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authorAndrea Gelmini <andrea.gelmini@gelma.net>2015-06-16 12:20:56 +0200
committerMichael Stahl <mstahl@redhat.com>2015-06-16 11:21:07 +0000
commit814af9f1e59d1a76473b2c72cae4ba8afe1c52d4 (patch)
tree3d52ef5ab0f34ccd8031c3384fd9bbb50604add7 /svx/source/sdr
parentf378e723d2dbcbdeb65d7843c095d70d0bb7e0e0 (diff)
Fix typos
Change-Id: Icfb885b72d51edc886851cf503c56fa12b8f559f Reviewed-on: https://gerrit.libreoffice.org/16309 Reviewed-by: Michael Stahl <mstahl@redhat.com> Tested-by: Michael Stahl <mstahl@redhat.com>
Diffstat (limited to 'svx/source/sdr')
-rw-r--r--svx/source/sdr/primitive2d/sdrcustomshapeprimitive2d.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/svx/source/sdr/primitive2d/sdrcustomshapeprimitive2d.cxx b/svx/source/sdr/primitive2d/sdrcustomshapeprimitive2d.cxx
index 0cda30b50f13..e0f9386f915b 100644
--- a/svx/source/sdr/primitive2d/sdrcustomshapeprimitive2d.cxx
+++ b/svx/source/sdr/primitive2d/sdrcustomshapeprimitive2d.cxx
@@ -66,7 +66,7 @@ namespace drawinglayer
// The shadow for AutoShapes could be handled uniformely by not setting any
// shadow items at the helper model objects and only adding shadow here for
// 2D and 3D (and it works, too), but this would lead to two 3D scenes for
- // the 3D object; one for the shadow aond one for the content. The one for the
+ // the 3D object; one for the shadow and one for the content. The one for the
// shadow will be correct (using ColorModifierStack), but expensive.
if(!get3DShape())
{