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Diffstat (limited to 'basegfx/inc/basegfx/polygon/b2dpolygon.hxx')
-rw-r--r--basegfx/inc/basegfx/polygon/b2dpolygon.hxx17
1 files changed, 0 insertions, 17 deletions
diff --git a/basegfx/inc/basegfx/polygon/b2dpolygon.hxx b/basegfx/inc/basegfx/polygon/b2dpolygon.hxx
index da23bb4f1058..707590de87ad 100644
--- a/basegfx/inc/basegfx/polygon/b2dpolygon.hxx
+++ b/basegfx/inc/basegfx/polygon/b2dpolygon.hxx
@@ -101,7 +101,6 @@ namespace basegfx
/// ControlPoint resets
void resetPrevControlPoint(sal_uInt32 nIndex);
void resetNextControlPoint(sal_uInt32 nIndex);
- void resetControlPoints(sal_uInt32 nIndex);
void resetControlPoints();
/// Bezier segment append with control points. The current last polygon point is implicitly taken as start point.
@@ -113,22 +112,6 @@ namespace basegfx
bool isNextControlPointUsed(sal_uInt32 nIndex) const;
B2VectorContinuity getContinuityInPoint(sal_uInt32 nIndex) const;
- /** check edge for being a bezier segment
-
- This test the existance of control vectors, but do not apply
- testAndSolveTrivialBezier() to the bezier segment, so it is still useful
- to do so.
- Since it can use internal data representations, it is faster
- than using getBezierSegment() and applying isBezier() on it.
-
- @param nIndex
- Index of the addressed edge's start point
-
- @return
- true if edge exists and at least one control vector is used
- */
- bool isBezierSegment(sal_uInt32 nIndex) const;
-
/** bezier segment access
This method also works when it is no bezier segment at all and will fill