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authorLouis-Francis Ratté-Boulianne <lfrb@collabora.com>2014-11-18 11:19:02 -0500
committerJan Holesovsky <kendy@collabora.com>2014-12-02 15:47:17 +0100
commit995848cb75977659ea500f4493e5894800da5870 (patch)
tree4ea35b986b5e632003227e4d445b1bbe1f67ab20 /vcl/opengl
parent61f8e9734d5e27fd39978bada0e91c1526bc6003 (diff)
vcl: Actually keep the new offscreen texture around
Change-Id: Ie44c680f0c217214c4a3642d34fa704e8eeca917
Diffstat (limited to 'vcl/opengl')
-rw-r--r--vcl/opengl/gdiimpl.cxx1
1 files changed, 1 insertions, 0 deletions
diff --git a/vcl/opengl/gdiimpl.cxx b/vcl/opengl/gdiimpl.cxx
index 3929d63b3aaf..0000c4071d49 100644
--- a/vcl/opengl/gdiimpl.cxx
+++ b/vcl/opengl/gdiimpl.cxx
@@ -316,6 +316,7 @@ bool OpenGLSalGraphicsImpl::CheckOffscreenTexture()
glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, aNewTex.Id(), 0 );
glViewport( 0, 0, GetWidth(), GetHeight() );
DrawTexture( maOffscreenTex, aPosAry );
+ maOffscreenTex = aNewTex;
CHECK_GL_ERROR();
return true;