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authorTakeshi Abe <tabe@fixedpoint.jp>2013-03-26 22:25:24 +0900
committerTakeshi Abe <tabe@fixedpoint.jp>2013-03-26 23:20:07 +0900
commit0bd5a8d3f26590f467379042597f91be681fe25e (patch)
tree4a3144893193aafb826da8729c9e6c24db9a9be5 /svx/source/svdraw/sdrpagewindow.cxx
parent0d0718a6d0fcf301b25e8964fb842d3ee87a56f5 (diff)
sal_Bool to bool
Change-Id: I27a444a8313bff276e377ffb87458213f4e19707
Diffstat (limited to 'svx/source/svdraw/sdrpagewindow.cxx')
-rw-r--r--svx/source/svdraw/sdrpagewindow.cxx6
1 files changed, 3 insertions, 3 deletions
diff --git a/svx/source/svdraw/sdrpagewindow.cxx b/svx/source/svdraw/sdrpagewindow.cxx
index f89fdfad2fae..99a8323d6b8a 100644
--- a/svx/source/svdraw/sdrpagewindow.cxx
+++ b/svx/source/svdraw/sdrpagewindow.cxx
@@ -276,7 +276,7 @@ void SdrPageWindow::RedrawAll(sdr::contact::ViewObjectContactRedirector* pRedire
SdrModel& rModel = *((SdrModel*)rView.GetModel());
// get to be processed layers
- const sal_Bool bPrinter(GetPaintWindow().OutputToPrinter());
+ const bool bPrinter(GetPaintWindow().OutputToPrinter());
SetOfByte aProcessLayers = bPrinter ? mrPageView.GetPrintableLayers() : mrPageView.GetVisibleLayers();
// create PaintInfoRec; use Rectangle only temporarily
@@ -328,7 +328,7 @@ void SdrPageWindow::RedrawLayer(const SdrLayerID* pId, sdr::contact::ViewObjectC
SdrModel& rModel = *((SdrModel*)rView.GetModel());
// get the layers to process
- const sal_Bool bPrinter(GetPaintWindow().OutputToPrinter());
+ const bool bPrinter(GetPaintWindow().OutputToPrinter());
SetOfByte aProcessLayers = bPrinter ? mrPageView.GetPrintableLayers() : mrPageView.GetVisibleLayers();
// is the given layer visible at all?
@@ -337,7 +337,7 @@ void SdrPageWindow::RedrawLayer(const SdrLayerID* pId, sdr::contact::ViewObjectC
// find out if we are painting the ControlLayer
const SdrLayerAdmin& rLayerAdmin = rModel.GetLayerAdmin();
const SdrLayerID nControlLayerId = rLayerAdmin.GetLayerID(rLayerAdmin.GetControlLayerName(), sal_False);
- const sal_Bool bControlLayerProcessingActive(pId && nControlLayerId == *pId);
+ const bool bControlLayerProcessingActive(pId && nControlLayerId == *pId);
// create PaintInfoRec, use Rectangle only temporarily
const Region& rRegion = GetPaintWindow().GetRedrawRegion();