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authorAndrea Gelmini <andrea.gelmini@gelma.net>2016-01-09 22:55:28 +0100
committerAshod Nakashian <ashnakash@gmail.com>2016-01-10 14:17:20 +0000
commit64d624b65124ac02d8ee59b135593fd9d8eb9067 (patch)
tree772fc0f308549b9416fbcb06bce2bf0e0f5809cc /svx/source/customshapes
parentd61c16966b017abdbebf5ec0c2131de5a91c67f8 (diff)
Fix typos
Change-Id: I9a5940027423ff0791fa7da0b79b617412ce6b86 Reviewed-on: https://gerrit.libreoffice.org/21209 Tested-by: Jenkins <ci@libreoffice.org> Reviewed-by: Ashod Nakashian <ashnakash@gmail.com>
Diffstat (limited to 'svx/source/customshapes')
-rw-r--r--svx/source/customshapes/EnhancedCustomShape2d.cxx4
-rw-r--r--svx/source/customshapes/EnhancedCustomShape3d.cxx2
2 files changed, 3 insertions, 3 deletions
diff --git a/svx/source/customshapes/EnhancedCustomShape2d.cxx b/svx/source/customshapes/EnhancedCustomShape2d.cxx
index 1d00f00b0229..e65e60cdc7c7 100644
--- a/svx/source/customshapes/EnhancedCustomShape2d.cxx
+++ b/svx/source/customshapes/EnhancedCustomShape2d.cxx
@@ -708,8 +708,8 @@ EnhancedCustomShape2d::EnhancedCustomShape2d( SdrObject* pAObj ) :
ClearItem( SDRATTR_TEXTDIRECTION ); //SJ: vertical writing is not required, by removing this item no outliner is created
- // #i105323# For 2D AtoShapes, the shadow attribute does not need to be applied to any
- // of the constucted helper SdrObjects. This would lead to problems since the shadow
+ // #i105323# For 2D AutoShapes, the shadow attribute does not need to be applied to any
+ // of the constructed helper SdrObjects. This would lead to problems since the shadow
// of one helper object would fall on one helper object behind it (e.g. with the
// eyes of the smiley shape). This is not wanted; instead a single shadow 'behind'
// the AutoShape visualisation is wanted. This is done with primitive functionailty
diff --git a/svx/source/customshapes/EnhancedCustomShape3d.cxx b/svx/source/customshapes/EnhancedCustomShape3d.cxx
index 1f802b8bc49e..11f5747ce5d0 100644
--- a/svx/source/customshapes/EnhancedCustomShape3d.cxx
+++ b/svx/source/customshapes/EnhancedCustomShape3d.cxx
@@ -305,7 +305,7 @@ SdrObject* EnhancedCustomShape3d::Create3DObject( const SdrObject* pShape2d, con
// created visualisation helper model shape individually. The shadow itself
// will then be rendered from the 3D renderer correctly for the whole 3D scene
// (and thus behind all objects of which the visualisation may be built). So,
- // dio NOT remove it from the ItemSet here.
+ // do NOT remove it from the ItemSet here.
// aSet.ClearItem(SDRATTR_SHADOW);
std::vector< E3dCompoundObject* > aPlaceholderObjectList;