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-rw-r--r--chart2/source/view/main/OpenGLRender.cxx4
1 files changed, 2 insertions, 2 deletions
diff --git a/chart2/source/view/main/OpenGLRender.cxx b/chart2/source/view/main/OpenGLRender.cxx
index e8ac3acecc8c..6cdb5fd26268 100644
--- a/chart2/source/view/main/OpenGLRender.cxx
+++ b/chart2/source/view/main/OpenGLRender.cxx
@@ -108,7 +108,7 @@ int OpenGLRender::InitOpenGL()
//Init the Projection matrix
m_Projection = glm::ortho(0.f, float(m_iWidth), -float(m_iHeight), 0.f, -1.f, 1.f);
- m_Projection = m_Projection * glm::scale(1.0f, -1.0f, 1.0f);
+ m_Projection = m_Projection * glm::scale(glm::vec3(1.0f, -1.0f, 1.0f));
m_View = glm::lookAt(glm::vec3(0,0,1), // Camera is at (4,3,-3), in World Space
glm::vec3(0,0,0), // and looks at the origin
glm::vec3(0,1,0) // Head is up (set to 0,-1,0 to look upside-down)
@@ -358,7 +358,7 @@ void OpenGLRender::SetSize(int width, int height)
m_iWidth = width;
m_iHeight = height;
m_Projection = glm::ortho(0.f, float(m_iWidth), -float(m_iHeight), 0.f, -4.f, 3.f);
- m_Projection = m_Projection * glm::scale(1.0f, -1.0f, 1.0f);
+ m_Projection = m_Projection * glm::scale(glm::vec3(1.0f, -1.0f, 1.0f));
}
void OpenGLRender::SetLine2DColor(sal_uInt8 r, sal_uInt8 g, sal_uInt8 b, sal_uInt8 nAlpha)