtools/table/tablemodel.hxx"
+
+class Pointer;
+
+//......................................................................................................................
+namespace svt { namespace table
+{
+//......................................................................................................................
+
+ //==================================================================================================================
+ //= TableControlAction
+ //==================================================================================================================
+ enum TableControlAction
+ {
+ /// moves the cursor in the table control one row up, if possible, by keeping the current column
+ cursorUp,
+ /// moves the cursor in the table control one row down, if possible, by keeping the current column
+ cursorDown,
+ /// moves the cursor in the table control one column to the left, if possible, by keeping the current row
+ cursorLeft,
+ /// moves the cursor in the table control one column to the right, if possible, by keeping the current row
+ cursorRight,
+ /// moves the cursor to the beginning of the current line
+ cursorToLineStart,
+ /// moves the cursor to the end of the current line
+ cursorToLineEnd,
+ /// moves the cursor to the first row, keeping the current column
+ cursorToFirstLine,
+ /// moves the cursor to the last row, keeping the current column
+ cursorToLastLine,
+ /// moves the cursor one page up, keeping the current column
+ cursorPageUp,
+ /// moves the cursor one page down, keeping the current column
+ cursorPageDown,
+ /// moves the cursor to the top-most, left-most cell
+ cursorTopLeft,
+ /// moves the cursor to the bottom-most, right-most cell
+ cursorBottomRight,
+ /// selects the row, where the actual cursor is
+ cursorSelectRow,
+ /// selects the rows, above the actual cursor is
+ cursorSelectRowUp,
+ /// selects the row, beneath the actual cursor is
+ cursorSelectRowDown,
+ /// selects the row, from the actual cursor till top
+ cursorSelectRowAreaTop,
+ /// selects the row, from the actual cursor till bottom
+ cursorSelectRowAreaBottom,
+
+ /// invalid and final enumeration value, not to be actually used
+ invalidTableControlAction
+ };
+
+ //==================================================================================================================
+ //= TableCellArea
+ //==================================================================================================================
+ enum TableCellArea
+ {
+ CellContent,
+ ColumnDivider
+ };
+
+ //==================================================================================================================
+ //= TableCell
+ //==================================================================================================================
+ struct TableCell
+ {
+ ColPos nColumn;
+ RowPos nRow;
+ TableCellArea eArea;
+
+ TableCell()
+ :nColumn( COL_INVALID )
+ ,nRow( ROW_INVALID )
+ ,eArea( CellContent )
+ {
+ }
+
+ TableCell( ColPos const i_column, RowPos const i_row )
+ :nColumn( i_column )
+ ,nRow( i_row )
+ ,eArea( CellContent )
+ {
+ }
+ };
+
+ //==================================================================================================================
+ //= ColumnMetrics
+ //==================================================================================================================
+ struct ColumnMetrics
+ {
+ /** the start of the column, in pixels. Might be negative, in case the column is scrolled out of the visible
+ area. Note: see below.
+ */
+ long nStartPixel;
+
+ /** the end of the column, in pixels, plus 1. Effectively, this is the accumulated width of a all columns
+ up to the current one.
+
+ Huh? Earlier you said that the nStartPixel of columns
+ scrolled out (to the left) of the visible area is
+ negative. Also, where is the promise that there is no gap
+ between columns? The above claim would be true only if the
+ first column always started at zero, and there is never a
+ gap. So these doc comments are inconsistent. How
+ surprising.
+ */
+ long nEndPixel;
+
+ ColumnMetrics()
+ :nStartPixel(0)
+ ,nEndPixel(0)
+ {
+ }
+
+ ColumnMetrics( long const i_start, long const i_end )
+ :nStartPixel( i_start )
+ ,nEndPixel( i_end )
+ {
+ }
+ };
+
+ //==================================================================================================================
+ //= TableArea
+ //==================================================================================================================
+ enum TableArea
+ {
+ TableAreaColumnHeaders,
+ TableAreaRowHeaders,
+ TableAreaDataArea,
+ TableAreaAll
+ };
+
+ //==================================================================================================================
+ //= ITableControl
+ //==================================================================================================================
+ /** defines a callback interface to be implemented by a concrete table control
+ */
+ class SAL_NO_VTABLE ITableControl
+ {
+ public:
+ /** hides the cell cursor
+
+ The method cares for successive calls, that is, for every call to
+ ->hideCursor(), you need one call to ->showCursor. Only if the number
+ of both calls matches, the cursor is really shown.
+
+ @see showCursor
+ */
+ virtual void hideCursor() = 0;
+
+ /** shows the cell cursor
+
+ @see hideCursor
+ */
+ virtual void showCursor() = 0;
+
+ /** dispatches an action to the table control
+
+ @return
+ <TRUE/> if the action could be dispatched successfully, <FALSE/> otherwise. Usual
+ failure conditions include some other instance vetoing the action, or impossibility
+ to execute the action at all (for instance moving up one row when already positioned
+ on the very first row).
+
+ @see TableControlAction
+ */
+ virtual bool dispatchAction( TableControlAction _eAction ) = 0;
+
+ /** returns selection engine*/
+ virtual SelectionEngine* getSelEngine() = 0;
+
+ /** returns the table model
+
+ The returned model is guaranteed to not be <NULL/>.
+ */
+ virtual PTableModel getModel() const = 0;
+
+ /// returns the index of the currently active column
+ virtual ColPos getCurrentColumn() const = 0;
+
+ /// returns the index of the currently active row
+ virtual RowPos getCurrentRow() const = 0;
+
+ /// activates the given cell
+ virtual bool activateCell( ColPos const i_col, RowPos const i_row ) = 0;
+
+ /// retrieves the size of the table window, in pixels
+ virtual ::Size getTableSizePixel() const = 0;
+
+ /// sets a new mouse pointer for the table window
+ virtual void setPointer( Pointer const & i_pointer ) = 0;
+
+ /// captures the mouse to the table window
+ virtual void captureMouse() = 0;
+
+ /// releases the mouse, after it had previously been captured
+ virtual void releaseMouse() = 0;
+
+ /// invalidates the table window
+ virtual void invalidate( TableArea const i_what ) = 0;
+
+ /// calculates a width, given in pixels, into a AppFont-based width
+ virtual long pixelWidthToAppFont( long const i_pixels ) const = 0;
+
+ /// shows a trackign rectangle
+ virtual void showTracking( Rectangle const & i_location, sal_uInt16 const i_flags ) = 0;
+
+ /// hides a prviously shown tracking rectangle
+ virtual void hideTracking() = 0;
+
+ /// does a hit test for the given pixel coordinates
+ virtual TableCell hitTest( const Point& rPoint ) const = 0;
+
+ /// retrieves the metrics for a given column
+ virtual ColumnMetrics getColumnMetrics( ColPos const i_column ) const = 0;
+
+ /// determines whether a given row is selected
+ virtual bool isRowSelected( RowPos _nRow ) const = 0;
+
+ virtual ~ITableControl() {};
+ };
+
+//......................................................................................................................
+} } // namespace svt::table
+//......................................................................................................................
+
+#endif // SVTOOLS_INC_TABLE_ABSTRACTTABLECONTROL_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */