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authorStephan Bergmann <sbergman@redhat.com>2018-03-21 15:04:25 +0100
committerStephan Bergmann <sbergman@redhat.com>2018-03-21 15:14:45 +0100
commitebe247642d85d39b6e1ffae3cf92c31748f2e983 (patch)
tree2d7ef84826a9be1ae3a2cb1d37d497c471b2cdc8 /vcl
parent17407f808ed0ca5d65a98da186f7e2ab60dc641b (diff)
Revert "tdf#116213 OS X and OpenGL bitmap scaline sizes are not 32-bit aligned"
This reverts commit 460f39e687393b3a8906d2adc3e8f7a0c749851a. For one, it had started to make bitmap checksum equality check in svx/qa/unit/XTableImportExportTest.cxx, CppunitTest_svx_unit, fail most of the time in macOS --disable-dbgutil builds, as the bitmap checksum is now computed also over padding bytes containing random values (but --enable-dbgutil initializes those bytes). And why would fixing tdf#116213 for Windows require touching the macOS-specific code, anyway? For another, tdf#116213 comments 6 and 7 report further problems that are likely linked to this commit. Change-Id: I3e158813ab89a1ead3780abbf6b120ec52660231
Diffstat (limited to 'vcl')
-rw-r--r--vcl/opengl/salbmp.cxx19
-rw-r--r--vcl/qa/cppunit/BitmapTest.cxx27
-rw-r--r--vcl/quartz/salbmp.cxx15
3 files changed, 48 insertions, 13 deletions
diff --git a/vcl/opengl/salbmp.cxx b/vcl/opengl/salbmp.cxx
index a83c2c820e0f..69c6c5481c35 100644
--- a/vcl/opengl/salbmp.cxx
+++ b/vcl/opengl/salbmp.cxx
@@ -81,13 +81,18 @@ inline bool isValidBitCount( sal_uInt16 nBitCount )
sal_uInt32 lclBytesPerRow(sal_uInt16 nBits, int nWidth)
{
- assert ((nBits == 1 || nBits == 4 || nBits == 8 || nBits == 16 || nBits == 24 || nBits == 32)
- && "vcl::OpenGLSalBitmap::AllocateUserData(), illegal bitcount!");
-
- if (!isValidBitCount(nBits))
- return 0;
-
- return AlignedWidth4Bytes(nBits * nWidth);
+ switch(nBits)
+ {
+ case 1: return (nWidth + 7) >> 3;
+ case 4: return (nWidth + 1) >> 1;
+ case 8: return nWidth;
+ case 16: return nWidth * 2;
+ case 24: return nWidth * 3;
+ case 32: return nWidth * 4;
+ default:
+ OSL_FAIL("vcl::OpenGLSalBitmap::AllocateUserData(), illegal bitcount!");
+ }
+ return 0;
}
typedef std::vector<std::unique_ptr< FixedTextureAtlasManager > > TextureAtlasVector;
diff --git a/vcl/qa/cppunit/BitmapTest.cxx b/vcl/qa/cppunit/BitmapTest.cxx
index 0bbe6d294882..f835c7b78bc3 100644
--- a/vcl/qa/cppunit/BitmapTest.cxx
+++ b/vcl/qa/cppunit/BitmapTest.cxx
@@ -342,8 +342,15 @@ void BitmapTest::testConvert()
{
Bitmap::ScopedReadAccess pReadAccess(aBitmap);
CPPUNIT_ASSERT_EQUAL(static_cast<sal_uInt16>(8), pReadAccess->GetBitCount());
- // scanline should pad to 32-bit multiples
- CPPUNIT_ASSERT_EQUAL(static_cast<sal_uLong>(12), pReadAccess->GetScanlineSize());
+#if defined MACOSX || defined IOS
+ //it would be nice to find and change the stride for quartz to be the same as everyone else
+ CPPUNIT_ASSERT_EQUAL(static_cast<sal_uLong>(10), pReadAccess->GetScanlineSize());
+#else
+#if HAVE_FEATURE_OPENGL
+ if (!OpenGLHelper::isVCLOpenGLEnabled())
+ CPPUNIT_ASSERT_EQUAL(static_cast<sal_uLong>(12), pReadAccess->GetScanlineSize());
+#endif
+#endif
CPPUNIT_ASSERT(pReadAccess->HasPalette());
const BitmapColor& rColor = pReadAccess->GetPaletteColor(pReadAccess->GetPixelIndex(1, 1));
CPPUNIT_ASSERT_EQUAL(sal_Int32(204), sal_Int32(rColor.GetRed()));
@@ -358,8 +365,22 @@ void BitmapTest::testConvert()
Bitmap::ScopedReadAccess pReadAccess(aBitmap);
// 24 bit Bitmap on SVP backend can now use 24bit RGB everywhere.
CPPUNIT_ASSERT_EQUAL(static_cast<sal_uInt16>(24), pReadAccess->GetBitCount());
- // scanline should pad to 32-bit multiples
+
+#if defined LINUX || defined FREEBSD
CPPUNIT_ASSERT_EQUAL(sal_uLong(32), pReadAccess->GetScanlineSize());
+#else
+#if defined(_WIN32)
+ if (!OpenGLHelper::isVCLOpenGLEnabled())
+ {
+ // GDI Scanlines padded to DWORD multiples, it seems
+ CPPUNIT_ASSERT_EQUAL(sal_uLong(32), pReadAccess->GetScanlineSize());
+ }
+ else
+#endif
+ {
+ CPPUNIT_ASSERT_EQUAL(sal_uLong(30), pReadAccess->GetScanlineSize());
+ }
+#endif
CPPUNIT_ASSERT(!pReadAccess->HasPalette());
Color aColor = pReadAccess->GetPixel(0, 0).GetColor();
diff --git a/vcl/quartz/salbmp.cxx b/vcl/quartz/salbmp.cxx
index 04fb820b08a3..f9a10a44020b 100644
--- a/vcl/quartz/salbmp.cxx
+++ b/vcl/quartz/salbmp.cxx
@@ -310,10 +310,19 @@ bool QuartzSalBitmap::AllocateUserData()
if( mnWidth && mnHeight )
{
- assert((mnBits == 1 || mnBits == 4 || mnBits == 8 || mnBits == 16 || mnBits == 24 || mnBits == 32)
- && "vcl::QuartzSalBitmap::AllocateUserData(), illegal bitcount!");
+ mnBytesPerRow = 0;
- mnBytesPerRow = AlignedWidth4Bytes(mnBits * mnWidth);
+ switch( mnBits )
+ {
+ case 1: mnBytesPerRow = (mnWidth + 7) >> 3; break;
+ case 4: mnBytesPerRow = (mnWidth + 1) >> 1; break;
+ case 8: mnBytesPerRow = mnWidth; break;
+ case 16: mnBytesPerRow = mnWidth << 1; break;
+ case 24: mnBytesPerRow = (mnWidth << 1) + mnWidth; break;
+ case 32: mnBytesPerRow = mnWidth << 2; break;
+ default:
+ OSL_FAIL("vcl::QuartzSalBitmap::AllocateUserData(), illegal bitcount!");
+ }
}
bool alloc = false;