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authorTor Lillqvist <tml@collabora.com>2021-01-17 21:29:10 +0200
committerTor Lillqvist <tml@collabora.com>2021-01-17 21:40:07 +0100
commite7ace1d043cc8bdf6c03097932a00cbbdc3cf557 (patch)
treedc9b8ef965dbe2f0752d9427a20ca606ab0b0f72 /vcl/ios/salios.cxx
parent058ad4b900b5e0ee902f3e89ed121c2b5f8c58f1 (diff)
Make vcl compile again for iOS and make the Collabora Office iOS app work again when built against a master build of core. For now, keep the old versions of the functions touched by 1a167625314bf36b735176ed488e6ba9b5e9b675 in vcl/ios/salios.cxx, and move the modified versions to the new file vcl/osx/salmacos.cxx. Keep the functions as they were except that ifdefs for MACOSX or IOS are expanded. Keep the formatting as it was to make comparisons easier. Thus add the new files to the clang-format exclusion list. While at it, also move vcl/quartz/salgdiutils.cxx to vcl/osx as it is compiled only for macOS anyway. Change-Id: I990ef678f2263031d4a5af8cc547fffe185d17c4 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/109480 Tested-by: Jenkins Reviewed-by: Tor Lillqvist <tml@collabora.com>
Diffstat (limited to 'vcl/ios/salios.cxx')
-rw-r--r--vcl/ios/salios.cxx443
1 files changed, 443 insertions, 0 deletions
diff --git a/vcl/ios/salios.cxx b/vcl/ios/salios.cxx
new file mode 100644
index 000000000000..625fcb049a09
--- /dev/null
+++ b/vcl/ios/salios.cxx
@@ -0,0 +1,443 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4; fill-column: 100 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+// This file contains the iOS-specific versions of the functions which were touched in the commit to
+// fix tdf#138122. The funtions are here (for now) as they were before that commit. The
+// macOS-specific versions of these functions are in vcl/osx/salmacos.cxx.
+
+#include <sal/config.h>
+#include <sal/log.hxx>
+#include <osl/diagnose.h>
+
+#include <cstddef>
+#include <limits>
+
+#include <o3tl/make_shared.hxx>
+#include <basegfx/vector/b2ivector.hxx>
+#include <tools/color.hxx>
+#include <vcl/bitmap.hxx>
+#include <vcl/BitmapAccessMode.hxx>
+#include <vcl/BitmapBuffer.hxx>
+#include <vcl/BitmapColor.hxx>
+#include <vcl/BitmapPalette.hxx>
+#include <vcl/ColorMask.hxx>
+#include <vcl/Scanline.hxx>
+
+#include <bitmap/bmpfast.hxx>
+
+#include <headless/svpframe.hxx>
+#include <headless/svpinst.hxx>
+#include <headless/svpvd.hxx>
+
+#include <quartz/salbmp.h>
+#include <quartz/salgdi.h>
+#include <quartz/salvd.h>
+#include <quartz/utils.h>
+
+#include "saldatabasic.hxx"
+
+// From salbmp.cxx
+
+bool QuartzSalBitmap::Create(CGLayerHolder const & rLayerHolder, int nBitmapBits, int nX, int nY, int nWidth, int nHeight, bool bFlipped)
+{
+ SAL_WARN_IF(!rLayerHolder.isSet(), "vcl", "QuartzSalBitmap::Create() from non-layered context");
