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authorAndrea Gelmini <andrea.gelmini@gelma.net>2019-05-14 21:23:56 +0000
committerJulien Nabet <serval2412@yahoo.fr>2019-06-23 13:54:17 +0200
commitec72bb42e54e5a1ca0f5c54bb6dc656936a16bcf (patch)
tree949f7ec17d67c7e63d3a43941cb0aec39229249d /filter
parent6a6791af2ab9c59f3a8ed2d71c0cbd0524b2ea32 (diff)
Fix typo
Change-Id: If1f6d73088e87db6e91916ba338725054f63b5ac Reviewed-on: https://gerrit.libreoffice.org/73231 Reviewed-by: Julien Nabet <serval2412@yahoo.fr> Tested-by: Julien Nabet <serval2412@yahoo.fr>
Diffstat (limited to 'filter')
-rw-r--r--filter/source/svg/presentation_engine.js24
1 files changed, 12 insertions, 12 deletions
diff --git a/filter/source/svg/presentation_engine.js b/filter/source/svg/presentation_engine.js
index 87f4dc162b0e..8e01bfeba182 100644
--- a/filter/source/svg/presentation_engine.js
+++ b/filter/source/svg/presentation_engine.js
@@ -288,7 +288,7 @@ function splitStr(str) {
}
/**
- * find if a array contains the object using indexOf or a simple polyFill
+ * find if an array contains the object using indexOf or a simple polyFill
* @param {Array} src
* @param {String} find
* @param {String} [findByKey]
@@ -1372,8 +1372,8 @@ function getTouchActionProps() {
/**
* Recognizer flow explained; *
- * All recognizers have the initial state of POSSIBLE when a input session starts.
- * The definition of a input session is from the first input until the last input, with all it's movement in it. *
+ * All recognizers have the initial state of POSSIBLE when an input session starts.
+ * The definition of an input session is from the first input until the last input, with all it's movement in it. *
* Example session for mouse-input: mousedown -> mousemove -> mouseup
*
* On each recognizing cycle (see Manager.recognize) the .recognize() method is executed
@@ -1448,7 +1448,7 @@ Recognizer.prototype = {
},
/**
- * recognize simultaneous with an other recognizer.
+ * recognize simultaneous with another recognizer.
* @param {Recognizer} otherRecognizer
* @returns {Recognizer} this
*/
@@ -1467,7 +1467,7 @@ Recognizer.prototype = {
},
/**
- * drop the simultaneous link. it doesnt remove the link on the other recognizer.
+ * drop the simultaneous link. It doesn't remove the link on the other recognizer.
* @param {Recognizer} otherRecognizer
* @returns {Recognizer} this
*/
@@ -1482,7 +1482,7 @@ Recognizer.prototype = {
},
/**
- * recognizer can only run when an other is failing
+ * recognizer can only run when another is failing
* @param {Recognizer} otherRecognizer
* @returns {Recognizer} this
*/
@@ -1501,7 +1501,7 @@ Recognizer.prototype = {
},
/**
- * drop the requireFailure link. it does not remove the link on the other recognizer.
+ * drop the requireFailure link. It does not remove the link on the other recognizer.
* @param {Recognizer} otherRecognizer
* @returns {Recognizer} this
*/
@@ -1527,7 +1527,7 @@ Recognizer.prototype = {
},
/**
- * if the recognizer can recognize simultaneous with an other recognizer
+ * if the recognizer can recognize simultaneous with another recognizer
* @param {Recognizer} otherRecognizer
* @returns {Boolean}
*/
@@ -1603,7 +1603,7 @@ Recognizer.prototype = {
// so we can change the inputData without messing up the other recognizers
var inputDataClone = assign({}, inputData);
- // is is enabled and allow recognizing?
+ // is it enabled and allow recognizing?
if (!boolOrFn(this.options.enable, [this, inputDataClone])) {
this.reset();
this.state = STATE_FAILED;
@@ -2037,7 +2037,7 @@ inherit(SwipeRecognizer, AttrRecognizer, {
});
/**
- * A tap is ecognized when the pointer is doing a small tap/click. Multiple taps are recognized if they occur
+ * A tap is recognized when the pointer is doing a small tap/click. Multiple taps are recognized if they occur
* between the given interval and position. The delay option can be used to recognize multi-taps without firing
* a single tap.
*
@@ -2113,7 +2113,7 @@ inherit(TapRecognizer, Recognizer, {
this._input = input;
// if tap count matches we have recognized it,
- // else it has began recognizing...
+ // else it has begun recognizing...
var tapCount = this.count % options.taps;
if (tapCount === 0) {
// no failing requirements, immediately trigger the tap event
@@ -14247,7 +14247,7 @@ AnimatedElement.prototype.getBBoxWithStroke = function()
var nHalfStrokeWidth = nStrokeWidth / 2;
var nDoubleStrokeWidth = nStrokeWidth * 2;
- // Note: IE10 don't let modify the values of a element BBox.
+ // Note: IE10 don't let modify the values of an element BBox.
var aEBBox = document.documentElement.createSVGRect();
aEBBox.x = aBBox.x - nHalfStrokeWidth;
aEBBox.y = aBBox.y - nHalfStrokeWidth;