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-rw-r--r--basctl/source/basicide/baside2.cxx2
-rw-r--r--basctl/source/basicide/baside2b.cxx4
-rw-r--r--basctl/source/dlged/dlged.cxx2
3 files changed, 4 insertions, 4 deletions
diff --git a/basctl/source/basicide/baside2.cxx b/basctl/source/basicide/baside2.cxx
index f27cff062a77..6d6ef01ed0a8 100644
--- a/basctl/source/basicide/baside2.cxx
+++ b/basctl/source/basicide/baside2.cxx
@@ -101,7 +101,7 @@ void lcl_PrintHeader( Printer* pPrinter, sal_uInt16 nPages, sal_uInt16 nCurPage,
const Color aOldFillColor( pPrinter->GetFillColor() );
const vcl::Font aOldFont( pPrinter->GetFont() );
- pPrinter->SetLineColor( Color( COL_BLACK ) );
+ pPrinter->SetLineColor( COL_BLACK );
pPrinter->SetFillColor();
vcl::Font aFont( aOldFont );
diff --git a/basctl/source/basicide/baside2b.cxx b/basctl/source/basicide/baside2b.cxx
index b7e0fbe518ad..06604ba9c0b6 100644
--- a/basctl/source/basicide/baside2b.cxx
+++ b/basctl/source/basicide/baside2b.cxx
@@ -129,11 +129,11 @@ void lcl_DrawIDEWindowFrame(DockingWindow const * pWin, vcl::RenderContext& rRen
Size aSz(pWin->GetOutputSizePixel());
const Color aOldLineColor(rRenderContext.GetLineColor());
- rRenderContext.SetLineColor(Color(COL_WHITE));
+ rRenderContext.SetLineColor(COL_WHITE);
// White line on top
rRenderContext.DrawLine(Point(0, 0), Point(aSz.Width(), 0));
// Black line at bottom
- rRenderContext.SetLineColor(Color(COL_BLACK));
+ rRenderContext.SetLineColor(COL_BLACK);
rRenderContext.DrawLine(Point(0, aSz.Height() - 1),
Point(aSz.Width(), aSz.Height() - 1));
rRenderContext.SetLineColor(aOldLineColor);
diff --git a/basctl/source/dlged/dlged.cxx b/basctl/source/dlged/dlged.cxx
index b82b5915c43e..ec3a2e0c3045 100644
--- a/basctl/source/dlged/dlged.cxx
+++ b/basctl/source/dlged/dlged.cxx
@@ -557,7 +557,7 @@ void DlgEditor::Paint(vcl::RenderContext& rRenderContext, const tools::Rectangle
if (pTargetPaintWindow)
{
OutputDevice& rTargetOutDev = pTargetPaintWindow->GetTargetOutputDevice();
- rTargetOutDev.DrawWallpaper(aPaintRect, Wallpaper(Color(COL_WHITE)));
+ rTargetOutDev.DrawWallpaper(aPaintRect, Wallpaper(COL_WHITE));
}
// do paint (unbuffered) and mark repaint end