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+
+/*
+ * Copyright 2006 The Android Open Source Project
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SkUserConfig_DEFINED
+#define SkUserConfig_DEFINED
+
+/* SkTypes.h, the root of the public header files, does the following trick:
+
+ #include "SkPreConfig.h"
+ #include "SkUserConfig.h"
+ #include "SkPostConfig.h"
+
+ SkPreConfig.h runs first, and it is responsible for initializing certain
+ skia defines.
+
+ SkPostConfig.h runs last, and its job is to just check that the final
+ defines are consistent (i.e. that we don't have mutually conflicting
+ defines).
+
+ SkUserConfig.h (this file) runs in the middle. It gets to change or augment
+ the list of flags initially set in preconfig, and then postconfig checks
+ that everything still makes sense.
+
+ Below are optional defines that add, subtract, or change default behavior
+ in Skia. Your port can locally edit this file to enable/disable flags as
+ you choose, or these can be delared on your command line (i.e. -Dfoo).
+
+ By default, this include file will always default to having all of the flags
+ commented out, so including it will have no effect.
+*/
+
+///////////////////////////////////////////////////////////////////////////////
+
+/* Scalars (the fractional value type in skia) can be implemented either as
+ floats or 16.16 integers (fixed). Exactly one of these two symbols must be
+ defined.
+*/
+#define SK_SCALAR_IS_FLOAT
+//#define SK_SCALAR_IS_FIXED
+
+/* For some performance-critical scalar operations, skia will optionally work
+ around the standard float operators if it knows that the CPU does not have
+ native support for floats. If your environment uses software floating point,
+ define this flag.
+ */
+//#define SK_SOFTWARE_FLOAT
+
+/* Skia has lots of debug-only code. Often this is just null checks or other
+ parameter checking, but sometimes it can be quite intrusive (e.g. check that
+ each 32bit pixel is in premultiplied form). This code can be very useful
+ during development, but will slow things down in a shipping product.
+
+ By default, these mutually exclusive flags are defined in SkPreConfig.h,
+ based on the presence or absence of NDEBUG, but that decision can be changed
+ here.
+ */
+//#define SK_DEBUG
+#define SK_RELEASE
+
+/* Skia has certain debug-only code that is extremely intensive even for debug
+ builds. This code is useful for diagnosing specific issues, but is not
+ generally applicable, therefore it must be explicitly enabled to avoid
+ the performance impact. By default these flags are undefined, but can be
+ enabled by uncommenting them below.
+ */
+//#define SK_DEBUG_GLYPH_CACHE
+//#define SK_DEBUG_PATH
+
+/* To assist debugging, Skia provides an instance counting utility in
+ include/core/SkInstCount.h. This flag turns on and off that utility to
+ allow instance count tracking in either debug or release builds. By
+ default it is enabled in debug but disabled in release.
+ */
+//#define SK_ENABLE_INST_COUNT 1
+
+/* If, in debugging mode, Skia needs to stop (presumably to invoke a debugger)
+ it will call SK_CRASH(). If this is not defined it, it is defined in
+ SkPostConfig.h to write to an illegal address
+ */
+//#define SK_CRASH() *(int *)(uintptr_t)0 = 0
+
+/* preconfig will have attempted to determine the endianness of the system,
+ but you can change these mutually exclusive flags here.
+ */
+//#define SK_CPU_BENDIAN
+//#define SK_CPU_LENDIAN
+
+/* Most compilers use the same bit endianness for bit flags in a byte as the
+ system byte endianness, and this is the default. If for some reason this
+ needs to be overridden, specify which of the mutually exclusive flags to
+ use. For example, some atom processors in certain configurations have big
+ endian byte order but little endian bit orders.
+*/
+//#define SK_UINT8_BITFIELD_BENDIAN
+//#define SK_UINT8_BITFIELD_LENDIAN
+
+/* Some compilers don't support long long for 64bit integers. If yours does
+ not, define this to the appropriate type.
