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authorLouis-Francis Ratté-Boulianne <lfrb@collabora.com>2014-11-22 08:11:33 -0500
committerJan Holesovsky <kendy@collabora.com>2014-12-02 15:47:23 +0100
commit94b5161c2d0c54b5b0c34462026abebce885f89f (patch)
tree5f1712c6d34ba75ecb2dc851073bdb2508dbb7ac /vcl/opengl
parentd637d398f4567f01bba67805a4c2ce4f8a4f1c18 (diff)
vcl: Make sure the active framebuffer is the right one before drawing
Change-Id: Icc30bee1d58dbf8f5e7b65ba90cfdf0c9135b464
Diffstat (limited to 'vcl/opengl')
-rw-r--r--vcl/opengl/gdiimpl.cxx3
1 files changed, 3 insertions, 0 deletions
diff --git a/vcl/opengl/gdiimpl.cxx b/vcl/opengl/gdiimpl.cxx
index 576de5c08259..400a66ea1866 100644
--- a/vcl/opengl/gdiimpl.cxx
+++ b/vcl/opengl/gdiimpl.cxx
@@ -212,6 +212,9 @@ void OpenGLSalGraphicsImpl::PreDraw()
// TODO: lfrb: make sure the render target has the right size
if( mbOffscreen )
CheckOffscreenTexture();
+ else
+ glBindFramebuffer( GL_FRAMEBUFFER, 0 );
+ CHECK_GL_ERROR();
glViewport( 0, 0, GetWidth(), GetHeight() );
ImplInitClipRegion();