+
+ // sanitize input parameters
+ if( nX < 0 ) {
+ nWidth += nX;
+ nX = 0;
+ }
+
+ if( nY < 0 ) {
+ nHeight += nY;
+ nY = 0;
+ }
+
+ const CGSize aLayerSize = CGLayerGetSize(rLayerHolder.get());
+
+ if( nWidth >= static_cast<int>(aLayerSize.width) - nX )
+ nWidth = static_cast<int>(aLayerSize.width) - nX;
+
+ if( nHeight >= static_cast<int>(aLayerSize.height) - nY )
+ nHeight = static_cast<int>(aLayerSize.height) - nY;
+
+ if( (nWidth < 0) || (nHeight < 0) )
+ nWidth = nHeight = 0;
+
+ // initialize properties
+ mnWidth = nWidth;
+ mnHeight = nHeight;
+ mnBits = nBitmapBits ? nBitmapBits : 32;
+
+ // initialize drawing context
+ CreateContext();
+
+ // copy layer content into the bitmap buffer
+ const CGPoint aSrcPoint = { static_cast<CGFloat>(-nX), static_cast<CGFloat>(-nY) };
+ if (maGraphicContext.isSet()) // remove warning
+ {
+ if( bFlipped )
+ {
+ CGContextTranslateCTM( maGraphicContext.get(), 0, +mnHeight );
+
+ CGContextScaleCTM( maGraphicContext.get(), +1, -1 );
+ }
+
+ CGContextDrawLayerAtPoint(maGraphicContext.get(), aSrcPoint, rLayerHolder.get());
+ }
+ return true;
+}
+
+// From salgdicommon.cxx
+
+void AquaSalGraphics::copyBits( const SalTwoRect& rPosAry, SalGraphics *pSrcGraphics )
+{
+
+ if( !pSrcGraphics )
+ {
+ pSrcGraphics = this;
+ }
+ //from unix salgdi2.cxx
+ //[FIXME] find a better way to prevent calc from crashing when width and height are negative
+ if( rPosAry.mnSrcWidth <= 0 ||
+ rPosAry.mnSrcHeight <= 0 ||
+ rPosAry.mnDestWidth <= 0 ||
+ rPosAry.mnDestHeight <= 0 )
+ {
+ return;
+ }
+
+ // If called from idle layout, maContextHolder.get() is NULL, no idea what to do
+ if (!maContextHolder.isSet())
+ return;
+
+ // accelerate trivial operations
+ /*const*/ AquaSalGraphics* pSrc = static_cast<AquaSalGraphics*>(pSrcGraphics);
+ const bool bSameGraphics = (this == pSrc);
+
+ if( bSameGraphics &&
+ (rPosAry.mnSrcWidth == rPosAry.mnDestWidth) &&
+ (rPosAry.mnSrcHeight == rPosAry.mnDestHeight))
+ {
+ // short circuit if there is nothing to do
+ if( (rPosAry.mnSrcX == rPosAry.mnDestX) &&
+ (rPosAry.mnSrcY == rPosAry.mnDestY))
+ {
+ return;
+ }
+ // use copyArea() if source and destination context are identical
+ copyArea( rPosAry.mnDestX, rPosAry.mnDestY, rPosAry.mnSrcX, rPosAry.mnSrcY,
+ rPosAry.mnSrcWidth, rPosAry.mnSrcHeight, false/*bWindowInvalidate*/ );
+ return;
+ }
+
+ ApplyXorContext();
+ pSrc->ApplyXorContext();
+
+ SAL_WARN_IF (!pSrc->maLayer.isSet(), "vcl.quartz",
+ "AquaSalGraphics::copyBits() from non-layered graphics this=" << this);
+
+ const CGPoint aDstPoint = CGPointMake(+rPosAry.mnDestX - rPosAry.mnSrcX, rPosAry.mnDestY - rPosAry.mnSrcY);
+ if ((rPosAry.mnSrcWidth == rPosAry.mnDestWidth &&
+ rPosAry.mnSrcHeight == rPosAry.mnDestHeight) &&
+ (!mnBitmapDepth || (aDstPoint.x + pSrc->mnWidth) <= mnWidth)
