diff options
author | Gabor Kelemen <gabor.kelemen.extern@allotropia.de> | 2023-08-21 22:38:39 +0200 |
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committer | Thorsten Behrens <thorsten.behrens@allotropia.de> | 2023-08-26 01:04:20 +0200 |
commit | 16cd8cf06f23696fc057dd3469f7698154825886 (patch) | |
tree | df78a65713e87edb44eb98f0e90594e645f32ccb /vcl/source/opengl/OpenGLHelper.cxx | |
parent | a6636c451b54728741be0a770b053e093134b90d (diff) |
Drop glm dependency from vcl
Serious use of glm was removed from vcl in
commit db89f53c31af997b9bf422b0e784afba8d62a42e
remove OpenGL VCL backend code
This is a bit of leftover from that
Change-Id: I019279cd0cc804d3fa4535a651704bccca38b9db
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/155909
Tested-by: Jenkins
Reviewed-by: Thorsten Behrens <thorsten.behrens@allotropia.de>
Diffstat (limited to 'vcl/source/opengl/OpenGLHelper.cxx')
-rw-r--r-- | vcl/source/opengl/OpenGLHelper.cxx | 29 |
1 files changed, 0 insertions, 29 deletions
diff --git a/vcl/source/opengl/OpenGLHelper.cxx b/vcl/source/opengl/OpenGLHelper.cxx index ba46c5c716b8..daf0ddf72162 100644 --- a/vcl/source/opengl/OpenGLHelper.cxx +++ b/vcl/source/opengl/OpenGLHelper.cxx @@ -45,8 +45,6 @@ #include <opengl/win/WinDeviceInfo.hxx> #endif -#include "GLMHelper.hxx" - static bool volatile gbInShaderCompile = false; namespace { @@ -629,33 +627,6 @@ const char* OpenGLHelper::GLErrorString(GLenum errorCode) return nullptr; } -std::ostream& operator<<(std::ostream& rStrm, const glm::vec4& rPos) -{ - rStrm << "( " << rPos[0] << ", " << rPos[1] << ", " << rPos[2] << ", " << rPos[3] << ")"; - return rStrm; -} - -std::ostream& operator<<(std::ostream& rStrm, const glm::vec3& rPos) -{ - rStrm << "( " << rPos[0] << ", " << rPos[1] << ", " << rPos[2] << ")"; - return rStrm; -} - -std::ostream& operator<<(std::ostream& rStrm, const glm::mat4& rMatrix) -{ - for(int i = 0; i < 4; ++i) - { - rStrm << "\n( "; - for(int j = 0; j < 4; ++j) - { - rStrm << rMatrix[j][i]; - rStrm << " "; - } - rStrm << ")\n"; - } - return rStrm; -} - void OpenGLHelper::createFramebuffer(tools::Long nWidth, tools::Long nHeight, GLuint& nFramebufferId, GLuint& nRenderbufferDepthId, GLuint& nRenderbufferColorId) { |