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-rw-r--r--basegfx/source/polygon/b2dtrapezoid.cxx24
1 files changed, 12 insertions, 12 deletions
diff --git a/basegfx/source/polygon/b2dtrapezoid.cxx b/basegfx/source/polygon/b2dtrapezoid.cxx
index 6c9895953a2e..35eab940a0db 100644
--- a/basegfx/source/polygon/b2dtrapezoid.cxx
+++ b/basegfx/source/polygon/b2dtrapezoid.cxx
@@ -22,13 +22,13 @@
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <list>
-//////////////////////////////////////////////////////////////////////////////
+
namespace basegfx
{
namespace trapezoidhelper
{
- //////////////////////////////////////////////////////////////////////////////
+
// helper class to hold a simple ege. This is only used for horizontal edges
// currently, thus the YPositions will be equal. I did not create a special
// class for this since holdingthe pointers is more effective and also can be
@@ -56,12 +56,12 @@ namespace basegfx
const B2DPoint& getEnd() const { return *mpEnd; }
};
- //////////////////////////////////////////////////////////////////////////////
+
// define vector of simple edges
typedef ::std::vector< TrDeSimpleEdge > TrDeSimpleEdges;
- //////////////////////////////////////////////////////////////////////////////
+
// helper class for holding a traversing edge. It will always have some
// distance in YPos. The slope (in a numerically useful form, see comments) is
// hold and used in SortValue to allow sorting traversing edges by Y, X and slope
@@ -179,7 +179,7 @@ namespace basegfx
}
};
- //////////////////////////////////////////////////////////////////////////////
+
// define double linked list of edges (for fast random insert)
typedef ::std::list< TrDeEdgeEntry > TrDeEdgeEntries;
@@ -187,7 +187,7 @@ namespace basegfx
} // end of anonymous namespace
} // end of namespace basegfx
-//////////////////////////////////////////////////////////////////////////////
+
namespace basegfx
{
@@ -600,22 +600,22 @@ namespace basegfx
// This is the central subdivider. The strategy is to use the first two entries
// from the traversing edges as a potential trapezoid and do the needed corrections
// and adaptions on the way.
- //
+
// There always must be two edges with the same YStart value: When adding the polygons
// in the constructor, there is always a topmost point from which two edges start; when
// the topmost is an edge, there is a start and end of this edge from which two edges
// start. All cases have two edges with same StartY (QED).
- //
+
// Based on this these edges get corrected when:
// - one is longer than the other
// - they intersect
// - they intersect with other edges
// - another edge starts inside the thought trapezoid
- //
+
// All this cases again produce a valid state so that the first two edges have a common
// Ystart again. Some cases lead to a restart of the process, some allow consuming the
// edges and create the intended trapezoid.
- //
+
// Be careful when doing chages here: It is essential to keep all possible paths
// in valid states and to be numerically correct. This is especially needed e.g.
// by using fTools::equal(..) in the more robust small-value incarnation.
@@ -898,7 +898,7 @@ namespace basegfx
} // end of anonymous namespace
} // end of namespace basegfx
-//////////////////////////////////////////////////////////////////////////////
+
namespace basegfx
{
@@ -951,7 +951,7 @@ namespace basegfx
}
} // end of namespace basegfx
-//////////////////////////////////////////////////////////////////////////////
+
namespace basegfx
{