diff options
Diffstat (limited to 'basegfx/inc/basegfx/polygon/b2dpolygon.hxx')
-rw-r--r-- | basegfx/inc/basegfx/polygon/b2dpolygon.hxx | 17 |
1 files changed, 0 insertions, 17 deletions
diff --git a/basegfx/inc/basegfx/polygon/b2dpolygon.hxx b/basegfx/inc/basegfx/polygon/b2dpolygon.hxx index da23bb4f1058..707590de87ad 100644 --- a/basegfx/inc/basegfx/polygon/b2dpolygon.hxx +++ b/basegfx/inc/basegfx/polygon/b2dpolygon.hxx @@ -101,7 +101,6 @@ namespace basegfx /// ControlPoint resets void resetPrevControlPoint(sal_uInt32 nIndex); void resetNextControlPoint(sal_uInt32 nIndex); - void resetControlPoints(sal_uInt32 nIndex); void resetControlPoints(); /// Bezier segment append with control points. The current last polygon point is implicitly taken as start point. @@ -113,22 +112,6 @@ namespace basegfx bool isNextControlPointUsed(sal_uInt32 nIndex) const; B2VectorContinuity getContinuityInPoint(sal_uInt32 nIndex) const; - /** check edge for being a bezier segment - - This test the existance of control vectors, but do not apply - testAndSolveTrivialBezier() to the bezier segment, so it is still useful - to do so. - Since it can use internal data representations, it is faster - than using getBezierSegment() and applying isBezier() on it. - - @param nIndex - Index of the addressed edge's start point - - @return - true if edge exists and at least one control vector is used - */ - bool isBezierSegment(sal_uInt32 nIndex) const; - /** bezier segment access This method also works when it is no bezier segment at all and will fill |