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authorMiklos Vajna <vmiklos@collabora.co.uk>2015-02-19 18:36:17 +0100
committerMiklos Vajna <vmiklos@collabora.co.uk>2015-02-23 10:10:28 +0100
commitb3fd1d5e5670c79e61c3ba19a04aa0cf0d429212 (patch)
tree417e078392fd7236dfc8b09193598f793c7ca1f1 /svx
parent40e3569a08d89fc6cf91cfc3a88d1049f25533c9 (diff)
Use SdrModel::isTiledRendering()
It turns out that in case the is-tiled-rendering flag is part of the sdr model, then that's enough for all the places where so far used a flag on the output device for this purpose, so change the two users of that method to use SdrModel::isTiledRendering(), and clean up the now unused one. Change-Id: Ife6d3d7e093c04b707497d9588942b38bcd8742d
Diffstat (limited to 'svx')
-rw-r--r--svx/source/svdraw/svdedxv.cxx2
-rw-r--r--svx/source/svdraw/svdpntv.cxx2
2 files changed, 2 insertions, 2 deletions
diff --git a/svx/source/svdraw/svdedxv.cxx b/svx/source/svdraw/svdedxv.cxx
index b7331dae10da..5fdc1773c71f 100644
--- a/svx/source/svdraw/svdedxv.cxx
+++ b/svx/source/svdraw/svdedxv.cxx
@@ -308,7 +308,7 @@ void SdrObjEditView::TextEditDrawing(SdrPaintWindow& rPaintWindow) const
{
OutlinerView* pOLV = pActiveOutliner->GetView(i);
- if(pOLV->GetWindow() == &rPaintWindow.GetOutputDevice() || rPaintWindow.GetOutputDevice().isTiledRendering())
+ if(pOLV->GetWindow() == &rPaintWindow.GetOutputDevice() || GetModel()->isTiledRendering())
{
ImpPaintOutlinerView(*pOLV, aCheckRect, rPaintWindow.GetTargetOutputDevice());
return;
diff --git a/svx/source/svdraw/svdpntv.cxx b/svx/source/svdraw/svdpntv.cxx
index a3c294d58fde..346f74cc6bcd 100644
--- a/svx/source/svdraw/svdpntv.cxx
+++ b/svx/source/svdraw/svdpntv.cxx
@@ -736,7 +736,7 @@ void SdrPaintView::DoCompleteRedraw(SdrPaintWindow& rPaintWindow, const vcl::Reg
void SdrPaintView::EndCompleteRedraw(SdrPaintWindow& rPaintWindow, bool bPaintFormLayer)
{
std::unique_ptr<SdrPaintWindow> pPaintWindow;
- if (rPaintWindow.GetOutputDevice().isTiledRendering() && rPaintWindow.getTemporaryTarget())
+ if (GetModel()->isTiledRendering() && rPaintWindow.getTemporaryTarget())
{
// Tiled rendering, we must paint the TextEdit to the output device.
pPaintWindow.reset(&rPaintWindow);