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authorNoel Grandin <noel@peralex.com>2014-05-23 12:03:21 +0200
committerNoel Grandin <noel@peralex.com>2014-05-23 15:06:00 +0200
commite7bc3cab019fbf040f9fb8b53ae2cf3f977d200b (patch)
treebc507bccee9fb71134e362b72d22991561e32aa0 /uui/source/iahndl-errorhandler.cxx
parentc5d47c327a57df55fa3dac0fff6b65888d0345e4 (diff)
remove boilerplate in UNO Exception constructor calls
Now that we have default values for Exception constructor params, remove lots of boilerplate code. Change-Id: I620bd641eecfed38e6123873b3b94aaf47922e74
Diffstat (limited to 'uui/source/iahndl-errorhandler.cxx')
-rw-r--r--uui/source/iahndl-errorhandler.cxx3
1 files changed, 1 insertions, 2 deletions
diff --git a/uui/source/iahndl-errorhandler.cxx b/uui/source/iahndl-errorhandler.cxx
index 97d608a53284..85f552b4b239 100644
--- a/uui/source/iahndl-errorhandler.cxx
+++ b/uui/source/iahndl-errorhandler.cxx
@@ -98,8 +98,7 @@ executeErrorDialog(
}
catch (std::bad_alloc const &)
{
- throw uno::RuntimeException("out of memory",
- uno::Reference< uno::XInterface >());
+ throw uno::RuntimeException("out of memory");
}
sal_uInt16 aResult = xBox->Execute();