+ && pSrc->maLayer.isSet()) // workaround for a Quartz crash
+ {
+ // in XOR mode the drawing context is redirected to the XOR mask
+ // if source and target are identical then copyBits() paints onto the target context though
+ CGContextHolder aCopyContext = maContextHolder;
+ if( mpXorEmulation && mpXorEmulation->IsEnabled() )
+ {
+ if( pSrcGraphics == this )
+ {
+ aCopyContext.set(mpXorEmulation->GetTargetContext());
+ }
+ }
+ aCopyContext.saveState();
+
+ const CGRect aDstRect = CGRectMake(rPosAry.mnDestX, rPosAry.mnDestY, rPosAry.mnDestWidth, rPosAry.mnDestHeight);
+ CGContextClipToRect(aCopyContext.get(), aDstRect);
+
+ // draw at new destination
+ // NOTE: flipped drawing gets disabled for this, else the subimage would be drawn upside down
+ if( pSrc->IsFlipped() )
+ {
+ CGContextTranslateCTM( aCopyContext.get(), 0, +mnHeight );
+ CGContextScaleCTM( aCopyContext.get(), +1, -1 );
+ }
+
+ // TODO: pSrc->size() != this->size()
+ CGContextDrawLayerAtPoint(aCopyContext.get(), aDstPoint, pSrc->maLayer.get());
+
+ aCopyContext.restoreState();
+ // mark the destination rectangle as updated
+ RefreshRect( aDstRect );
+ }
+ else
+ {
+ std::shared_ptr<SalBitmap> pBitmap = pSrc->getBitmap( rPosAry.mnSrcX, rPosAry.mnSrcY,
+ rPosAry.mnSrcWidth, rPosAry.mnSrcHeight );
+ if( pBitmap )
+ {
+ SalTwoRect aPosAry( rPosAry );
+ aPosAry.mnSrcX = 0;
+ aPosAry.mnSrcY = 0;
+ drawBitmap( aPosAry, *pBitmap );
+ }
+ }
+}
+
+void AquaSalGraphics::copyArea(tools::Long nDstX, tools::Long nDstY,tools::Long nSrcX, tools::Long nSrcY,
+ tools::Long nSrcWidth, tools::Long nSrcHeight, bool /*bWindowInvalidate*/)
+{
+ SAL_WARN_IF (!maLayer.isSet(), "vcl.quartz",
+ "AquaSalGraphics::copyArea() for non-layered graphics this=" << this);
+
+ if (!maLayer.isSet())
+ return;
+
+ float fScale = maLayer.getScale();
+
+ tools::Long nScaledSourceX = nSrcX * fScale;
+ tools::Long nScaledSourceY = nSrcY * fScale;
+
+ tools::Long nScaledTargetX = nDstX * fScale;
+ tools::Long nScaledTargetY = nDstY * fScale;
+
+ tools::Long nScaledSourceWidth = nSrcWidth * fScale;
+ tools::Long nScaledSourceHeight = nSrcHeight * fScale;
+
+ ApplyXorContext();
+
+ maContextHolder.saveState();
+
+ // in XOR mode the drawing context is redirected to the XOR mask
+ // copyArea() always works on the target context though
+ CGContextRef xCopyContext = maContextHolder.get();
+
+ if( mpXorEmulation && mpXorEmulation->IsEnabled() )
+ {
+ xCopyContext = mpXorEmulation->GetTargetContext();
+ }
+
+ // If we have a scaled layer, we need to revert the scaling or else
+ // it will interfere with the coordinate calculation
+ CGContextScaleCTM(xCopyContext, 1.0 / fScale, 1.0 / fScale);
+
+ // drawing a layer onto its own context causes trouble on OSX => copy it first
+ // TODO: is it possible to get rid of this unneeded copy more often?
