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authorKohei Yoshida <kohei.yoshida@collabora.com>2014-01-13 14:08:58 -0500
committerKohei Yoshida <kohei.yoshida@collabora.com>2014-01-17 11:33:11 -0500
commit1051a7bedca4a5207e08152f0498df589cfa2257 (patch)
tree177d1915c2db4c8e7a42d7ff2517c17ef399ee14 /include
parent5a0258868c05d6f5cb5de64af5df8c01153e99ec (diff)
Typos etc.
Change-Id: I4838514bc85636df1b3f0558ce1796431bfe19f3
Diffstat (limited to 'include')
-rw-r--r--include/drawinglayer/processor2d/baseprocessor2d.hxx6
1 files changed, 3 insertions, 3 deletions
diff --git a/include/drawinglayer/processor2d/baseprocessor2d.hxx b/include/drawinglayer/processor2d/baseprocessor2d.hxx
index 62a0f874a9ae..dcf52014a503 100644
--- a/include/drawinglayer/processor2d/baseprocessor2d.hxx
+++ b/include/drawinglayer/processor2d/baseprocessor2d.hxx
@@ -33,7 +33,7 @@ namespace drawinglayer
{
/** BaseProcessor2D class
- Baseclass for all C++ implementations of instances which process
+ Base class for all C++ implementations of instances which process
primitives.
Instances which process primitives can be renderers, but also stuff
@@ -69,7 +69,7 @@ namespace drawinglayer
Basic Primitives:
- - BitmapPrimitive2D (bitmap data, evtl. with transparence)
+ - BitmapPrimitive2D (bitmap data, eventually with transparency)
- PointArrayPrimitive2D (single points)
- PolygonHairlinePrimitive2D (hairline curves/polygons)
- PolyPolygonColorPrimitive2D (colored polygons)
@@ -83,7 +83,7 @@ namespace drawinglayer
- TransformPrimitive2D (for a transformation stack)
A processor doing so is a minimal processor. Of course a processor may
- handle any higher-level prmitive (that has a decomposition implementation)
+ handle any higher-level primitive (that has a decomposition implementation)
for more direct data access or performance reasons, too.
The main part of a processBasePrimitive2D implementation is a switch..case