diff options
author | Philipp Lohmann [pl] <Philipp.Lohmann@Sun.COM> | 2010-05-04 18:15:36 +0200 |
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committer | Philipp Lohmann [pl] <Philipp.Lohmann@Sun.COM> | 2010-05-04 18:15:36 +0200 |
commit | c999e914a371d37ec37aab2db3c2d5f8a62ee192 (patch) | |
tree | a22b044cbc800b845fcd888b1446eb8814e82a73 /vcl/source/window/syswin.cxx | |
parent | 03efbb4e37d70ea1bd8f2616ce6c6e5a84e61378 (diff) |
vcl111: #i42282# do not position dialogs outside the screen just because the screen existed in the last session
Diffstat (limited to 'vcl/source/window/syswin.cxx')
-rw-r--r-- | vcl/source/window/syswin.cxx | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/vcl/source/window/syswin.cxx b/vcl/source/window/syswin.cxx index 056b55dc3b61..f3624ef56f59 100644 --- a/vcl/source/window/syswin.cxx +++ b/vcl/source/window/syswin.cxx @@ -659,6 +659,63 @@ static void ImplWindowStateToStr( const WindowStateData& rData, ByteString& rStr // ----------------------------------------------------------------------- +void SystemWindow::ImplMoveToScreen( long& io_rX, long& io_rY, long i_nWidth, long i_nHeight, Window* i_pConfigureWin ) +{ + Rectangle aScreenRect; + if( Application::IsMultiDisplay() ) + { + aScreenRect = Application::GetScreenPosSizePixel( GetScreenNumber() ); + } + else + { + aScreenRect = Application::GetScreenPosSizePixel( 0 ); + for( unsigned int i = 1; i < Application::GetScreenCount(); i++ ) + aScreenRect.Union( Application::GetScreenPosSizePixel( i ) ); + } + // unfortunately most of the time width and height are not really known + if( i_nWidth < 1 ) + i_nWidth = 50; + if( i_nHeight < 1 ) + i_nHeight = 50; + + // check left border + bool bMove = false; + if( io_rX + i_nWidth < aScreenRect.Left() ) + { + bMove = true; + io_rX = aScreenRect.Left(); + } + // check right border + if( io_rX > aScreenRect.Right() - i_nWidth ) + { + bMove = true; + io_rX = aScreenRect.Right() - i_nWidth; + } + // check top border + if( io_rY + i_nHeight < aScreenRect.Top() ) + { + bMove = true; + io_rY = aScreenRect.Top(); + } + // check bottom border + if( io_rY > aScreenRect.Bottom() - i_nHeight ) + { + bMove = true; + io_rY = aScreenRect.Bottom() - i_nHeight; + } + Window* pParent = i_pConfigureWin->GetParent(); + if( bMove && pParent ) + { + // calculate absolute screen pos here, since that is what is contained in WindowState + Point aParentAbsPos( pParent->OutputToAbsoluteScreenPixel( Point(0,0) ) ); + Size aParentSizePixel( pParent->GetOutputSizePixel() ); + Point aPos( (aParentSizePixel.Width() - i_nWidth) / 2, + (aParentSizePixel.Height() - i_nHeight) / 2 ); + io_rX = aParentAbsPos.X() + aPos.X(); + io_rY = aParentAbsPos.Y() + aPos.Y(); + } +} + void SystemWindow::SetWindowStateData( const WindowStateData& rData ) { ULONG nValidMask = rData.GetMask(); @@ -701,6 +758,10 @@ void SystemWindow::SetWindowStateData( const WindowStateData& rData ) //nState &= ~(WINDOWSTATE_STATE_MINIMIZED); aState.mnState = nState & SAL_FRAMESTATE_SYSTEMMASK; + // normalize window positions onto screen + ImplMoveToScreen( aState.mnX, aState.mnY, aState.mnWidth, aState.mnHeight, pWindow ); + ImplMoveToScreen( aState.mnMaximizedX, aState.mnMaximizedY, aState.mnMaximizedWidth, aState.mnMaximizedHeight, pWindow ); + // #96568# avoid having multiple frames at the same screen location // do the check only if not maximized if( !((rData.GetMask() & WINDOWSTATE_MASK_STATE) && (nState & WINDOWSTATE_STATE_MAXIMIZED)) ) |