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authorRadek Doulik <rodo@novell.com>2013-07-08 18:56:33 +0200
committerJan Holesovsky <kendy@suse.cz>2013-07-08 18:57:44 +0200
commit4a9a2c0ed10608d1afcaebaf8bd25059b7a3f4be (patch)
treed56c691e6cbb003ff701b29d06ec71c476abfb3b /slideshow
parent3a54294e45f20e7705d06b9aa036a2ba12f56a50 (diff)
Turn Radek's notes into README files.
Change-Id: I904142622ac37b394ddedf62bb7d9c099fc9cab4
Diffstat (limited to 'slideshow')
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diff --git a/slideshow/README b/slideshow/README
index f6d19bb53740..e523458531ae 100644
--- a/slideshow/README
+++ b/slideshow/README
@@ -1 +1,10 @@
The Impress slideshow engine
+
+== 3D transitions ==
+
+The 3D transitions are slideshow transition engine using OpenGL and
+are located in slideshow/source/engine/OGLTrans/. They were initially
+written by GSOC student Shane.M.Mathews. Radek has later polished the
+code a bit, added few new 3D transitions, added infrastructure for
+vertex and fragment shaders. Wrote few transitions with fragment shader
+too.