+ */
+//#define SkLONGLONG int64_t
+
+/* To write debug messages to a console, skia will call SkDebugf(...) following
+ printf conventions (e.g. const char* format, ...). If you want to redirect
+ this to something other than printf, define yours here
+ */
+//#define SkDebugf(...) MyFunction(__VA_ARGS__)
+
+/*
+ * To specify a different default font cache limit, define this. If this is
+ * undefined, skia will use a built-in value.
+ */
+//#define SK_DEFAULT_FONT_CACHE_LIMIT (1024 * 1024)
+
+/* If defined, use CoreText instead of ATSUI on OS X.
+*/
+//#define SK_USE_MAC_CORE_TEXT
+
+/* If zlib is available and you want to support the flate compression
+ algorithm (used in PDF generation), define SK_ZLIB_INCLUDE to be the
+ include path. Alternatively, define SK_SYSTEM_ZLIB to use the system zlib
+ library specified as "#include <zlib.h>".
+ */
+//#define SK_ZLIB_INCLUDE <zlib.h>
+#define SK_SYSTEM_ZLIB
+
+/* Define this to allow PDF scalars above 32k. The PDF/A spec doesn't allow
+ them, but modern PDF interpreters should handle them just fine.
+ */
+#define SK_ALLOW_LARGE_PDF_SCALARS
+
+/* Define this to provide font subsetter in PDF generation.
+ */
+//#define SK_SFNTLY_SUBSETTER "sfntly/subsetter/font_subsetter.h"
+
+/* Define this to remove dimension checks on bitmaps. Not all blits will be
+ correct yet, so this is mostly for debugging the implementation.
+ */
+#define SK_ALLOW_OVER_32K_BITMAPS
+
+/**
+ * To revert to int-only srcrect behavior in drawBitmapRect(ToRect),
+ * define this symbol.
+ */
+//#define SK_SUPPORT_INT_SRCRECT_DRAWBITMAPRECT
+
+/* Define this to set the upper limit for text to support LCD. Values that
+ are very large increase the cost in the font cache and draw slower, without
+ improving readability. If this is undefined, Skia will use its default
+ value (e.g. 48)
+ */
+//#define SK_MAX_SIZE_FOR_LCDTEXT 48
+
+/* If SK_DEBUG is defined, then you can optionally define SK_SUPPORT_UNITTEST
+ which will run additional self-tests at startup. These can take a long time,
+ so this flag is optional.
+ */
+#ifdef SK_DEBUG
+//#define SK_SUPPORT_UNITTEST
+#endif
+
+/* If your system embeds skia and has complex event logging, define this
+ symbol to name a file that maps the following macros to your system's
+ equivalents:
+ SK_TRACE_EVENT0(event)
+ SK_TRACE_EVENT1(event, name1, value1)
+ SK_TRACE_EVENT2(event, name1, value1, name2, value2)
+ src/utils/SkDebugTrace.h has a trivial implementation that writes to
+ the debug output stream. If SK_USER_TRACE_INCLUDE_FILE is not defined,
+ SkTrace.h will define the above three macros to do nothing.
+*/
+//#undef SK_USER_TRACE_INCLUDE_FILE
+
+/* Change the ordering to work in X windows.
+ */
+#ifdef SK_SAMPLES_FOR_X
+#define SK_R32_SHIFT 16
+#define SK_G32_SHIFT 8
+#define SK_B32_SHIFT 0
+#define SK_A32_SHIFT 24
+#endif
+
+/* Determines whether to build code that supports the GPU backend. Some classes
+ that are not GPU-specific, such as SkShader subclasses, have optional code
+ that is used allows them to interact with the GPU backend. If you'd like to
+ omit this code set SK_SUPPORT_GPU to 0. This also allows you to omit the gpu
+ directories from your include search path when you're not building the GPU
+ backend. Defaults to 1 (build the GPU code).
+ */
+#define SK_SUPPORT_GPU 0
+
+#endif