+ // e.g. on OSX>=10.5 only this situation causes problems:
+ // mnBitmapDepth && (aDstPoint.x + pSrc->mnWidth) > mnWidth
+
+ CGLayerHolder sSourceLayerHolder(maLayer);
+ {
+ const CGSize aSrcSize = CGSizeMake(nScaledSourceWidth, nScaledSourceHeight);
+ sSourceLayerHolder.set(CGLayerCreateWithContext(xCopyContext, aSrcSize, nullptr));
+
+ const CGContextRef xSrcContext = CGLayerGetContext(sSourceLayerHolder.get());
+
+ CGPoint aSrcPoint = CGPointMake(-nScaledSourceX, -nScaledSourceY);
+ if( IsFlipped() )
+ {
+ CGContextTranslateCTM( xSrcContext, 0, +nScaledSourceHeight );
+ CGContextScaleCTM( xSrcContext, +1, -1 );
+ aSrcPoint.y = (nScaledSourceY + nScaledSourceHeight) - (mnHeight * fScale);
+ }
+ CGContextSetBlendMode(xSrcContext, kCGBlendModeCopy);
+
+ CGContextDrawLayerAtPoint(xSrcContext, aSrcPoint, maLayer.get());
+ }
+
+ // draw at new destination
+ const CGRect aTargetRect = CGRectMake(nScaledTargetX, nScaledTargetY, nScaledSourceWidth, nScaledSourceHeight);
+ CGContextSetBlendMode(xCopyContext, kCGBlendModeCopy);
+ CGContextDrawLayerInRect(xCopyContext, aTargetRect, sSourceLayerHolder.get());
+
+ maContextHolder.restoreState();
+
+ // cleanup
+ if (sSourceLayerHolder.get() != maLayer.get())
+ {
+ CGLayerRelease(sSourceLayerHolder.get());
+ }
+ // mark the destination rectangle as updated
+ RefreshRect( nDstX, nDstY, nSrcWidth, nSrcHeight );
+}
+
+void AquaSalGraphics::SetVirDevGraphics(CGLayerHolder const & rLayer, CGContextRef xContext,
+ int nBitmapDepth)
+{
+ SAL_INFO( "vcl.quartz", "SetVirDevGraphics() this=" << this << " layer=" << rLayer.get() << " context=" << xContext );
+
+ mbPrinter = false;
+ mbVirDev = true;
+
+ // set graphics properties
+ maLayer = rLayer;
+ maContextHolder.set(xContext);
+
+ mnBitmapDepth = nBitmapDepth;
+
+ mbForeignContext = xContext != NULL;
+
+ // return early if the virdev is being destroyed
+ if( !xContext )
+ return;
+
+ // get new graphics properties
+ if (!maLayer.isSet())
+ {
+ mnWidth = CGBitmapContextGetWidth( maContextHolder.get() );
+ mnHeight = CGBitmapContextGetHeight( maContextHolder.get() );
+ }
+ else
+ {
+ const CGSize aSize = CGLayerGetSize(maLayer.get());
+ mnWidth = static_cast<int>(aSize.width);
+ mnHeight = static_cast<int>(aSize.height);
+ }
+
+ // prepare graphics for drawing
+ const CGColorSpaceRef aCGColorSpace = GetSalData()->mxRGBSpace;
+ CGContextSetFillColorSpace( maContextHolder.get(), aCGColorSpace );
+ CGContextSetStrokeColorSpace( maContextHolder.get(), aCGColorSpace );
+
+ // re-enable XorEmulation for the new context
+ if( mpXorEmulation )
+ {
+ mpXorEmulation->SetTarget(mnWidth, mnHeight, mnBitmapDepth, maContextHolder.get(), maLayer.get());
+ if( mpXorEmulation->IsEnabled() )
+ {
+ maContextHolder.set(mpXorEmulation->GetMaskContext());
+ }
+ }
+
+ // initialize stack of CGContext states
+ maContextHolder.saveState();
+ SetState();
+}
+
+/// From salvd.cxx
+
+void AquaSalVirtualDevice::Destroy()
+{
+ SAL_INFO( "vcl.virdev", "AquaSalVirtualDevice::Destroy() this=" << this << " mbForeignContext=" << mbForeignContext );
