diff options
Diffstat (limited to 'external/skia/configs/SkUserConfig.h')
-rw-r--r-- | external/skia/configs/SkUserConfig.h | 196 |
1 files changed, 196 insertions, 0 deletions
diff --git a/external/skia/configs/SkUserConfig.h b/external/skia/configs/SkUserConfig.h new file mode 100644 index 000000000000..77973df77b48 --- /dev/null +++ b/external/skia/configs/SkUserConfig.h @@ -0,0 +1,196 @@ + +/* + * Copyright 2006 The Android Open Source Project + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#ifndef SkUserConfig_DEFINED +#define SkUserConfig_DEFINED + +/* SkTypes.h, the root of the public header files, does the following trick: + + #include "SkPreConfig.h" + #include "SkUserConfig.h" + #include "SkPostConfig.h" + + SkPreConfig.h runs first, and it is responsible for initializing certain + skia defines. + + SkPostConfig.h runs last, and its job is to just check that the final + defines are consistent (i.e. that we don't have mutually conflicting + defines). + + SkUserConfig.h (this file) runs in the middle. It gets to change or augment + the list of flags initially set in preconfig, and then postconfig checks + that everything still makes sense. + + Below are optional defines that add, subtract, or change default behavior + in Skia. Your port can locally edit this file to enable/disable flags as + you choose, or these can be delared on your command line (i.e. -Dfoo). + + By default, this include file will always default to having all of the flags + commented out, so including it will have no effect. +*/ + +/////////////////////////////////////////////////////////////////////////////// + +/* Scalars (the fractional value type in skia) can be implemented either as + floats or 16.16 integers (fixed). Exactly one of these two symbols must be + defined. +*/ +#define SK_SCALAR_IS_FLOAT +//#define SK_SCALAR_IS_FIXED + +/* For some performance-critical scalar operations, skia will optionally work + around the standard float operators if it knows that the CPU does not have + native support for floats. If your environment uses software floating point, + define this flag. + */ +//#define SK_SOFTWARE_FLOAT + +/* Skia has lots of debug-only code. Often this is just null checks or other + parameter checking, but sometimes it can be quite intrusive (e.g. check that + each 32bit pixel is in premultiplied form). This code can be very useful + during development, but will slow things down in a shipping product. + + By default, these mutually exclusive flags are defined in SkPreConfig.h, + based on the presence or absence of NDEBUG, but that decision can be changed + here. + */ +//#define SK_DEBUG +#define SK_RELEASE + +/* Skia has certain debug-only code that is extremely intensive even for debug + builds. This code is useful for diagnosing specific issues, but is not + generally applicable, therefore it must be explicitly enabled to avoid + the performance impact. By default these flags are undefined, but can be + enabled by uncommenting them below. + */ +//#define SK_DEBUG_GLYPH_CACHE +//#define SK_DEBUG_PATH + +/* To assist debugging, Skia provides an instance counting utility in + include/core/SkInstCount.h. This flag turns on and off that utility to + allow instance count tracking in either debug or release builds. By + default it is enabled in debug but disabled in release. + */ +//#define SK_ENABLE_INST_COUNT 1 + +/* If, in debugging mode, Skia needs to stop (presumably to invoke a debugger) + it will call SK_CRASH(). If this is not defined it, it is defined in + SkPostConfig.h to write to an illegal address + */ +//#define SK_CRASH() *(int *)(uintptr_t)0 = 0 + +/* preconfig will have attempted to determine the endianness of the system, + but you can change these mutually exclusive flags here. + */ +//#define SK_CPU_BENDIAN +//#define SK_CPU_LENDIAN + +/* Most compilers use