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authorMichael Stahl <mstahl@redhat.com>2015-01-08 23:08:34 +0100
committerMichael Stahl <mstahl@redhat.com>2015-01-09 00:00:47 +0100
commit2f69e16c723aab48ad59d17397d8946ec0a48138 (patch)
treef59943e7a27ad60eda30cab8cdc3e8e716401db2 /drawinglayer
parentd7bebc89c19d70344a8d71c729bbcb3a59004114 (diff)
override the overloading of "overload" to decrease cognitive (over-)load
Change-Id: I4d0e1de89d0bbdbea23bc5a46bf75ae0ce4e2796
Diffstat (limited to 'drawinglayer')
-rw-r--r--drawinglayer/source/primitive2d/metafileprimitive2d.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/drawinglayer/source/primitive2d/metafileprimitive2d.cxx b/drawinglayer/source/primitive2d/metafileprimitive2d.cxx
index 96ff8bdcde73..1c8365e9ee67 100644
--- a/drawinglayer/source/primitive2d/metafileprimitive2d.cxx
+++ b/drawinglayer/source/primitive2d/metafileprimitive2d.cxx
@@ -531,7 +531,7 @@ namespace drawinglayer
used to support the old XOR paint-'trick'.
It does not need an own identifier since a renderer who wants to interpret
- it itself may do so. It just overloads the decomposition of the C++
+ it itself may do so. It just overrides the decomposition of the C++
implementation class to do an alternative decomposition.
*/
class NonOverlappingFillGradientPrimitive2D : public FillGradientPrimitive2D