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authorMarkus Mohrhard <markus.mohrhard@collabora.co.uk>2015-01-20 02:07:06 +0100
committerMarkus Mohrhard <markus.mohrhard@collabora.co.uk>2015-01-20 12:03:56 +0100
commit9becabc9bd0ef07fbeb42af7076a1a0a66d767a4 (patch)
treed97e2959bcb1a291bb5b9fd19cd54647899ce6d2 /vcl/source/opengl
parent8384350ee6abb69043ec3c063cabdd02c340696d (diff)
only enable these error handlers in dbgutil builds
They might become expensive with our repeated calls to makeCurrent Change-Id: I1d30460f2cad34c6ab676754682651422e545c90
Diffstat (limited to 'vcl/source/opengl')
-rw-r--r--vcl/source/opengl/OpenGLContext.cxx4
1 files changed, 4 insertions, 0 deletions
diff --git a/vcl/source/opengl/OpenGLContext.cxx b/vcl/source/opengl/OpenGLContext.cxx
index db4f90ea97fb..1812a08c2713 100644
--- a/vcl/source/opengl/OpenGLContext.cxx
+++ b/vcl/source/opengl/OpenGLContext.cxx
@@ -709,7 +709,9 @@ bool OpenGLContext::init(Display* dpy, Pixmap pix, unsigned int width, unsigned
bool OpenGLContext::ImplInit()
{
GLXContext pSharedCtx( NULL );
+#ifdef DBG_UTIL
TempErrorHandler aErrorHandler(m_aGLWin.dpy, unxErrorHandler);
+#endif
SAL_INFO("vcl.opengl", "OpenGLContext::ImplInit----start");
@@ -1341,7 +1343,9 @@ void OpenGLContext::makeCurrent()
#elif defined( IOS ) || defined( ANDROID )
// nothing
#elif defined( UNX )
+#ifdef DBG_UTIL
TempErrorHandler aErrorHandler(m_aGLWin.dpy, unxErrorHandler);
+#endif
GLXDrawable nDrawable = mbPixmap ? m_aGLWin.glPix : m_aGLWin.win;
if (!glXMakeCurrent( m_aGLWin.dpy, nDrawable, m_aGLWin.ctx ))