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-rw-r--r--include/drawinglayer/processor3d/shadow3dextractor.hxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/drawinglayer/processor3d/shadow3dextractor.hxx b/include/drawinglayer/processor3d/shadow3dextractor.hxx
index da51d65faeac..ed8cf966347c 100644
--- a/include/drawinglayer/processor3d/shadow3dextractor.hxx
+++ b/include/drawinglayer/processor3d/shadow3dextractor.hxx
@@ -44,7 +44,7 @@ namespace drawinglayer
some data to do so since we do not only offer flat projected 2D shadow, but also projections
dependent on the light source
*/
- class DRAWINGLAYER_DLLPUBLIC Shadow3DExtractingProcessor final : public BaseProcessor3D
+ class Shadow3DExtractingProcessor final : public BaseProcessor3D
{
private:
/// result holding vector (2D) and target vector for stacking (inited to &maPrimitive2DSequence)