diff options
Diffstat (limited to 'drawinglayer')
-rw-r--r-- | drawinglayer/source/primitive2d/graphicprimitive2d.cxx | 2 | ||||
-rw-r--r-- | drawinglayer/source/processor2d/vclprocessor2d.cxx | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/drawinglayer/source/primitive2d/graphicprimitive2d.cxx b/drawinglayer/source/primitive2d/graphicprimitive2d.cxx index e43839b19b48..43466011210e 100644 --- a/drawinglayer/source/primitive2d/graphicprimitive2d.cxx +++ b/drawinglayer/source/primitive2d/graphicprimitive2d.cxx @@ -92,7 +92,7 @@ namespace drawinglayer // instead of creating all as in create2DColorModifierEmbeddingsAsNeeded (see below). // Still, crop, rotation, mirroring and transparency is handled by primitives already // (see above). - // This could even be done when vector graphic, but we explicitely want to have the + // This could even be done when vector graphic, but we explicitly want to have the // pure primitive solution for this; this will allow vector graphics to stay vector // geraphics, independent from the color filtering stuff. This will enhance e.g. // SVG and print quality while reducing data size at the same time. diff --git a/drawinglayer/source/processor2d/vclprocessor2d.cxx b/drawinglayer/source/processor2d/vclprocessor2d.cxx index bb1d8e2f26f4..fb8dd3465a0c 100644 --- a/drawinglayer/source/processor2d/vclprocessor2d.cxx +++ b/drawinglayer/source/processor2d/vclprocessor2d.cxx @@ -829,7 +829,7 @@ namespace drawinglayer { // Get preferred Metafile output size. When it's very equal to the output size, it's probably // a rounding error somewhere, so correct it to get a 1:1 output without single pixel scalings - // of the Metafile (esp. for contaned Bitmaps, e.g 3D charts) + // of the Metafile (esp. for contained Bitmaps, e.g 3D charts) const Size aPrefSize(mpOutputDevice->LogicToPixel(aMetaFile.GetPrefSize(), aMetaFile.GetPrefMapMode())); if(aPrefSize.getWidth() && (aPrefSize.getWidth() - 1 == aDestSize.getWidth() || aPrefSize.getWidth() + 1 == aDestSize.getWidth())) @@ -1295,7 +1295,7 @@ namespace drawinglayer if(!bDone && rPolygonStrokeCandidate.getB2DPolygon().count() > 1000) { // #i101491# If the polygon complexity uses more than a given amount, do - // use OuputDevice::DrawPolyLine directly; this will avoid buffering all + // use OutputDevice::DrawPolyLine directly; this will avoid buffering all // decompositions in primitives (memory) and fallback to old line painting // for very complex polygons, too for(sal_uInt32 a(0); a < nCount; a++) |