diff options
author | Takeshi Abe <tabe@fixedpoint.jp> | 2013-03-26 22:25:24 +0900 |
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committer | Takeshi Abe <tabe@fixedpoint.jp> | 2013-03-26 23:20:07 +0900 |
commit | 0bd5a8d3f26590f467379042597f91be681fe25e (patch) | |
tree | 4a3144893193aafb826da8729c9e6c24db9a9be5 /svx/source/svdraw/sdrpagewindow.cxx | |
parent | 0d0718a6d0fcf301b25e8964fb842d3ee87a56f5 (diff) |
sal_Bool to bool
Change-Id: I27a444a8313bff276e377ffb87458213f4e19707
Diffstat (limited to 'svx/source/svdraw/sdrpagewindow.cxx')
-rw-r--r-- | svx/source/svdraw/sdrpagewindow.cxx | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/svx/source/svdraw/sdrpagewindow.cxx b/svx/source/svdraw/sdrpagewindow.cxx index f89fdfad2fae..99a8323d6b8a 100644 --- a/svx/source/svdraw/sdrpagewindow.cxx +++ b/svx/source/svdraw/sdrpagewindow.cxx @@ -276,7 +276,7 @@ void SdrPageWindow::RedrawAll(sdr::contact::ViewObjectContactRedirector* pRedire SdrModel& rModel = *((SdrModel*)rView.GetModel()); // get to be processed layers - const sal_Bool bPrinter(GetPaintWindow().OutputToPrinter()); + const bool bPrinter(GetPaintWindow().OutputToPrinter()); SetOfByte aProcessLayers = bPrinter ? mrPageView.GetPrintableLayers() : mrPageView.GetVisibleLayers(); // create PaintInfoRec; use Rectangle only temporarily @@ -328,7 +328,7 @@ void SdrPageWindow::RedrawLayer(const SdrLayerID* pId, sdr::contact::ViewObjectC SdrModel& rModel = *((SdrModel*)rView.GetModel()); // get the layers to process - const sal_Bool bPrinter(GetPaintWindow().OutputToPrinter()); + const bool bPrinter(GetPaintWindow().OutputToPrinter()); SetOfByte aProcessLayers = bPrinter ? mrPageView.GetPrintableLayers() : mrPageView.GetVisibleLayers(); // is the given layer visible at all? @@ -337,7 +337,7 @@ void SdrPageWindow::RedrawLayer(const SdrLayerID* pId, sdr::contact::ViewObjectC // find out if we are painting the ControlLayer const SdrLayerAdmin& rLayerAdmin = rModel.GetLayerAdmin(); const SdrLayerID nControlLayerId = rLayerAdmin.GetLayerID(rLayerAdmin.GetControlLayerName(), sal_False); - const sal_Bool bControlLayerProcessingActive(pId && nControlLayerId == *pId); + const bool bControlLayerProcessingActive(pId && nControlLayerId == *pId); // create PaintInfoRec, use Rectangle only temporarily const Region& rRegion = GetPaintWindow().GetRedrawRegion(); |