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+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+#ifndef INCLUDED_DRAWINGLAYER_PROCESSOR2D_PROCESSOR2DTOOLS_HXX
+#define INCLUDED_DRAWINGLAYER_PROCESSOR2D_PROCESSOR2DTOOLS_HXX
+
+#include <drawinglayer/drawinglayerdllapi.h>
+#include <drawinglayer/processor2d/baseprocessor2d.hxx>
+#include <drawinglayer/geometry/viewinformation2d.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+// predefines
+
+class OutputDevice;
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace drawinglayer
+{
+ namespace processor2d
+ {
+ /** create the best available pixel based BaseProcessor2D
+ (which may be system-dependent)
+
+ @param rTargetOutDev
+ The target OutputDevice
+
+ @param rViewInformation2D
+ The ViewInformation to use
+
+ @return
+ the created BaseProcessor2D (ownership change) or null if
+ something went wrong
+ */
+ DRAWINGLAYER_DLLPUBLIC BaseProcessor2D* createPixelProcessor2DFromOutputDevice(
+ OutputDevice& rTargetOutDev,
+ const drawinglayer::geometry::ViewInformation2D& rViewInformation2D);
+
+ /** create a BaseProcessor2D dependent on some states of the
+ given OutputDevice. If metafile is recorded, the needed
+ VclMetafileProcessor2D will be created. If a pixel renderer
+ is requested, the best one is incarnated
+
+ @param rTargetOutDev
+ The target OutputDevice
+
+ @param rViewInformation2D
+ The ViewInformation to use
+
+ @return
+ the created BaseProcessor2D (ownership change) or null if
+ something went wrong
+ */
+ DRAWINGLAYER_DLLPUBLIC BaseProcessor2D* createProcessor2DFromOutputDevice(
+ OutputDevice& rTargetOutDev,
+ const drawinglayer::geometry::ViewInformation2D& rViewInformation2D);
+
+ } // end of namespace processor2d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+
+#endif //INCLUDED_DRAWINGLAYER_PROCESSOR2D_PROCESSOR2DTOOLS_HXX
+
+// eof