+
+ if( mbForeignContext )
+ {
+ // Do not delete mxContext that we have received from outside VCL
+ maLayer.set(nullptr);
+ return;
+ }
+
+ if (maLayer.isSet())
+ {
+ if( mpGraphics )
+ {
+ mpGraphics->SetVirDevGraphics(nullptr, nullptr);
+ }
+ CGLayerRelease(maLayer.get());
+ maLayer.set(nullptr);
+ }
+
+ if (maBitmapContext.isSet())
+ {
+ void* pRawData = CGBitmapContextGetData(maBitmapContext.get());
+ std::free(pRawData);
+ CGContextRelease(maBitmapContext.get());
+ maBitmapContext.set(nullptr);
+ }
+}
+
+bool AquaSalVirtualDevice::SetSize( tools::Long nDX, tools::Long nDY )
+{
+ SAL_INFO( "vcl.virdev", "AquaSalVirtualDevice::SetSize() this=" << this <<
+ " (" << nDX << "x" << nDY << ") mbForeignContext=" << (mbForeignContext ? "YES" : "NO"));
+
+ if( mbForeignContext )
+ {
+ // Do not delete/resize mxContext that we have received from outside VCL
+ return true;
+ }
+
+ if (maLayer.isSet())
+ {
+ const CGSize aSize = CGLayerGetSize(maLayer.get());
+ if( (nDX == aSize.width) && (nDY == aSize.height) )
+ {
+ // Yay, we do not have to do anything :)
+ return true;
+ }
+ }
+
+ Destroy();
+
+ mnWidth = nDX;
+ mnHeight = nDY;
+
+ // create a CGLayer matching to the intended virdev usage
+ CGContextHolder xCGContextHolder;
+ if( mnBitmapDepth && (mnBitmapDepth < 16) )
+ {
+ mnBitmapDepth = 8; // TODO: are 1bit vdevs worth it?
+ const int nBytesPerRow = (mnBitmapDepth * nDX + 7) / 8;
+
+ void* pRawData = std::malloc( nBytesPerRow * nDY );
+ maBitmapContext.set(CGBitmapContextCreate( pRawData, nDX, nDY,
+ mnBitmapDepth, nBytesPerRow,
+ GetSalData()->mxGraySpace, kCGImageAlphaNone));
+ xCGContextHolder = maBitmapContext;
+ }
+ else
+ {
+ if (!xCGContextHolder.isSet())
+ {
+ // assert(Application::IsBitmapRendering());
+ mnBitmapDepth = 32;
+
+ const int nBytesPerRow = (mnBitmapDepth * nDX) / 8;
+ void* pRawData = std::malloc( nBytesPerRow * nDY );
+ const int nFlags = kCGImageAlphaNoneSkipFirst | kCGImageByteOrder32Little;
+ maBitmapContext.set(CGBitmapContextCreate(pRawData, nDX, nDY, 8, nBytesPerRow,
+ GetSalData()->mxRGBSpace, nFlags));
+ xCGContextHolder = maBitmapContext;
+ }
+ }
+
+ SAL_WARN_IF(!xCGContextHolder.isSet(), "vcl.quartz", "No context");
+
+ const CGSize aNewSize = { static_cast<CGFloat>(nDX), static_cast<CGFloat>(nDY) };
+ maLayer.set(CGLayerCreateWithContext(xCGContextHolder.get(), aNewSize, nullptr));
+
+ if (maLayer.isSet() && mpGraphics)
+ {
+ // get the matching Quartz context
+ CGContextRef xDrawContext = CGLayerGetContext( maLayer.get() );
+
+ // Here we pass the CGLayerRef that the CGLayerHolder maLayer holds as the first parameter
+ // to SetVirDevGraphics(). That parameter is of type CGLayerHolder, so what we actually pass
+ // is an implicitly constructed *separate* CGLayerHolder. Is that what we want? No idea.
+ // Possibly we could pass just maLayer as such? But doing that does not fix tdf#138122.
+ mpGraphics->SetVirDevGraphics(maLayer.get(), xDrawContext, mnBitmapDepth);
+ }
+
+ return maLayer.isSet();
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */