summaryrefslogtreecommitdiff
path: root/svx/source/engine3d
diff options
context:
space:
mode:
authorAndrea Gelmini <andrea.gelmini@gelma.net>2015-07-02 18:25:02 +0200
committerSamuel Mehrbrodt <s.mehrbrodt@gmail.com>2015-07-04 10:21:01 +0000
commit0b7d51df3b4ce49f318dd9091df0bf7ba37cdd99 (patch)
treeb5cf38ba79bb7259fe3aeedf660a2ce804b66369 /svx/source/engine3d
parent462e986e0dbd533b3a15696555e08489963c9542 (diff)
Fix typos
Change-Id: Ic6415423f46aaee7ba90239a617c318cf92ae222 Reviewed-on: https://gerrit.libreoffice.org/16711 Tested-by: Jenkins <ci@libreoffice.org> Reviewed-by: Samuel Mehrbrodt <s.mehrbrodt@gmail.com>
Diffstat (limited to 'svx/source/engine3d')
-rw-r--r--svx/source/engine3d/float3d.cxx2
-rw-r--r--svx/source/engine3d/scene3d.cxx2
2 files changed, 2 insertions, 2 deletions
diff --git a/svx/source/engine3d/float3d.cxx b/svx/source/engine3d/float3d.cxx
index 455ef5e612ef..84d6b065657c 100644
--- a/svx/source/engine3d/float3d.cxx
+++ b/svx/source/engine3d/float3d.cxx
@@ -982,7 +982,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
bUpdate = true;
}
}
- // Ligh 3 (on/off)
+ // Light 3 (on/off)
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_3);
if( eState != SfxItemState::DONTCARE )
{
diff --git a/svx/source/engine3d/scene3d.cxx b/svx/source/engine3d/scene3d.cxx
index a488e5e3ac1f..d4c5b47b47e0 100644
--- a/svx/source/engine3d/scene3d.cxx
+++ b/svx/source/engine3d/scene3d.cxx
@@ -625,7 +625,7 @@ void E3dScene::NbcRotate(const Point& rRef, long nAngle, double sn, double cs)
// So that was the scene, now the objects used in the scene
// 3D objects, if there is only one it can still have multiple surfaces but
- // the surfaces do not hve to be connected. This allows you to access child
+ // the surfaces do not have to be connected. This allows you to access child
// objects. So going through the entire list and rotate around the Z axis
// through the enter of aOutRect's (Steiner's theorem), so RotateZ