the same bit endianness for bit flags in a byte as the + system byte endianness, and this is the default. If for some reason this + needs to be overridden, specify which of the mutually exclusive flags to + use. For example, some atom processors in certain configurations have big + endian byte order but little endian bit orders. +*/ +//#define SK_UINT8_BITFIELD_BENDIAN +//#define SK_UINT8_BITFIELD_LENDIAN + +/* Some compilers don't support long long for 64bit integers. If yours does + not, define this to the appropriate type. + */ +//#define SkLONGLONG int64_t + +/* To write debug messages to a console, skia will call SkDebugf(...) following + printf conventions (e.g. const char* format, ...). If you want to redirect + this to something other than printf, define yours here + */ +//#define SkDebugf(...) MyFunction(__VA_ARGS__) + +/* + * To specify a different default font cache limit, define this. If this is + * undefined, skia will use a built-in value. + */ +//#define SK_DEFAULT_FONT_CACHE_LIMIT (1024 * 1024) + +/* If defined, use CoreText instead of ATSUI on OS X. +*/ +//#define SK_USE_MAC_CORE_TEXT + +/* If zlib is available and you want to support the flate compression + algorithm (used in PDF generation), define SK_ZLIB_INCLUDE to be the + include path. Alternatively, define SK_SYSTEM_ZLIB to use the system zlib + library specified as "#include <zlib.h>". + */ +//#define SK_ZLIB_INCLUDE <zlib.h> +#define SK_SYSTEM_ZLIB + +/* Define this to allow PDF scalars above 32k. The PDF/A spec doesn't allow + them, but modern PDF interpreters should handle them just fine. + */ +#define SK_ALLOW_LARGE_PDF_SCALARS + +/* Define this to provide font subsetter in PDF generation. + */ +//#define SK_SFNTLY_SUBSETTER "sfntly/subsetter/font_subsetter.h" + +/* Define this to remove dimension checks on bitmaps. Not all blits will be + correct yet, so this is mostly for debugging the implementation. + */ +#define SK_ALLOW_OVER_32K_BITMAPS + +/** + * To revert to int-only srcrect behavior in drawBitmapRect(ToRect), + * define this symbol. + */ +//#define SK_SUPPORT_INT_SRCRECT_DRAWBITMAPRECT + +/* Define this to set the upper limit for text to support LCD. Values that + are very large increase the cost in the font cache and draw slower, without + improving readability. If this is undefined, Skia will use its default + value (e.g. 48) + */ +//#define SK_MAX_SIZE_FOR_LCDTEXT 48 + +/* If SK_DEBUG is defined, then you can optionally define SK_SUPPORT_UNITTEST + which will run additional self-tests at startup. These can take a long time, + so this flag is optional. + */ +#ifdef SK_DEBUG +//#define SK_SUPPORT_UNITTEST +#endif + +/* If your system embeds skia and has complex event logging, define this + symbol to name a file that maps the following macros to your system's + equivalents: + SK_TRACE_EVENT0(event) + SK_TRACE_EVENT1(event, name1, value1) + SK_TRACE_EVENT2(event, name1, value1, name2, value2) + src/utils/SkDebugTrace.h has a trivial implementation that writes to + the debug output stream. If SK_USER_TRACE_INCLUDE_FILE is not defined, + SkTrace.h will define the above three macros to do nothing. +*/ +//#undef SK_USER_TRACE_INCLUDE_FILE + +/* Change the ordering to work in X windows. + */ +#ifdef SK_SAMPLES_FOR_X +#define SK_R32_SHIFT 16 +#define SK_G32_SHIFT 8 +#define SK_B32_SHIFT 0 +#define SK_A32_SHIFT 24 +#endif + +/* Determines whether to build code that supports the GPU backend. Some classes + that are not GPU-specific, such as SkShader subclasses, have optional code + that is used allows them to interact with the GPU backend. If you'd like to + omit this code set SK_SUPPORT_GPU to 0. This also allows you to omit the gpu + directories from your include search path when you're not building the GPU + backend. Defaults to 1 (build the GPU code). + */ +#define SK_SUPPORT_GPU 0 + +#endif |