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author | Andrea Gelmini <andrea.gelmini@gelma.net> | 2015-06-16 12:20:56 +0200 |
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committer | Michael Stahl <mstahl@redhat.com> | 2015-06-16 11:21:07 +0000 |
commit | 814af9f1e59d1a76473b2c72cae4ba8afe1c52d4 (patch) | |
tree | 3d52ef5ab0f34ccd8031c3384fd9bbb50604add7 /svx/source/sdr | |
parent | f378e723d2dbcbdeb65d7843c095d70d0bb7e0e0 (diff) |
Fix typos
Change-Id: Icfb885b72d51edc886851cf503c56fa12b8f559f
Reviewed-on: https://gerrit.libreoffice.org/16309
Reviewed-by: Michael Stahl <mstahl@redhat.com>
Tested-by: Michael Stahl <mstahl@redhat.com>
Diffstat (limited to 'svx/source/sdr')
-rw-r--r-- | svx/source/sdr/primitive2d/sdrcustomshapeprimitive2d.cxx | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/svx/source/sdr/primitive2d/sdrcustomshapeprimitive2d.cxx b/svx/source/sdr/primitive2d/sdrcustomshapeprimitive2d.cxx index 0cda30b50f13..e0f9386f915b 100644 --- a/svx/source/sdr/primitive2d/sdrcustomshapeprimitive2d.cxx +++ b/svx/source/sdr/primitive2d/sdrcustomshapeprimitive2d.cxx @@ -66,7 +66,7 @@ namespace drawinglayer // The shadow for AutoShapes could be handled uniformely by not setting any // shadow items at the helper model objects and only adding shadow here for // 2D and 3D (and it works, too), but this would lead to two 3D scenes for - // the 3D object; one for the shadow aond one for the content. The one for the + // the 3D object; one for the shadow and one for the content. The one for the // shadow will be correct (using ColorModifierStack), but expensive. if(!get3DShape()) { |